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Space Engineers to drugi z kolei projekt autorstwa założonego w 2010 roku studia Keen Software House, twórców zręcznościowej strzelanki Miner Wars 2081. Kolejny tytuł czeskiego zespołu deweloperskiego jest rasowym sandboksem osadzonym w kosmosie.

Akcja Space Engineers rozgrywa się w przyszłości, ale autorzy gry opierali się na współczesnych osiągnięciach NASA i nie stworzyli niczego, co by nie mogło powstać w najbliższych 60 latach. W grze wcielamy się w inżyniera i zajmujemy się rozbudową stacji kosmicznych, konstruowaniem budowli oraz statków, a także wykorzystujemy zdobyte zasoby i jednostki. Jako że Space Engineers jest reprezentantem gatunku sandbox, gracz otrzymał odpowiednio dużą swobodę w działaniu.

Tytuł został opracowany na autorskim silniku nazwanym VRAGE 2.0. Choć oprawa wizualna prezentuje się naprawdę przyzwoicie, to jednak największym osiągnięciem Czechów jest realistyczny, zaawansowany silnik odpowiadający za fizykę, dzięki któremu można demontować, modyfikować, uszkadzać, a nawet niszczyć poszczególne obiekty.
  • 1,76 GB
  • 24 wrz 15 13:06

z chomika pasi17

  • 1,39 GB
  • 24 wrz 15 13:06

z chomika faragot

  • 1,18 GB
  • 24 wrz 15 13:06

z chomika faragot

  • 1,17 GB
  • 24 wrz 15 13:06

z chomika faragot

  • 1,20 GB
  • 24 wrz 15 13:06
Summary
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.



Features
- sensor block
- flashing lights
- warhead terminal controls

Fixes
- added multiplayer lag/slowdown compensation (helps with rubber banding)
- added possibility for name change during dedicated server setup
- fixed issue when character moved objects locally by pushing (server ignored it)
- fixed connector still yellow when turned OFF
- fixed turret rectangle visibility
- fixed unlocked connectors allowing item transfer
- fixed rocket launcher not remembering option to use conveyor system
- fixed crash when locking connectors
- fixed completed solar panels do not have sun reflection
- fixed gravity generator model bug
- fixed landing gear attached to pistons could not be unlocked

*Known Issues*
- changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
- you can't assign the same sensor action for both entering and exiting the sensor's field


EDIT 09/05/2014:
Update 01.046.014
- fixed spotlight cone visible during flashing
- fixed flashing control tooltip text
- fixed faction screen crash
- added different icons for action toggle/on/off
- fixed character crash
- fixed sensor toolbar sync
- fixed sensor station detection
- fixed terminal crash

z chomika faragot

  • 1,20 GB
  • 24 wrz 15 13:06
Summary
Camera block has been added - now you can see what is happening on different locations. Camera rotation and controlling ships through cameras will be added in the coming weeks. Additional workshop tags for mods have been introduced to make the orientation on workshop easier. It is also possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chains and production building tiers. As an example there's a new block 'Arc Furnace’, it is specialized building for iron ore refinement. It refines faster than refinery, it's more efficient and cheaper, but cannot refine anything other than iron ore. In addition to these new changes, we have redesigned the easy start 2 map, and rebalanced the cargo ships, adding new space engineers tech to them both. We have also made it possible to create a hostile identity in your world whilst in creative, this will allow people to make maps for others to play through, with the challenge of hostile ships and stations. Finally, render interpolation has been added as well that will make the game experience smoother. It is currently disabled by default since it is not completed 100%, but it can be turned on in video options.



