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Space Engineers v01.037.012 [04.07.2014].exe

Raspberry_Pi / Space Engineers / Space Engineers v01.037.012 [04.07.2014].exe
Download: Space Engineers v01.037.012 [04.07.2014].exe

0,99 GB

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Summary
Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks. Ownership can be transferred manually by the owner. Blocks can be shared within faction members or everyone.

IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed. We decided to release it now so we can get the best feedback possible from the players.


Features
- factions
- ownership of blocks
- hacking/take-over of hostile objects
- block sharing
- looting dead engineer
- copy/paste: rotate object before pasting

Fixes
- fixed mirroring planes not visible
- fixed extreme lag issues in some worlds
- fixed issue with having access to control panel from passenger seat
- fixed wrong highlight on door model
- fixed missing dialog box in main menu and pause screen
- fixed dedicated server issue: clean exit with save not working
- fixed issue with NPC ships not de-spawning
- fixed world name file folders aren't updating with "Save As" feature
- fixed crashes and asteroid physics
- fixed issue when connecting via connector deletes grouping
- fixed copy+paste option for dedicated server setup
- fixed missing thruster effect
- fixed weird character animations with tools & cube placement


EDIT 07/04/2014:

Update 01.037.014
- removed computer component from large ship thrusters
- removed computer component from conveyors (so turret won't attack it)
- fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction"
- fixed cannot save issue after cargo ship permissions changes
- fixed crash in factions after changing faction properties or members
- fixed crash when closing faction screen
- fixed crash when mining asteroid
- fixed crash when switching character’s light
- fixed crash when client canceled join request or joined other faction
- fixed crash when character was shooting when died
- fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu)
- fixed crash when client was trying to join a faction multiple times
- fixed server steals all ownership

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obrazek


Space Engineers to drugi z kolei projekt autorstwa założonego w 2010 roku studia Keen Software House, twórców zręcznościowej strzelanki Miner Wars 2081. Kolejny tytuł czeskiego zespołu deweloperskiego jest rasowym sandboksem osadzonym w kosmosie.

Akcja Space Engineers rozgrywa się w przyszłości, ale autorzy gry opierali się na współczesnych osiągnięciach NASA i nie stworzyli niczego, co by nie mogło powstać w najbliższych 60 latach. W grze wcielamy się w inżyniera i zajmujemy się rozbudową stacji kosmicznych, konstruowaniem budowli oraz statków, a także wykorzystujemy zdobyte zasoby i jednostki. Jako że Space Engineers jest reprezentantem gatunku sandbox, gracz otrzymał odpowiednio dużą swobodę w działaniu.

Tytuł został opracowany na autorskim silniku nazwanym VRAGE 2.0. Choć oprawa wizualna prezentuje się naprawdę przyzwoicie, to jednak największym osiągnięciem Czechów jest realistyczny, zaawansowany silnik odpowiadający za fizykę, dzięki któremu można demontować, modyfikować, uszkadzać, a nawet niszczyć poszczególne obiekty.
Inne pliki do pobrania z tego chomika
Summary Electricity is now being transmitted through rotors (inter-grid electricity and communications relaying). We've also added new world settings (automatic trash removal, limit world’s size) that will help players to manage the increasing number of objects in the world - useful especially for dedicated servers. Features - electricity is now being transmitted through rotors (inter-grid electricity and communications relaying) - “center of mass” indicator (enabled in terminal screen: Info panel) - moved some of the world settings to the new “advanced settings” screen - new world settings: automatic removal of respawn ships - new world settings: automatic trash removal - new world settings: world size limit - ban on player’s screen (F3) for dedicated server - improved landing gear (setting break force, auto-lock feature) Fixes - fixed crashes caused by landing gears, rotors and merge blocks - fixed crashes when character was walking near asteroids - fixed toolbar issues (drag and copy, right click, double click) - fixed crash when creating Crashed Ship scenario - fixed frozen cube builder preview - fixed auto-submit log after game crash EDIT 06/20/14: Update 01.035.009 - fixed landing gear auto-lock crash - fixed issues during and after merging platform/ship (crash after pressing Y, kicked from cockpit, can't pilot merged ship, etc) - fixed crash when loading various old worlds - fixed crash when drilling - fixed various control group issues (more fixes to follow) - fixed recharging energy for newly build cockpits/medbays - fixed custom game setup not remembering the chosen number of asteroids in the world
Summary The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. Features - sensor block - flashing lights - warhead terminal controls Fixes - added multiplayer lag/slowdown compensation (helps with rubber banding) - added possibility for name change during dedicated server setup - fixed issue when character moved objects locally by pushing (server ignored it) - fixed connector still yellow when turned OFF - fixed turret rectangle visibility - fixed unlocked connectors allowing item transfer - fixed rocket launcher not remembering option to use conveyor system - fixed crash when locking connectors - fixed completed solar panels do not have sun reflection - fixed gravity generator model bug - fixed landing gear attached to pistons could not be unlocked *Known Issues* - changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. - you can't assign the same sensor action for both entering and exiting the sensor's field EDIT 09/05/2014: Update 01.046.014 - fixed spotlight cone visible during flashing - fixed flashing control tooltip text - fixed faction screen crash - added different icons for action toggle/on/off - fixed character crash - fixed sensor toolbar sync - fixed sensor station detection - fixed terminal crash
Summary Players can now have proper control of their ships while sitting in the cockpit by adding (drag-and-drop) blocks to the toolbar. Activating such block can turn the blocks on/off, reverse rotation of rotors, increase/decrease velocity and many other actions already present in the control panel. No more constant control panel visits, players can now revert one of their many rotors by pressing a single button, lock/unlock single landing gear, turn any block on/off, etc. It's also possible to drag a group of the same blocks to the toolbar. We have also enabled the option to shoot from weapons which are attached on rotors and pistons; players can now build retractable weapons! Features - control blocks through toolbar - fire weapons which are attached with rotors and pistons - multiple toolbars (switching by dot and comma) - re-enabled the save confirmation on leave for autosave worlds Fixes - reduced network bandwidth for all moving objects - reduced idle network bandwidth (when player sits in ship and doing nothing) - fixed VSync crash - fixed few spelling errors - fixed too fragile piston - fixed piston copy/paste glitch - fixed issue when piston was pasted without top part - fixed issue with piston physics - fixed pistons functioning without power - fixed issue when piston was not working on converted platform - fixed crash while adding cargo container under the piston - fixed issue when piston’s top part gets separated when platform is merged with ship - fixed crash when retracting a chain of pistons at once - fixed spamming reverse breaking pistons - fixed issue when pressing "No" on exit the world was saved anyway - fixed overriding thruster force causes all thrusters facing the same way to fire - fixed custom color was not saved after exiting the world - fixed cost of recharging battery is called "Sprint" - fixed 1x1 wheels popping out after merge - fixed explosives not doing damage after explosion on dedicated server - fixed rotors floating in the air after client merges two grids - fixed turret rectangle is visible when weapons are not enabled in world - fixed issue when control panel items were clickable even when they were invisible - fixed delete block sound volume was too loud when deleting many blocks with symmetry - fixed full batteries still using energy - fixed crash when ":" was written into search-box - fixed turrets target stuff on when moving Update 01.041.014 - fixed crash with empty factions - fixed toolbar crashes - fixed issues when building multiple blocks like cockpits - fixed respawn in medbay does not respect permadeath setting - fixed stats screen SHIFT+F11 Update 01.041.015 - fixed "send log to developers" popup on Dedicated server
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