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Kobieta An

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  • 3,6 MB
  • 12 lis 15 0:54
What happens when immortal infatuation breaks forth into the world of mortals? Faerie Passions holds the answers, with advice and optional rules for GMs as well as new character options for characters. Faerie Passions explores the mindset of the fey and their motivations when interacting with mortals and a world that is not their own, richly illustrated with detailed examples. It also engages children of mortals and the fey, the legacies of love (or lust) left behind in the wake of the often fleeting or turbulent romance between lovers that are worlds apart. Finally, you will find within these pages five new fey-themed sorcerer bloodlines as well as a pair of archetypes devoted to a closer relationship to all things faerie: the feyfriend druid who desperately wishes to be like them in every way, and the fey hunter ranger who wishes only to get close enough to kill every last one for spite and vengeance on the Fair Folk who wronged them dearly once upon a time.
  • 4,5 MB
  • 12 lis 15 0:33
Meet the kami, powerful spiritual beings from Japanese mythology which are tied to the land, and have strange and mystical powers. This book introduces the kami subtype, as well as ten different kinds of these strange psuedo-elemental creatures which spend more time as spells than as monsters! Each kami is provided at three different CRs, representing the varied power of the creatures and allowing them to be easily included in any game. Also included are in-depth ecologies which provide DMs with numerous suggestions for how to use kami in their games, both as antagonists and as allies!
  • 3,6 MB
  • 12 lis 15 0:33
Refined and ruthless, the shadow fey are masters of the Plane of Shadows, and that dark land's code governs their magic, their plots, and their clearly superior view of things. Best never to cross them, for their memories are centuries long.

With powerful shadow magic, a peculiar mastery of time and distance, and obscure codes for dueling and courtship, the shadow fey are maddeningly difficult for others to confront, let alone defeat. But among themselves, they are a friendly crew, and those they consider friends find them strangely loyal and fiercely protective of their sworn companions.

Advanced Races: Shadow Fey gives you everything you need to play a shadow fey adventurer. This 19-page sourcebook by Carlos and Holly Ovalle includes:

the origins and mysteries of the shadow fey, as well as details of their peculiar style, courts, and fashions--insofar as humans can understand such things!
5 new shadow fey racial traits: including Deadly Smile and Shadow Affinity, plus 3 half-elf racial traits including Shadow Fey Blood
11 new feats including Commend, Condescend, Court Noble, Disparage, Fey Birthright, Shadow Walker, and Stealth in Motion
4 class expansions: A new cavalier Order of the Swan, as well as a Shadow Fey bloodline, new rogue advanced talents, and 3 new Shadowsworn shadow talents
2 new archetypes: the Dread Hunter and the Twilight Envoy
The eala arrows, 2 new magic items and 5 spells of the shadow fey
3 new monsters: the eala, the dread horse, and the stryx
And much more!

Hone your dueling blade, prepare a cutting quip, and make your enemies rue they day they met you. You are a dashing scion of the Shadow Courts, and no one stands your equal!

Pick up Advanced Races: Shadow Fey today, and define your own path of ruthless superiority in your next game!

If you are looking for more GM-sided fey options, consider the Courts of the Shadow Fey adventure (which reviewer Endzeitgeist called a "one of the best adventures out there" and "adventure of the year") and the Dark Fey monster collection.
  • 50,8 MB
  • 12 lip 14 23:21
  • 30,1 MB
  • 12 lip 14 23:18
The Emerald Spire Superdungeon (PFRPG)

Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.
  • 1,0 MB
  • 12 lip 14 23:09
  • 9,9 MB
  • 12 lip 14 23:03
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  • 12 lip 14 23:02
Risen from the Sands (PFRPG)

The deserts of Osirion—land of pharaohs and ancient tombs—hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the first to claim its wonders. But the storied pharaoh doesn't rest quietly within this monument, and his tomb was designed to slaughter any who would dare trespass.

A band of bold adventurers are the first to arrive, and stand poised to claim what’s risen from the sands—but they're unaware of the doom that lurks inside. With daring on their side and strange, rarely seen powers at their disposal, the heroes may be the only force capable of containing the force of evil within and defeating its curse!

"Risen from the Sands" is a dungeon-based adventure for four 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also provides four immediately playable previews of exciting new classes debuting in the upcoming Pathfinder RPG Advanced Class Guide, as well as a thematic supplement to the new Mummy’s Mask Adventure Path.
  • 23,3 MB
  • 12 lip 14 22:42
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  • 12 lip 14 22:40
Tears at Bitter Manor (PFRPG)

Hope Against Hope!

