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  • 1,0 MB
  • 19 cze 14 1:38
Forgotten Encounters: Underground is a spin-off product from our popular Encounter Pages and Tricky Owlbear Publishing's Forgotten Foes.

Within this issue of Forgotten Encounters you will find five easy to use encounters featuring creatures from Forgotten Foes that live underground.

This issue features:

Crypt Thing
Decapus
Delver
Destrachan
Grimlocks

Each release has full stats for the monsters involved, additional rules for feats, magic items and spells as well as a set of counters for use at your table.
  • 10,6 MB
  • 19 cze 14 1:30
Join gnomish explorer and esteemed expert in biology, Thaddeus Finwicket, as he reveals hitherto unknown creatures from the Realms of Faerie. After a six month-long expedition into the storied woodlands and haunted knolls, the good professor has returned with tales that would impress the most cynical and hardened adventurers.

Get complete details on four fey beings never before seen by mortal eyes:

Faerie Seer: Mysterious and enigmatic, Faerie Seers are consummate diviners. They never give up their secrets without a price.
Harvest Haunt: Scourge of farmers everywhere, these wily fey utilize the abundance of the harvest to perpetuate their numbers.
Thin Man: As assassins of the fey courts, Thin Men are rarely spotted before it is too late. Rumors suggest they are heralds of something horrifying, a menace that lies far beyond the ken of sanity.
Spindler: A fey tailor with a taste for style and an unremitting urge to force his products on others.

Finwicket's Bestiary: Along the Faerie Path also includes an extensive overview of the Faerie Realm and information on how characters may travel to those storied lands.
  • 5,4 MB
  • 19 cze 14 1:29
Nearly 20 new monsters for Pathfinder Roleplaying Game! A baker's dozen of new fey species inhabit these eldritch pages, waiting to pester, infest, and perhaps even eradicate your adventuring party. Each fiendish fey is beautifully color illustrated with all original art by the talented Vasilos Zikos.

Fey are embodiments of emotion, and wicked fey are cruelty, lust, anger, and mischief given form. From the frightening dullahan dreadknights to the malicious vodnik bog troll, these pages offer forth the most dangerous the Fey Realm has to offer—not the mindless beasts or wild spirits, but the cunning and cruel twisted fey races, the clans of the Fey Realm.

The 4th Edition D&D version of this product (Fey Folio: the Unseelie Court) received an Honorable Mention in Best Electronic Book AND Best Monster/Adversary categories of the 2010 ENnie Awards!
  • 0,9 MB
  • 19 cze 14 1:28
Have you ever watched a movie full of swashbuckling goodness and thought, “This would make a great game?” I know I have, and long before I played RPGs. As a kid, I loved Errol Flynn and Tyrone Powers. Many a Saturday was spent pretending to be Captain Blood, Robin Hood, or Zorro. And let’s not forget the Three Musketeers, Jim Hawkins and Long John Silver, and, yes, even Don Quixote.

The roleplaying aspects of the swashbuckler genre work well-enough with any game system. Tongue-in-cheek humor and traded bon mots don’t require game mechanics. Swashbuckling combat must be fast-paced, highly mobile, and full of flashy attacks. Unfortunately, the world’s most popular roleplaying game’s combat system doesn’t score high marks in these areas.

Fencing & Firearms (F&F) respects the core mechanics of the game but still addresses widely perceived problems with the combat rules. F&F doesn’t change racial traits, class features, or skills. It has as little impact on core rules feats as possible. Our primary goal is that DMs can take this book and drop it into their games with a minimal amount of work. F&F focuses on:

speeding up play,
keeping each player involved even when it’s not his turn,
providing all players with more combat options, and
making combat maneuvers easier to use.

And this is just the first part of F&F. The second part deals with black powder weapons and how to use them with your game.
  • 263 KB
  • 19 cze 14 1:27
The More Feats! PDFs introduce a single page of themed feats for use with the Pathfinder Roleplaying Game. Every PDF contains a full page of high quality content (no fluff or filler)!