Features
- Camera block
- Workshop tags for mods
- better production building Modding
- ‘Arc Furnace’ (refinery)
- Easy start 2 redesign
- Cargo ship redesigns
- Add enemy identity

Fixes
- improved rendering performance of solar panels
- improved rendering performance of refinery and assembler
- fixed hacked block getting shot by own turrets
- fixed connector’s issue not being able to collect all items
- fixed ship info screen labels
- fixed issue that player cannot remove blocks from cockpit hot-bars 2, 3 and 4

EDIT 08/29/2014
Update 01.045.013
- fixed crash in toolbar
- fixed crash in terminal screen
- fixed glass single side rendering issue
- fixed thruster glare rendering issue
- fixed assembler block not added when blueprints in queue were missing
- fixed 'Arc furnace' building progress models
- fixed blank assembler
- changed name of 'Blast furnace' to 'Arc furnace'

z chomika faragot

  • 1,18 GB
  • 24 wrz 15 13:06
Summary
Spherical gravity generator has been added in Space Engineers, as well as new respawn ships and support for modding them. Many multiplayer synchronization issues have been fixed, including rotor, piston and landing gear problems. Also performance has been increased significantly in certain situations.



Features
- spherical gravity generator
- pre-fab and respawn ship modding
- new world setting for dedicated server - autosave interval
- more respawn ships
- high quality armor textures (on 64-bit version)
- export ship/station as prefab (in F11 screen)

Fixes
- improved piston and landing gear stability
- fixed piston, rotor and landing gear exploding in MP
- fixed large performance issue caused by asteroids
- fixed too large piston collision model
- fixed issue when loose blocks loosing ownership
- fixed death in survival disables chat window
- fixed toolbar not remembering functions from attachments
- fixed hot-keyed groups reset when using merge blocks
- fixed wrong value in Steam-ID on dedicated server
- fixed problems with character mods deforming hands or legs of astronaut
- fixed graphical glitch when doors were inside other blocks
- fixed inertia not preserved when block was unmerged

EDIT 08/22/2014:

Update 01.044.012
- fixed crash when splitting ships
- fixed crash when status of faction member changed
- fixed crash when entering/leaving cockpit
- fixed crash on 32-bit caused by loading hi-quality textures (out of memory)
- fixed crash when pressed F11 in main menu
- fixed crash when switching character in medical room
- fixed crash when changing rotor parameters
- fixed crash caused by pistons
- fixed crash caused by loading invalid definitions from original content or mods
- fixed Gravity generator values stuck at maximum regardless of settings

z chomika faragot

  • 1,03 GB
  • 24 wrz 15 13:06
Now it's possible to remotely access the control panel screen and inventory when the ship/station is in your antenna range. Antenna relay is taken into account. Press open control panel screen to see it (combo box at the top), or press SHIFT+K. New ‘Button Panel’ allows you to assign actions to the panel (like with astronaut toolbar) and then execute these actions by simply pressing the corresponding button on the model in game.
We also added more glass parameters and modding support for custom projectiles, debris models, asteroid materials and armor edges. Last but not least HUD voices are here to warn you of meteor showers, low energy/health, etc.



Features
- Remote terminal access
- Button panel for ships/stations
- HUD voice alerts (low energy/health warnings)
- Extended modding support: custom projectiles, debris models, asteroid materials, armor edges
- Improved glass rendering and modding (more parameters, smoothness, custom texture, color...)

Guide for transparent materials: http://steamcommunity.com/sharedfiles/filedetails/?id=300427203

Fixes
- fixed autosave on dedicated servers (few days ago in 042 hotfix)
- fixed custom transparent material crashing the game
- fixed impossibility to remove and delete mods in some cases
- fixed blast door corner inverted collisions
- fixed pistons disconnecting when ship/station is split in two
- fixed turrets ignoring decoy blocks
- fixed cockpit hot-bar names not displaying correctly
- fixed small ship blast doors preventing placing of other blocks nearby
- fixed texture of curved conveyor tube
- fixed sharing with factions
- fixed surface difficult to walk on
- fixed dedicated server not creating a world if one is specified in the config
- fixed missile launcher self-explosions
- fixed floating objects slowdown
- fixed wrong saved game timestamp
- fixed a crash while creating a control panel
- fixed uranium ingot not traveling through conveyor system
- fixed crash after placing custom block
- fixed crash after deleting gravity generator
- fixed small thrusters damage area
- fixed spelling mistake when server connection was not available

Update 043.013
- fixed crash on Windows XP
- fixed crash in inventory
- fixed crash caused by missing texture or model
- fixed crash in join screen
- fixed refinery and assembler issues
- fixed cockpit ownership not updated
- fixed missing HUD voices
- fixed possible autosave issue on dedicated server
- fixed MP sync of production blocks and inventory
- fixed MP sync of floating point objects

Update 043.015
- fixed possible autosave issue on dedicated server

z chomika faragot

  • 1,02 GB
  • 24 wrz 15 13:06
Summary
Players can download mods (custom blocks, skyboxes, custom skins) right from Steam Workshop. Mods are per-world; that means that each world can have different mods active. And that’s not all –every client automatically downloads every workshop mod used by server while connecting. As a bonus; we have also added character animations playable from toolbar, small control panel access block, gyroscope override and more catwalk blocks – enjoy!