Bleak days have come to the Taldan city of Cassomir and nearby settlements, with a wave of depression and rage sparking horrific acts of violence. When retired adventurer Taergan Flinn doesn’t show up to meet with his old companions, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy. Can the PCs unmask and confront the malevolent entity behind the madness and restore hope to a tortured land?

"Tears at Bitter Manor" is a deluxe super-adventure for 5th-level characters, and includes 64 action-packed pages filled with horrible haunts, eerie monsters, new magic items, a beautiful double-sided and full-color poster map featuring a regional overview and an important miniatures-scale battleground, and more! The winning entry of the 2013 RPG Superstar contest—in which unpublished authors compete for a chance to write a Pathfinder Module—"Tears at Bitter Manor" includes not only Steven Helt’s winning adventure, but also a plethora of new monsters and magic items submitted by other contestants!

Players can expect to reach 8th level by the time they complete this epic adventure and take on the otherworldly entity that thrives on humanity’s despair!
  • 4,4 MB
  • 12 lip 14 22:37
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  • 12 lip 14 22:23
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  • 12 lip 14 22:20
Pathfinder Player Companion: Blood of the Elements (PFRPG)

Fire in the Blood

Harness the powers of air, earth, fire, and water to bring your elementally inclined character to life with Blood of the Elements! Whether you are the progeny of genies and wield a portion of their elemental wish magic or seek to glean some of the awesome arcana of the Elemental Planes for yourself, this Player Companion is the definitive guide to playing a Pathfinder RPG character with mastery over one or more of the four elements of creation.

Blood of the Elements provides a player-focused, in-depth exploration of the geniekin races and the Elemental Planes. In addition, each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

Inside this book, you’ll find:

New details for the five geniekin races—fiery ifrits, curious sylphs, hardened oreads, fluid undines, and elementally balanced sulis.
Tons of new race and regional traits, allowing you to customize your geniekin character for his or her heritage and situation.
A whole bazaar of new magical and mundane equipment to help you traverse the Elemental Planes in safety and style.
A bold new teamwork feat that allows you and your allies to combine elemental spells to achieve powerful new effects.
New rules options designed specifically for geniekin and elementally themed characters, including spells, rage totems, mutated bloodlines, a cavalier order, and more!
  • 40,4 MB
  • 7 lip 14 0:00
Chapter 4: "Secrets of the Sphinx"
By Amber Scott

Forgotten No More

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes:

"Secrets of the Sphinx,” a Pathfinder adventure for 10th-level characters, by Amber E. Scott.
An exploration of the sinister world of curses, by Russ Taylor.
Two exciting additional encounters in Osirion’s wastes, by Greg A. Vaughan.
Reptilian rage and unexpected rescue in the Pathfinder’s Journal, by Amber E. Scott.
Five new monsters to challenge player characters, by Michael Kortes, David Schwartz, and Larry Wilhelm.
  • 19,1 MB
  • 6 lip 14 23:56
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  • 1,3 MB
  • 20 cze 14 18:07
Smart adventurers boil their drinking water, splash alcohol on their battle wounds and check their potential romantic conquests for boils and sores because of hard-taught lessons. No matter how mighty or experienced the character, an illness can lay him low. Diseases can’t be fought and often can’t be avoided, considering the risks that come with the adventuring lifestyle. Heroes and villains alike have good reasons to fear this collection of two dozen diseases for the Pathfinder Roleplaying Game. Written by Chris Field
  • 1,0 MB
  • 20 cze 14 18:07
Curses are vengeance itself, a cruel and ironic punishment placed by an especially clever and cruel adversary. Curses rarely kill, unlike poisons. Killing would be too easy, too quick, and would not give the curse’s victim a chance to truly appreciate their fate…. And the cleverness of whatever nemesis engineered it. These two dozen new curses represent 24 new ways to introduce terror into your Pathfinder Roleplaying Game home campaign. Written by Chris Field
  • 7,6 MB
  • 19 cze 14 3:36
30 new magic items both marvelous and macabre!

Ideal for use in a Gothic Adventure Path campaign or anywhere you need a dash of horror and frightful mystery. Treasury of the Macabre includes items with thematic links to ghosts and haunts, mad scientists and constructs, werewolves, eldritch horrors, vampires and witches, and liches and the ancient dead.

Designed by Jason Nelson with the Legendary Games Design Team of Neil Spicer, Clinton Boomer, Greg A. Vaughan and Clark Peterson. Who better to provide you with alternate magic items for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. And in keeping with Legendary Games' tradition of excellence and focus on story, these items are not mere cardboard cut-out items with gothic names, they are interesting and brilliantly designed items in their own right, each of which could be the focus of one of your own adventures.

Download includes TWO files: a full color version AND a stripped black and white version for easy printing.

So check out these gothic-themed items and Make Your Game Legendary!