Feats of Seduction includes ten sexy new feats: Body Language, Captivating Illusion, Compelling Touch, Disarming Smile, Head Turner, If Looks Could Kill, Lure of Distraction, Seductive Performance, Supreme Confidence, and Unapproachable.
  • 6,7 MB
  • 19 cze 14 0:40
A terrific sandbox adventure for 2nd-level characters!

A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated each rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their Road to Destiny!

Danger, treachery, and downright skullduggery lie around every turn, and characters will need their wits as well as their weapons if they hope to succeed. This adventure designed for 2nd-level characters offers the chance to earn additional experience during a Far East Adventure Path campaign as the heroes set out on their epic caravan journey to the far side of the world, or it can serve as a self-contained adventure sandbox adventure suitable for any campaign.

Road to Destiny marks the Legacy Games debut of not one but TWO superstar finalists: not only author Jim Groves but also cartographer extraodinaire Pedro Coelho! With fantastic artwork by the talented Jason Juta, Road to Destiny is a 35-page, 24,000-word epic adventure you will not want to miss regardless of whether you are running the published Adventure Path. The Legendary Games tradition is to bring you the best-designed, most creative, most functional, and the flat-out best-looking third-party support for the Pathfinder Roleplaying Game that you will find anywhere, featuring an all-star team of creators that will make you stand up and shout!
  • 5,1 MB
  • 19 cze 14 0:40
Battling a conspiracy to destroy the future empress before she can realize her imperial destiny, you have overcome all who stood in your way. As you set out to cross the endless cold lands at the top of the world, however, your enemies are not so quick to forgive or forget the dead left in your wake. A mother’s love is undying, but so too is her hate. In her eyes, you are murderers, and she will gather dark sisters from far abroad to draw you into a mystic nightmare from which there will be no escape!



This adventure for characters of 6thto 7th level supplements the epic journey through the northern wilds of the Far East Adventure Path campaign. It allows GMs to show the dynamic nature of the campaign world as forces they thought defeated turn out to have allies that do not take the defeat of their kin lightly. While easiest to include as part of the journey through the mountains of the subpolar north as their caravan approaches the arctic, scaling notes suggest methods for leveling up the adventure for use after the arctic crossing as the PCs’ caravan descends into the Eastern Realms. Apart from an Adventure Path, this adventure can be easily dropped into any campaign to infuse it with an air of malevolent witchery
  • 2,4 MB
  • 19 cze 14 0:40
Meditations of the Imperial Mystics brings together the sublime secrets of joining mind, body, and spirit with the study of magic as recorded by the revered masters and their fanatical acolytes in ages gone past. Though fragments of their unattainable wisdom have survived in bits and pieces, the true original sources are accounted as great treasures among those who hold them.

Rarely have their mysteries been unfolded, but gathered together they wait for you.

Body Outside Body, a teak-covered tome whose inscrutable diagrams unfold the mysteries of ki auras and their connections to knowledge, wisdom, fate, and the mind.
The Instructions of Yin-Blood and Thundering Yang, a unique inverting scroll that read forwards explicates the malleability of cool, yielding yin while read in reverse exposes the eruptive possibilities of fulminant yang, and the proper channeling of each power.
Prayers of Empty Flesh & Undying Ki, recorded on an infinitely unspooling prayer wheel that draws the mind and soul more deeply the more its chant is intoned, unveils the secrets of straddling the borders of life and death, of making transcendent spirit master base flesh.
Seven-Ghost-Needles, an academic and clinical treatise on the inner flows of ki through the body and mind and how to focus and channel it through the dantian centers of jin, shen, and wuji.



Inside this 19-page product you will find 18 ki-related feats, from Mindworm and Recenter Flow to Dream Travel and Aura Absolution, as well as 6 new spells, from paradox to steal dying breath. In addition, these tomes contain unique ki training and ability enhancement rules through the study of esoteric texts of the ancient masters, broadening the powers of qinggong while exploring the deeper connections of ki, magic, and mysticism, including supernatural acupuncture, internalization of extreme yin and yang, linkage of mind, spirit, and fate through spirit-auras, and the mortification of the flesh to span the threshold of life and death. This product is compatible with and expands upon the ki rules introduced in The Way of Ki but does not require that product for use.
  • 4,8 MB
  • 19 cze 14 0:40
On an epic journey across the far frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien. Surely you cannot simply pass it by without exploring it and seeing what mysteries have lain untouched for time out of mind. Then again, if the rumors told in the caravan are true, perhaps others have come not so long ago, leaving behind a mysterious treasure that may be of great aid in claiming your imperial destiny in the eastern realms.



