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Kobieta An

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  • 5,2 MB
  • 19 cze 14 3:11
From the minds of Matt Vancil, creator of The Gamers and the hit web series JourneyQuest and newcomer Kevin Mickelson comes the long-anticipated return to Fartherall seen in the film The Gamers: Dorkness Rising. "The Mask of Death" takes players through the adventures featured in the film, along with new monsters, enemies, and an entirely new dungeons! Play as the party from the movie—Brother Silence, Daphne, Sir Osric, Luster (either one), and the virtually immortal bard, Flynn the Fine—or create an all-new team of heroes!

Save the Kingdom! Seduce the celibate! Spread the buttery justice of Therin!

Onward...to waffles! (Waffle recipe included.)

An Epic Quest for five 9th-level characters.
  • 3,4 MB
  • 19 cze 14 3:10
A skills-based system of surgery, mind manipulation, and mad science!

Mad scientists are a classic horror trope, and The Mad Doctor's Formulary brings them to life in an terrifyingly evocative way, focusing on all the awful possibilities of non-magical yet murderous medicine, sadistic surgery, and gruesome grafting. There are echoes of magic within these pages, as we explore how the cruel science of chirurgery and replicate or counter more common magical means of corrupting or altering body and mind alike with procedures like Implant Psychic Trigger, Lobotomize, Stimulate Adrenal Cortex, and Install Kill-Switch. Included within is a grimoire-tome, Regarding the Clockwork of Capillaries, explicating the application of chirurgical techniques not only to surgery with or without anesthetic, but also to the creation of chirurgical constructs. Implant a cyberphrenic tadpole and establish a subtle telepathic relay with your victim's mind, or simply command your cranial dissectibot to strap them down and have them open wide; each construct's vividly horrific illustration stands alone on its own page for optimal player display. Tell them not to worry; it won't hurt... much...
  • 1,2 MB
  • 19 cze 14 3:08
For some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are exemplars of the unfettered creative spirit. It is this creative spirit, the constant thirst for new ideas, that propels them to seek the unknown, whether it be found in a library or in the dark depths of an ancient tomb. Supported by a vast array of custom automatons, an experienced tinker, while not a fierce combatant on his own, commands an exceptionally versatile squadron that more than makes up for his own deficiencies.


Presented herein is the tinker's Invention Book, 121 inventions used to customize the tinker's automatons. The intent of this product is to give those currently on the fence a closer glimpse at the tinker itself, while also providing a free reference to those who may pick up future tinker-themed products, but don't want to drop four bucks on the base class.
  • 1,7 MB
  • 19 cze 14 3:08
This series of adventures takes place in the frozen north, where men are men, beer is ale and monsters are, well, scary. Who has not loved the setting of the 13th Warrior or wished to relive the Frost Giant's Daughter by R.E. Howard? Heroes will fight evil in the cold lands, sail the treacherous ice filled seas where sea monsters swallow ships and crews and feast in fire-lit halls with Vikings! Planned as a series of 10 modules, this series will begin in January (appropriately, due to the cold). More information will be added as it becomes available. Written by Ken Spencer, this series is sure to send shivers up even the bravest adventurer's spine!

Vengeance of the Long Serpent
Pull on your hauberk, ready your shield, and take up your axe, the tide is moving
out and it is time to set sail on a voyage of adventure. In Vengeance of the Long
Serpent the heroes sail north into a land of murder, savagery, and madness to face a reawakened dark god and his deadly cult.
  • 1,7 MB
  • 19 cze 14 3:08
Mystic warriors hailing from the primal lands, war dancers are powerful manipulators of the battlefield. These men and women read the signs and omens of combat, feel the flows of his enemy's energy, and manipulate it to their own advantage.

The war dancer is a martial controller, manipulating opponents just like a wizard, but doing it from the front lines. He may not be as physically powerful as a barbarian nor as technically trained as a fighter, but few can change the course of a battle as quickly, or as effectively, as a war dancer.

The third class in our Summer Class Blitz, the war dancer is a class for anyone who loves hard hitting, tactical combat, and staying ahead of their enemies by manipulating them into submission. Aside from the basic class, this pdf includes 2 new war dancer spells, 5 war dancer feats, and two additional archetypes (southern war dancer and arcane war dancer,) showing the different ways war dancing can be incorporated into different societies.
  • 7,3 MB
  • 19 cze 14 2:57
The Black Monastery is an adventure in the classic style because it follows the design assumptions that were common in many publications and local campaigns during the early days of Dungeons and Dragons. In the classic era, the dungeon master was the final authority and was assumed to have complete control. Every event did not have to have a complete rationalization, formula or rules explanation. Mysterious phenomena, riddles and surprises were the norm. This module assumes that the dungeon master will take control and mold it to his campaign.