Items Include:

Ghosts and Haunted Buildings: fearful knocker, gargoyle mask, ghostly shackles, séance candle, tomb tapper
Mad Scientists and Constructs: anatomist's knife, clockthief's candelabrum, clockthief's key, override baton, electroshock glove, galvanic neck-bolts
Werewolves: bloodscent, guardian moppet, rod of the moon, shadow pack, wolf-hair shirt
Eldritch Alien Horrors: beyonder's veil, elder talisman, helm of certain sanity, horn of the deep ones, tentacle vest
Vampires and Witches: bloodscent, cruciform icon, mesmeric mask, sanguinary torque, witchblood stylus
Liches and the Ancient Dead: crown of deadspeech, gauntlet of staveguarding, rod of the arcane cenotaph, skeleton cage, spinelash
  • 3,5 MB
  • 19 cze 14 3:36
When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is strong enough…..Souls lacking the metaphysical vigor to retain their own identity after death may also return… as something else, something lesser, a ghostly presence that blurs the line between a magical trap and a true undead. This supplement details 24 new haunts, building on the new type of hazard introduced in the Pathfinder Game Mastery Guide which include:



Arcane Rift (CR 8)
Baron Culver’s Balcony (CR 2)
Bigot’s Spire (CR 10)
Black Taskmaster (CR 2)
Boartooth’s Righteous Rampage (CR 8)
Butcher’s Hill (CR 5)
Camel’s Graveyard (CR 8)
Cast Upon the Rocks (CR 13)
Devil’s Anvil (CR 7)
Donovan’s Kiln (CR 6)
Fatfinger’s Last Dance (CR 4)
Gremlin’s Hovel (CR 4)
Grigori Chair (CR 6)
Guts’ Revenge (CR 1)
Judge Wargrave’s Bench (CR 3)
Laughter Freezes (CR 5)
Mugglesant’s Endless Anger (CR 8)
Old Jonas’ Critique (CR 2)
Purple Pig Tavern (CR 8)
Rapist’s Mile (CR 5)
Scribe Du Rayneil’s Odd Bequest (CR 4)
Stores of Goodwatch Keep (CR 3)
Surbicah the Apostate’s Stone Pyre (CR 6)
Thirsting Gorge (CR 7)
  • 2,1 MB
  • 19 cze 14 3:35
The worlds that most heroes explore are hyper-toxic, with every ecological and mythological niche filled with toxic predators and dangers. The sting of the scorpion, the cobra’s bite, the brown recluse’s bite that goes unnoticed until it’s too late, a concealed hypodermic filled with hemlock and nightshade, the impact of a crossbow bolt painted with numbing black ichors…all can end a hero’s career with more finality than a sword thrust. This short supplement details 24 new poisons, including new magical toxins and deadly natural venoms for fantasy campaigns building on the new type of poisons introduced in the Pathfinder Core Rulebook. Written by Chris Field
  • 1,7 MB
  • 19 cze 14 3:34
Traps have been a part of fantasy role playing since the beginning of the hobby, and all veteran players can tell stories of characters killed by ingenious and sadistic machines. Here are two dozen new death-dealers for the Pathfinder Roleplaying Game, all intended to kill adventurers in the most interesting and spectacular ways possible. The new traps in this short sourcebook are designed to be more interesting and interactive, and to challenge even the most jaded rogues. Written by Chris Field
  • 83,4 MB
  • 19 cze 14 3:31
The Tome of Horrors? But that’s been done already; why do it again? Well, actually it’s been done three times, but never like this. With the advent of the Pathfinder Roleplaying Game as the newest torchbearer for the world’s most popular role-playing game, we need monsters—lots of monsters. That’s where The Tome of Horrors Complete delivers in spades. Starting from the original Tome written with the 3rd Edition rules along with the later releases of Tomes 2 and 3 for version 3.5, Necromancer Games was in the unique position to bring you updates of the classic monsters not formally released by the OGL, as well as, loads of new ones never sprung upon unsuspecting players before. So well received have these monsters been by the gaming community, that this open content has appeared again and again in game publications by other companies including updates to the Pathfinder Roleplaying Game system and even appearances in its own Bestiaries.

Why stop there? Never before have all three volumes been updated to the Pathfinder Roleplaying Game in their entirety and released as a single, hardbound tome. Monsters from the aberrant to the yellow musk zombie appear in this book, and everything in between—that’s over 700 monsters. But that’s not all; the appendices bring just as much to the table from templates to hazards to a treatise on poison variations in nearly 50 types of venomous snakes. There are also new feats, planes of existence, strange beings beyond mortal ken, and plenty of charts dividing the compiled monsters by CR, type, and terrain.