This adventure for characters of 7th to 9th level supplements (with scaling notes to use the adventure with higher or lower-level adventurers) the epic journey at the midpoint of the Far East Adventure Path campaign. It allows PCs a chance to stop and explore one of the notable locations they discover along the way, helping balance out what can become an arduous grind of seemingly disconnected events on their polar crossing. Apart from an Adventure Path, this adventure serves as an excellent introduction to a desolate lost city hidden by nigh-impassable terrain, yet containing connections to past and future, where east meets west.
  • 3,9 MB
  • 19 cze 14 0:40
The power of ki lies latent within all things, flowing through mind, body, and spirit alike and able to be seen and harnessed by those with the focus, devotion, and dedication to master themselves and achieve perfect unity and balance. The game describes ki only in terms of the mystic powers manifested by the monk and ninja, and The Way of Ki contains a wealth of options for increasing the variety and flavor of what these classes can do through their mastery of meditative practice and transcendental contemplation.

The power of ki, however, is universal, available to anyone with the focus, desire, and discipline to master it, and The Way of Ki allows characters of every class to unleash this power, adding it to or infusing it within their normal class abilities. Unlock the great mysteries and transcend the natural into the sublime. The game touches on these secrets only briefly, in the context of the mystic powers manifested by the monk and ninja. If ki truly represents the extension of the self into communion with the universe and its hidden flows, however, its secrets should be possible for anyone to master with the proper instruction and dedication. By exploring The Way of Ki, now they can!

Inside this 23-page product (21 pages in portrait orientation) you will find 22 general feats, from Composure and Ki Meditation to Sap Ki and Yogic Levitation. For the martially inclined, there are an additional 21 combat feats, including Hadouken, Mighty Kiai, Shattering Strike, and Unyielding Stance. For masters of the mystic arts, there are 16 magical feats including Graceful Calm, Perfected Creation, and Unbounded Conversion. Besides these 59 feats are notes for integrating ki and its use with every class in the game, including vows of discipline and their impact on ki, with special attention paid to expanded options for the the monk, ninja, and samurai.

Designed by Jason Nelson with the Legendary Games design team of Clinton Boomer, Matt Goodall, Jim Groves, Rob Lazzaretti, Neil Spicer, Russ Taylor, Greg Vaughan, Timothy Wickham, and Clark Peterson, with fabulous art by Frank Hessefort, The Way of Ki is jam-packed with the kind of amazing rules content you have come to expect from us.
  • 3,6 MB
  • 19 cze 14 0:14
A fantastical resource for integrating the fey into campaigns, for players and GMs alike!

What happens when immortal infatuation breaks forth into the world of mortals? Faerie Passions holds the answers, with advice and optional rules for GMs as well as new character options for characters. Faerie Passions explores the mindset of the fey and their motivations when interacting with mortals and a world that is not their own, richly illustrated with detailed examples. It also engages children of mortals and the fey, the legacies of love (or lust) left behind in the wake of the often fleeting or turbulent romance between lovers that are worlds apart. Finally, you will find within these pages five new fey-themed sorcerer bloodlines from nymphs to norns, as well as a pair of archetypes devoted to a closer relationship to all things faerie: the feyfriend druid who desperately wishes to be like them in every way, and the fey hunter ranger who wishes only to get close enough to kill every last one for spite and vengeance on the Fair Folk who wronged them dearly once upon a time.