In The Black Monastery, evil priests have left behind a large number of magical items and effects. They left poems and messages for intruders. They posted guardians that parade around chanting. They spawned ghostly effects that cannot be explained. Pictures are still hanging on walls. Dishes are rattling in the kitchen. Kobolds have decided a dungeon is a good place to roast a pig. Magic globes float in the air, waiting to explode. Statues perform strange, magical acts for no particular reason. Why? Who knows? All of that is okay. Explanations of these magical and monstrous events are provided from time to time, but they don’t really matter. The point is to have fun running about looting the place and trying to survive.
  • 2,5 MB
  • 19 cze 14 2:56
What do you get when you stuff an alchemist in a cramped box for a month?

You get the second issue of Tattlebox!

Love alchemy? Want more ways to incorporate it into your Pathfinder Roleplaying Game?

An alchemist's tower to explore, complete with crazy alchemist NPC
New options for alchemist PCs, such as bomb discoveries
New alchemical items, such as ampules
A new bomb-tastic prestige class
A short bit of fiction and more!

Each Tattlebox presents something for everyone: tips, flavor, crunch. It's for players and GMs.
  • 3,4 MB
  • 19 cze 14 2:55
Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. This dark fantasy adventure is designed for characters beginning a gothic-themed Adventure Path campaign. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? The adventure can help PCs gain additional experience and much-needed trust with the townsfolk even as they unravel the mystery of the haunted prison overlooking the town.
  • 3,3 MB
  • 19 cze 14 2:55
This is a preview for the Elves of Uteria sourcebook.

This 10 page pdf follows one of Jarin's first adventures with the fey of Uteria. He learns their customs and culture, and this inspires him to travel the lands and learn more of the various races of Uteria.

Includes the history, culture and beliefs of the Elflings, as well as gaming stats for the race and stats for the Unmen monsters.
  • 2,2 MB
  • 19 cze 14 2:55
The Artisan is a versatile class, and can either dabble in all forms of item creation or focus on only a few, honing his efficiency with them over time. The Artisan can also be built to charge enemies at the front, blast enemies from the back, or find inventive solutions to obstacles by creating anything from backpacks to stone bridges in the blink of an eye.
67 pages long, this PDF not only lays out the class's full 20-level progression, but also includes:

New magic items and minor artifacts.
New types of homunculus.
New feats and magic weapon properties.
Alternate favored class options.
Workshop rules for making mundane crafting work in a campaign.
Guidelines for implementing the artisan in different settings.
An alternate archetype for the artisan known as the creationist.

True greatness is forged, not found. Get the Artisan today!
  • 2,1 MB
  • 19 cze 14 2:55
The Demon's Fang of the Hunters of Twilight is a cherished heirloom of that most foul and despicible order. They have used the Fang to assassinate countless individuals who oppose their cause. What cause that is exactly? No one can definitively state since everyone outside of the Hunters who have learned that secret have died with the Fang in their back.

The most imfamous and feared of the Hunters of Twilight was the assassin know as Dejagore. It is said he has killed more men than cholera. In his day he killed kings, princes and other leaders of men. His most famous exploit was destroying the Army of the King of Uruz all by himself.

This PDF gives you the history, stats and powers for the Demon's Fang and the Armor of Nyx
  • 498 KB
  • 19 cze 14 2:54
A Pathfinder Roleplaying Game GM’s Resource by Creighton Broadhurst

Your PCs have set out on an ocean voyage in search of loot and glory. As they cruise the waves, they see a distant ship on the horizon and turn toward it. As they draw closer they can make out that the ship is a pirate vessel! At that point, they ask “So what’s the pirate ship like, anyway?”

So What’s The Pirate Ship Like, Anyway? answers this question by presenting tables to enable a busy time-pressured GM to quickly and easily generate the ship’s name, captain’s name, flag and figurehead as well as providing tables to enable the PCs to make Knowledge checks to learn more about the vessel - including the ship itself as well as the captain, crew and their exploits. (You even get three stat blocks of typical pirates to hurl against your PCs!)

If you are running a nautical-based adventure featuring pirates, So What’s The Pirate Ship Like, Anyway? is for you!
  • 0,6 MB
  • 19 cze 14 2:53
Nail down the furniture, and hide the children... the fey are coming!

The Faerie Ring is almost here, but before you meet the fey lords and their servitors within this new series, you need to get up to speed with The Faerie Ring: Along the Twisting Way Prelude. What are the fey? Where do they come from? Why do they torment you so?

Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps a moral interjected here and there. More often than not, they are so contradictory or ridiculous as to be easily dismissed. However, if you look long enough, you eventually realize that the fey are simply more diverse and complicated than previously imagined.

The fey aren’t like you and me.

In this book, you’ll find...
Secrets of the fey laid bare
Fey origin myths, philosophies, and social habits
Wonders of the Preternatural Planes
Glimpses into twisted, fey thought processes
New subtypes of fey
Evidence of fey lords, their demesnes, and their servitors
And more of the craziness that can only come from the fey

The Faerie Ring brings you the worlds of the fey. From the fey lords to those that serve them. Their lands, their magics, their machinations. Everything a GM needs to bring a fresh dose of fey to a game. And for players, there are playable fey races, feats, incantations, and more. The Faerie Ring: Along the Twisting Way Prelude is merely the beginning of the journey.
  • 12,0 MB
  • 19 cze 14 2:36
Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation you seal a bargain with the spirit and a quivering surge of power emanates from deep within. Are you ready? Embark on your journey with the spirit of a shivering demon, martyred titan, lost mortal, chastised god, or stranger being still. The vestiges of thirty-two sundered souls lie at your fingertips, yours to command if you dare.

You will discover...

An introduction to fantasy pact-making for your campaign.
A new base class, the occultist, as well as an occultist archetype.
Archetypes for the 11 core classes.
Add-ons: a new cleric domain, barbarian rage powers, rogue talents, an oathbound paladin oath, and more!
A new type of feat to modify your pact magic, known as occult feats.
Binder Secrets, which are special abilities that an occultist can take in place of a feat.
Constellation aspects, which are like 0-level spirit powers that allow you to increase the binding DC of a spirit in order to gain an additional granted ability.
Most Important! 32 starter spirits from 1st through 9th level. These spirits are favorites drawn from the original Secrets of Pact Magic and Villains of Pact Magic, with 3 brand new spirits.

This 84-page guide opens gateways to perilous and exciting adventures. This is first volume of several to launch you on adventures of dangerous occult power.
  • 1,6 MB
  • 19 cze 14 2:34
Are you afraid of the dark? Or just of what lurks inside it?

With Monsters of Twilight, the first volume in the Creature Codex series, you can learn the secrets of monsters from the Plane of Shadow, the depths of the earth and even outer space! The creatures of H.P. Lovecraft provide a strong inspiration for the monsters therein. This PDF is entirely compatible with the Pathfinder Roleplaying Game, and is entirely free to boot!

This volume includes:
The dwellers in darkness, mysterious scientists beyond the stars (CR 2)
The mi-go guardian, dreadful thrall of the dwellers in darkness (CR 8)
The fetch, a brutal savage that radiates darkness (CR 4)
The knocker, subterranean prankster and protector of gems (CR 3)
The nightgaunt, guardian of forlorn places (CR 6)
The twilight unicorn, a dark reflection of nature's purity (CR 4)

Look for other products in the Creature Codex line soon!
  • 1,1 MB
  • 19 cze 14 2:34
Love transmutation magic? Interested in playing a character dedicated to only one school of magic?

Even more specialized than a specialist wizard, the yamabushi can only ever cast transmutation spells. But they can cast any transmutation spell, whether arcane or divine. Choose from five paths to follow: razor wind, starry eye, primal dream, trying steel, or maker’s hand. Each path presents a different approach to transmutation magic.

Yamabushi seek nothing short of perfection—in both body and soul. They seek to transmute themselves into an ideal, to realize their truest potential, to unlock the secrets buried within, to understand themselves. They learn to control their bodies through intense training that incorporates spiritual discipline and mystic knowledge. They learn to channel transmutation magic—both arcane and divine—through their mastery of themselves. The precise nature of their devotion can differ, hence the different paths, but their quest for change is paramount.

More than just the class, a new PC race is presented that is deeply tied to the yamabushi. The daitengu are the fey cousins of the kotengu (or tengu) you all know and love. Play a daitengu yamabushi today!

In this book, you’ll find...

Yamabushi base class, focused on transmutation magic
5 paths to choose from for your yamabushi
More than 40 contemplations/revelations for use with yamabushi and oracles
Daitengu PC race: fly on raven wings!
Stats for the iconic daitengu yamabushi (complete with a new weapon)

Mysteries of the Tengu Road brings you a new character class. One devoted to transmutation magic. Choose your path and the unique special abilities that come with each. Adapted from the oracle class, the yamabushi’s contemplations are interchangeable with the oracles revelations, giving you more than 40 new abilities to give either your yamabushi or oracle.
  • 1,8 MB
  • 19 cze 14 2:34
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you!