So you’ve got the monsters—both from the original edition of the game and new—the templates, the multiple appendices on rules, planes, and the n’gathau, and a truckload of sample encounters and lairs to throw at your players, all together in one easy-to-use book. That’s why we call it The Tome of Horrors Complete!
  • 8,5 MB
  • 19 cze 14 3:19
In horror campaigns, any book with a name is guaranteed to be dangerous beyond imagining, but aren't you just the least bit tempted to see what lies between the covers? Power beyond imagining? Terror beyond comprehension? Look inside this product and discover four fell tomes steeped in malevolent magical malignancy, including new simplified sanity rules, connecting magic and monsters alike to Lovecraftian alien mythos, four new metamagic feats, and 20 spells, 12 original creations and 8 familiar spells corrupted into something wholly and awfully other.

Designed by Jason Nelson and Clinton J. Boomer with the Legendary Games design team of Neil Spicer, Greg A. Vaughan, and Clark Peterson. Who better to provide you with alternate magical books, spells, and rules for your Adventure Path campaign than the very writers of those adventures themselves? Answer: no one. Legendary Games' Adventure Path Plug-Ins supplement and enrich your campaign experience, offering adventures and supporting products that incorporate and expanding upon unique concepts, themes, and rules subsystems introduced in the Adventure Paths while filling in the background characters, items, and locations that make those adventures come alive in delightful (and often dangerous) detail. Legendary Games combines stellar writing talent with innovative layout and product design and top-notch artistic values that we think will bring you back again and again.

Inside these Tomes you will find:

The blood-stained Sarkulis Shards, a compendium of corrupted witchery graven on the crystallized blood of familiars long dead.
The Palestone Analects, a mad poet's elegy to the melding and molding of flesh and stone as one.
The dusty Xanthutep Tablets, divine pharaonic inscriptions concerning the unbinding of the fundamental forces of reality.
All Flesh and Form Made Ash, a smoldering divine panegyric to the glory of burning, from ignition to cremation.
  • 3,5 MB
  • 19 cze 14 3:17
A train of camels, carrying a thousand vials of puum dust - the wealth of nations - strides slowly across the desert, its lookouts alert for the shadow of a dragon, passing high overhead. On a king's road crossing the old growth forests of the North, just ten miles from the sanctuary city of Hillsboro Downs, bandits waylay a twenty-horse team carrying casks of fine Halfling cheese and Dwarven brandy. Fleeing a loveless marriage, a young Half Elven princess signs on to work a traveling circus as an acrobat, hiding her true identity behind a velvet mask. Caravans are more than just a part of the mundane economy of the world. They are a springboard to future adventures. The following new rules not only include the original rules but build upon the innovative caravan simulation rules. These new rules offer new possibilities to players and game masters alike engaged in nomadic adventures. This sourcebook contains:

20 Wagon types including Bordello Wagon, Penitentiary Wagon, Skeletal Horse Team and Steam Engine
Over 20 caravan equipment including Cargo Balloon, Letter of Passage, Proud Colors and Sin Caravan
35 caravan feats including Banker's Caravan, Fighting Beasts, Phantom Drivers and Reputable Mark
Real-World Logistics of Caravans
Nearly 10 Caravan plot hooks
Over 20 Threats To The Caravan from Avalanche to Drow Marauders to Necromantic Horde.
Plus 5 Sample caravans to use in your games.
  • 9,3 MB
  • 19 cze 14 3:12
Haunted mansions, things that go bump in the dark, madmen and of course PIRATES, this adventure has it ALL. Taking players of Pathfinder Roleplaying Game from 2nd level up to 3rd level, this is a ready to run adventure, just add minis! 72 pages of new monsters and unique locations, with a solid and fun story , this is the next installment of the Dark Veil campaign arc set in the world of Braugh. If you liked The Hidden Current, you will love The Manor of Deceit!

Includes:

-Printable battle maps for use with 1" base miniatures

-Monster stat sheets with an initiative tracker on each page
  • 5,8 MB
  • 19 cze 14 3:11
When is a raven not just a raven? Mixing two parts Edgar Allen Poe with a dash of H.P. Lovecraft, this creepy adventure supplements characters beginning a gothic-themed Adventure Path campaign. PCs have the chance to gain additional experience and much-needed trust with the townsfolk as the ghostly emanations of the haunted prison threaten to sow madness and tragedy in the village below.
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Zigchom

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Witaj anms2a! Jeśli szukasz dobrego filmu lub książki na weekend to serdecznie zapraszam. Najnowsze filmy, gry, dobra muzyka i ebooki. Pozdrawiam MaxFILM_2015. ( HASŁO DO WSZYSTKICH FOLDERÓW TO "184")
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