Ideally suited for use with the Kingdom-Building Adventure Path or for any campaign where they fey play a significant role, Faerie Passions is brought to you by the authorial team of Russ Taylor and Todd Stewart making their Legendary debut, with marvelous artwork by the esteemed Mike Lowe. Add this 18-page to your collection today, and Make Your Game Legendary!
  • 1,1 MB
  • 19 cze 14 0:14
The Summoner as presented in the Pathfinder Roleplaying Game Advanced Player’s Guide opens up an entirely new kind of magic, and offers players an entirely new perspective on the game’s major assumptions. Summoners are bound to a powerful outsider called an eidolon- a creature that bridges the gap between animal and god! This sourcebook builds on that strong foundation, providing a host of new options for Summoners, which will allow them to forge spiritual bonds with even more impressive eidolons.
  • 0,9 MB
  • 19 cze 14 0:14
The Drow return in this supplement from Solace Games.

Inside you will find:

- 7 new gods with favored weapons and cleric domains.

- 6 new races including 4 alternate drow and 2 slave races.

- 3 new classes including the Corsair, the Merchant and the evil Slaver.

- Over 40 new feats.

- 19 new traits.

- 5 new drow weapons, 5 new armors and 3 drow ships.

- 47 new spells to use or throw against your players.

This book includes tons of new options for players or for you to throw at your players.

This book is intended to be used with the Dark Solace Campaign Setting but can be used with any Pathfinder campaign.
  • 1,8 MB
  • 18 cze 14 23:50
Few mortals know how deep the Fair Lands go, or what manner of creatures dwell in its shadows.

These are the strange, wild folk of the old tales: cruel beings who prey on human greed with cursed gold, and invite young men and women to revels from which they never return.

Dark Fey is an essential guide to the fey, usable with your dark fantasy setting of choice.

This 22-page book includes:

An overview of the fey courts, including the River Court, the Moonlit Court and the Court of a Million Stars
18 new malevolent fey, left behind to wreak havoc when elves abandoned the mortal world
A new fey animal template
Known fey of Midgard, organized by type and by CR
  • 1,9 MB
  • 18 cze 14 23:50
Devious NPCs and Curious Creatures is a document designed to give GM's interesting creatures and NPCs to mesh in to their ongoing Pathfinder games. The creatures and NPCs are designed for low to mid-level campaigns.

These NPCs and creatures are a bit different from what one may normally encounter and should give the PCs a chance to include some role playing in to their encounters, rather than a basic combat with the same old creatures and NPCs.
GMs are of course free to use these creatures and NPCs however they see fit, and should always remember that above all they and the players should be entertained and have a good time playing.

Included with every creature or NPC is at least one hook - an idea that can be used to make the PCs actively interested in an outcome further than simply slaying the beast or overcoming a singularly evil NPC.

These hooks can make the game that much more interesting by putting the PCs into a position where morals need to come in to play and the alignment of their characters should encourage active role playing.

In addition to unique Creatures and NPCs, you will also find several adventure seeds - ideas which can be dropped in to your current game, perhaps to germinate in to a reoccurring theme or simply for use as a one off idea.

Creatures
Beast of a Thousand Broken Hearts
The Rat King
The Wink - Material plane
Sandrunners of Aolith
Vrook and Squishy

NPCs
Erkaling
Gregory deVolint
Dingle- King of the bears

Adventure Seeds
Frost Giant's Sorrow
The Show Must Go On
The Big Ones
  • 7,4 MB
  • 18 cze 14 23:22
The Book of the River Nations: Complete Player's Reference for Kingdom Building organizes all the rules players and game masters need to explore new lands, build nations and defend against invading armies. This volume covers every aspect of exploration, kingdom building and mass combat. New feats, spells, magic items and class options equip your character to conquer and rule your own corner of the world.

This also includes the Hero Lab file, allowing for the included class options to be seemlessly incorporated into your game.

This book compiles information from Book of the River Nations: Exploration and Kingdom Building, Feats, Spells and Secret Societies and Mass Combat.
  • 1,9 MB
  • 18 cze 14 23:09
Time for Some Thrilling Heroics

A new day calls for a new kind of hero. The Book of Heroic Races brings you new and balanced races to play in the Pathfinder Roleplaying Game. Half-faerie dragons, the scions of faerie dragons and humans, combine light-hearted mayhem and good-natured adventuring into one unforgettable race. With their euphoric breath weapons and songs in their hearts, this race proves true in your hands.