Presenting eight ready-to-use random encounters ranging in EL from 2-8 (and 16 stat blocks ranging from CR 1/2-8) all suitable for use in any marshland or swamp, Random Marsh Encounters takes the pressure off the time-crunched GM, enabling him to concentrate on crafting cool, evocative adventures!

Encounters include:

Chanamas: Frog Prince...Of Darkness (EL 7): A polymorphed bone devil leads his gullible lizardfolk acolytes through the marsh in search of new recruits for his burgeoning kingdom.
Events Come To A Head (EL 5): A band of kobold raiders with a bag of (regenerating) troll heads prove a surprising encounter!
Forlorn Mother (EL 7): A distraught mother begs the PCs for aid in tracking down the evil crone Hassani who has just stolen her newborn child!
Gnawing Father (EL 3): In a terrible rage, Tranek (husband of the Forlorn Mother) hacks his way through the swamp in search of his child. Woe betide any who get in his way for he is very hungry...
Knightly Apparitions (EL 8): On an ancient battlefield lurk invisible, malicious and evil creatures that feed on the terror of those unfortunate enough to stumble into their lair.
Resolute Crone (EL 8): A sodden camp in the depths of the swamp is home to the crone Hassani and her many children.
Serpentine Sage (EL 6): The hydra diviner Chalos enjoys speaking with travellers...if he can resist the urge to eat them!
Wanderer (EL 2): Bral, Warden of the Marsh, wanders his home, keeping it safe from those who would do it ill.
  • 0,9 MB
  • 19 cze 14 2:34
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping
Than you can understand.

The feather light touch of the fey can be seen in most human cultures, from simple superstitions about hanging cold iron above the doorway to the practice of tithing bread and milk to the local fey-lords so they will leave the harvest in peace.

The feyborn are the product of mortal parents whose blood contains some tinge of fey magic. Many are born to human parents, although their ancestry may be tinged by a great-grandfather cavorting with a dryad, but some are the result of a powerful blessing from a fey creature of great power while the child is still in the womb. The favor of a fairy is a powerful thing, and their good will towards one who is not yet born can have a powerful effect on their blood and destiny.

Racial Ecologies is line of small supplements from Fat Goblin Games. Each one is richly detailed with information on racial histories, personality, physiology, and all the details on playing the race, including optional racial traits, character traits, feats, new equipment, and a full stats on an NPC you can use in your next game.
  • 0,6 MB
  • 19 cze 14 2:12
A collection of 63 new and magical weapons inspired by Eastern cultures. Requires the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Ultimate Combat.
  • 437 KB
  • 19 cze 14 2:12
For the Pathfinder Roleplaying Game. A collection of 32 Artifacts and Relics inspired by classic editions, complete with histories, Knowledge checks, plot hooks and Consequences.
  • 280 KB
  • 19 cze 14 2:12
Have you ever wondered what potions look like, taste like, or smell like? Have you ever wished to have a selection of pregenerated potions, complete with durations and save DCs where applicable? Missing Magic: Potions has 34 fully detailed classic potions, as well as two new feats that allow you create potions based on spells higher than 3rd level.
  • 251 KB
  • 19 cze 14 2:12
A collection of random magic treasures. Includes 3 news rods, 4 new staves, and 16 new wands all inspired by classic edition magic items, plus 2 new magic item creation feats!
  • 6,4 MB
  • 19 cze 14 2:10
"You Are the Canvas"

A new magic—the arcane art of Inkantation, creating tattoos that are much more than mere decoration—brings all-new options. Now, heroes can adorn themselves with symbols and images infusing power into their very flesh, tattoos containing magic both familiar and unique...

The enthralling Painted Lady prestige class, the Tattooed Wizard wizard archetype—whose entire body is a spellbook—and the Inked sorcerer bloodline all await you inside. Also included are rules and guidelines for crafting tattoos, feat and skills for Inkantationists and mundane artists alike, and feats for the decorated adventurer allow you to customize your character like never before!

Inkantations: A Sourcebook of Tattoo Magic & Body Art is a 4 Winds Fantasy Gaming publication, in conjunction with Heyoka Studios.
  • 4,0 MB
  • 19 cze 14 1:45
"We are imprisoned in an endless place of ice. . . We have told all the tales, real and imaginative, to which we are equal. Time weighs heavily upon us as the darkness of the deep winter slowly advances."