This 29-page PDF details the half-faerie dragon race, their unique magical arts, and their whimsical class options. This download also includes the Hero Lab file for easy integration into your game. Download this unique race to enhance your world and your game.
  • 1,3 MB
  • 18 cze 14 23:08
Book of Beasts: Wandering Monsters 1 describes new fierce and fantastic denizens for many campaigns. This fully bookmarked PDF includes 5 new monsters that provide players with new challenges and new difficulties to face. These monster include:

Blightdaemon (CR 4): daemon of disease that leaves a trail of death in its path,
Death Adept (CR 8): an undead priest and commander of the undead forces,
Mantian (CR 5): a mantis-looking magical creature with deadly poison stingers,
Remembrant (CR 3): a flying undead that remembers those that wronged it in life, and
Rock Ophidian (CR 3): a salamander-looking dragon that spits balls of acid at its dinner.

Enhance your world and your game with these monsters.
  • 326 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Dhampir! includes new racial feats, dhampir character traits, and alternate racial traits for dhampir. In addition, this product features a new archetype for dhampir gunslingers: the Pale Rider!
  • 308 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Duergar! includes new racial feats, duergar character traits, and alternate racial traits for duergar. In addition, this product features a new archetype for duergar inquisitors: the Tormentor!
  • 305 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Grippli! includes new racial feats, grippli character traits, and alternate racial traits for grippli. In addition, this product features a new archetype for grippli druids: the Bogwalker!
  • 317 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Kitsune! includes new racial feats, kitsunecharacter traits, and alternate racial traits for kitsune. In addition, this product features a new archetype for kitsune oracles: the White-Furred Oracle!
  • 302 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Oread! includes new racial feats, oread character traits, and alternate racial traits for oreads. In addition, this product features a new archetype for oread alchemists: the alchemical geologist!
  • 307 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Svirfneblin! includes new racial feats, svirfneblin character traits, and alternate racial traits for svirfneblin. In addition, this product features a new archetype for svirfneblin druids: the Fungal Shepherd!
  • 303 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Sylphs! includes new racial feats, sylph character traits, and alternate racial traits for sylphs. In addition, this product features a new archetype for sylph paladins: the Skyguard!
  • 305 KB
  • 18 cze 14 22:54
The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains two full pages of high quality content (no fluff or filler)!

Amazing Races: Wayangs! includes new racial feats, wayang character traits, and alternate racial traits for wayangs. In addition, this product features a new archetype for wayang monks: Marionette!
  • 7,8 MB
  • 18 cze 14 22:34
A fantastical bestiary of fey and undead!

This supplement contains 10 creatures suitable for use in any campaign set within or traveling through the cold, desolate woods of the northern wilds. While ideally suited for adventure paths like Kingbreaker or the Witches of Winter, these creatures add a delightful bit of novel menace equally split between fey spirits bursting with the raw and wild energies of life and vile undead seething with the power of death. Drawing upon real-world folklore, classic fantasy tropes, and the design skills of two of the top creative minds in the business, the Coldwood Codex is an indispensable addition to any GM’s monster toolkit. This 35-page monster product includes not only full-page color player-friendly handout portraits but also foldable paper miniatures for every creature!

This is not the first monster product that Legendary Games has produced, and it will certainly not be the last. The Construct Codex for our Gothic Adventure Path Plug-Ins has been lavished with praise for its quality and inventiveness, and we hope to bring you many more chapters in our ongoing Beasts of Legend series that will equal or exceed it. The Legendary Games tradition is to combine rich story and background, innovative layout, beautiful aesthetics, and excellence in design that is second to none. This product is the latest in that tradition, and we hope you enjoy using it as much as we enjoyed making it, and that you’ll keep coming back again and again to Make Your Game Legendary!
  • 1,3 MB
  • 18 cze 14 22:33
A Tome of Wicked Things bring you a new way to look at evil. It serves as an advanced guide to the Antipaladin alternate class (as described in Chapter 2 of the Pathfinder Roleplaying Game Advanced Player's Guide). Included in this 15-page PDF are Alternate Class Features, New Feats, and new Favored Class Options for the Antipaladin.
  • 0,7 MB
  • 18 cze 14 22:33
"I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead."
- Petrarch.