Horrors of the North presents detailed descriptions 15 new creatures for you to use in your Pathfinder game. You will also find rules on various arctic environments, severe weather, various hazards of the north, and equipment.
  • 1,4 MB
  • 19 cze 14 1:45
Included:

Tao: The glorious internal damaging ki-casting martial divine caster you never knew you wanted.
Street Samurai: The stylish, fast drawing, monstercutter who was raised on the streets with the toughest of peeps. Grit based samurai.
Warrior Poet: A bardic alternate who doesn't cast spells but works better with weapons while maintaining a support role in combat.
Real World Martial Arts Styles: Several adapted real world martial arts into style feat trees for your monks and other unarmed face punchers to enjoy. Boxing to Muay Thai, Tai Chi to Judo.
Bookmarked and PDF optimized
  • 2,3 MB
  • 19 cze 14 1:42
The fourth in our line of Gothic Grimoires, Spellbones of the Devourer explores the ancient cultic rites dating back into prehistory of those who have preyed upon their own kin in appeasement of grotesque and hungry primitive deities. These cannibal cults linger still at the shadowy fringes of society, keeping the old ways alive in heretical defiance of the so-called civilized religions of modernity. They remember the ancient hunger, and they crave only flesh. Spellbones of the Devourer is an ideal complement to a Gothic Adventure Path or any game where characters wander across lonely places where a peaceful exterior hides a terrible and fundamental wrongness that threatens to devour them literally as well as figuratively. Inscribed by a deranged academic upon her own living skull, these scrivenings include 2 new feats like Eaters of the Dead, 6 new spells from devouring maw to ghoulish devolution, and an elaborate new monster template formed when a living mind tastes a bit too much of the flesh of its own kind: the thoul (or mythos ghoul).
  • 2,2 MB
  • 19 cze 14 1:42
The fifth in our line of Gothic Grimoires, To Serve a Prince Undying probes the cold and bitter heart of cultures and traditions devoted to despotism, where monarchy becomes absolute autocracy and might is pure and righteous tool of tyranny. To Serve a Prince Undying is an ideal complement to a Gothic Adventure Path or any game where characters must face up to a society in which absolute and unquestioning obedience is a matter of life and death... or worse, as death itself may be no escape. Handed down through countless generations of slave-scribes, this benighted book includes 4 new inquisitor judgments, including pursuit and murder; new Vows of Obedience and Self-Sacrifice; access to a variety of spells of torment for inquisitors and ki-powered characters, including new spells extravasation of tears, revenancer's rage, and ruthless beating; and a host of rules for characters of many kinds to learn the ways of pain, including Lawful Evil antipaladins.
  • 2,4 MB
  • 19 cze 14 1:42
Grittier Races presents new races to The Pathfinder Roleplaying Game, visiting fantastic races in a darker, grittier point of view.

Elvenkind has lost it's immortality and the once magical race has succumbed and fallen apart. Out of it's demise, four new races have emerged:

Tellare: elves who have left behind their forest realms to seek solace in frozen wastelands. There they live the dangerous lives of court schemes as they search for immortality in any way possible;
Peredhil: acceptance has come to some elves like those who became the peredhil. Learning to live the moment as life is short, they have integrated themselves with other races societies;
Hoorea: immortality can be achieved by having a name in history and the hoorea believe that this is the way. Living in cities on the top of mountains, riding giant eagles and wyverns, these daredevils risk life for a chance in history;
Leitha: returning to what they consider the primordial elves, the leitha are savages in the eyes of most races. It is no wonder as they belive that ritual sacrifice is necessary, for elven magic is trapped in the blood of all living things.
  • 0,8 MB
  • 19 cze 14 1:41
This 14-page PDF includes 6 magic items and 5 monsters drawn from Greek and Roman myth. Arm your fighter with the cesti of Eryx. Quest for Pandora's box. Trade blows with the mighty Antaeus, or match wits with the terrifying Python.

Magic Items

Cap of invisibility
Cesti of Eryx
Cuckoo scepter
Girdle of Hippolyta
Nemean Hide Armor
Pandora's Box

Monsters

Antaeus
Mare of Diomedes
Nemean Lion
Python
Stymphalian Bird
  • 1,3 MB
  • 19 cze 14 1:39
Forgotten Encounters: Forests is the second release in the Forgotten Encounters line that provides gamemasters with five encounter or side-quests featuring monsters from the extremely popular Forgotten Foes.

In this issue we feature encounters with aranea, brownies, a phrenic greymalin, krenshars, and spider eaters. In addition to the five encounter there is an additional eleven pages of additional supporting content and a sheet of tokens for the encounters.
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