To convert the unbeliever, you must speak his language. To command an army, your soldiers must understand the bellowed orders of their generals. To trade, to demand surrender or to plead for mercy, to complement or to insult, to seduce, to proselytize, to scheme, to plan....

a common language must first be found.

From almost the beginning of the hobby, fantasy gamers have used such a common language to allow their characters to communicate with one another, and with their friends and enemies. The omnipresent Common is a mostly unquestioned part and parcel of fantasy gaming. If gamers think about what Common is at all, other than a quickly filled in word on a character record, they tend to imagine Common as some kind of trade language, a pidgin blending words and grammar rules from dozens of other languages.

The Common Tongue is not a hodge-podge trade language.

Learn the origins of the Common Tongue as well as varient rules for employing it. Also included in this Pathfinder compatible PDF are a new Diety and his factions, the new Language Clerical Domain, four new language-realted feats and six new spells. Do something un-common with The Common Tongue!
  • 7,3 MB
  • 18 cze 14 22:30
Fantastic Herbs for Fantastic Games

Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the woods (or the merchant district) in search of rare and exotic reagents and compounds for his next magical experiment, and struggled to come up with an exciting and suitably fantastic material for him to find?

Then this is the book for you. A Necromancer’s Grimoire: The Secret of Herbs introduces a new approach to the sorts of low-cost special substances that can be created with the Craft (Alchemy) skill. Presented herein are ten new herbs with very special properties.

Take dead man's head, a bulbous, highly volatile tuber that is prone to exploding if not harvested correctly. It can be used to make all kinds of things, from the nonlethal but debilitating firebelly poison to the dangerous arsonist's friend, a substance that can be applied to objects to make them more flammable.
Or perhaps you prefer polysap, made from the sap of a quasi-magical tree that can change its appearance, this versatile stuff can be used to toughen your skin if made into barkflesh, or to alter your appearance, if made into second skin, or even to close wounds and stimulate healing, if mixed into the substance known as troll's blood.

Other highlights include spellbane poison, a substance that makes it almost impossible for the victim to cast spells, and is perfect for keeping a powerful wizard imprisoned, or maiden's tears, which have the ability to stop bleeding, but, if prepared incorrectly, will come out as widow's tears poison, and likely cause the recipient to bleed out, instead.

By themselves, each herb can be specially prepared into a handful of different special substances with a successful check, and further information outlines additional special substances and poisons that can be created by mixing two of these herbs together, for a total of over 50 new special substances and poisons.

Also included are guidelines for foraging and preparing these herbs, as well as optional rules for cultivating herbs deliberately and identifying the properties of unknown herbs, and many of the herbs in this book have special properties even without any special preparation. Whether you want to make the best alchemist (or witch, or hedgewizard, or even druid or ranger) ever, and display your superior knowledge of special plants, or just want to make sure that your players never look at a flower stand the same way ever again, don’t pass this book up.
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Zigchom

Zigchom napisano 5.04.2013 17:56

zgłoś do usunięcia
Zapraszam do mnie
vipplus

vipplus napisano 8.03.2014 20:36

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zapraszam po gry i filmy
glodoosie

glodoosie napisano 28.09.2014 14:48

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Zapraszam do siebie
Best_up

Best_up napisano 26.01.2015 21:04

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Pozdrawiam Zapraszam
Loki1203

Loki1203 napisano 22.05.2015 12:26

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Witaj anms2a! Jeśli szukasz dobrego filmu lub książki na weekend to serdecznie zapraszam. Najnowsze filmy, gry, dobra muzyka i ebooki. Pozdrawiam MaxFILM_2015. ( HASŁO DO WSZYSTKICH FOLDERÓW TO "184")
LeonxD3065

LeonxD3065 napisano 25.11.2020 06:52

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Zapraszam
xisaf50920

xisaf50920 napisano 23.04.2022 03:28

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Super chomik
wecem58214

wecem58214 napisano 15.12.2022 09:22

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Super chomik
pahaha8585

pahaha8585 napisano 15.05.2023 18:48

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Zapraszam
Najlepszyy2723

Najlepszyy2723 napisano 24.12.2024 04:10

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Zapraszam

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