Warning: in case you have overwritten core game files on your own in the past, please try to delete all local content + verify your game cache files https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335



New Modding Guide – http://steamcommunity.com/sharedfiles/filedetails/?id=296249959

Features
- steam workshop mod support and integration
- automatic mod download when joining multiplayer game
- moddable thruster glow
- added new character animations playable from toolbar
- added control panel access block
- added gyro override
- added more types of catwalk blocks
- added mod debug screen (F11 in single player)

Fixes
- fixed invisible and invulnerable cargo ships
- fixed not hidden HUD tag after switching to third person
- fixed autosave on dedicated servers
- fixed player loses ownership one death,save/reload
- fixed respawn in owned medbay results in permadeath anyway
- fixed bugged ownership menu
- fixed toolbar hotkeys (missing options/too many options)
- fixed disabling "control thrusters" from one cockpit disables the thrusters completely
- fixed block not available message
- fixed rotor displacement issues
- fixed trapped in cockpit, crash on exit
- fixed cannot create "new ship/station"
- fixed error when loading a saved world
- fixed pistons with a drill attached refusing to extend after reload
- fixed turret sound playing even if turret is OFF
- fixed overflowing menu for various blocks (turrets, rotors)

z chomika faragot

  • 1,02 GB
  • 24 wrz 15 13:06
Summary
Players can now have proper control of their ships while sitting in the cockpit by adding (drag-and-drop) blocks to the toolbar. Activating such block can turn the blocks on/off, reverse rotation of rotors, increase/decrease velocity and many other actions already present in the control panel. No more constant control panel visits, players can now revert one of their many rotors by pressing a single button, lock/unlock single landing gear, turn any block on/off, etc. It's also possible to drag a group of the same blocks to the toolbar. We have also enabled the option to shoot from weapons which are attached on rotors and pistons; players can now build retractable weapons!



Features
- control blocks through toolbar
- fire weapons which are attached with rotors and pistons
- multiple toolbars (switching by dot and comma)
- re-enabled the save confirmation on leave for autosave worlds

Fixes
- reduced network bandwidth for all moving objects
- reduced idle network bandwidth (when player sits in ship and doing nothing)
- fixed VSync crash
- fixed few spelling errors
- fixed too fragile piston
- fixed piston copy/paste glitch
- fixed issue when piston was pasted without top part
- fixed issue with piston physics
- fixed pistons functioning without power
- fixed issue when piston was not working on converted platform
- fixed crash while adding cargo container under the piston
- fixed issue when piston’s top part gets separated when platform is merged with ship
- fixed crash when retracting a chain of pistons at once
- fixed spamming reverse breaking pistons
- fixed issue when pressing "No" on exit the world was saved anyway
- fixed overriding thruster force causes all thrusters facing the same way to fire
- fixed custom color was not saved after exiting the world
- fixed cost of recharging battery is called "Sprint"
- fixed 1x1 wheels popping out after merge
- fixed explosives not doing damage after explosion on dedicated server
- fixed rotors floating in the air after client merges two grids
- fixed turret rectangle is visible when weapons are not enabled in world
- fixed issue when control panel items were clickable even when they were invisible
- fixed delete block sound volume was too loud when deleting many blocks with symmetry
- fixed full batteries still using energy
- fixed crash when ":" was written into search-box
- fixed turrets target stuff on when moving

Update 01.041.014
- fixed crash with empty factions
- fixed toolbar crashes
- fixed issues when building multiple blocks like cockpits
- fixed respawn in medbay does not respect permadeath setting
- fixed stats screen SHIFT+F11

Update 01.041.015
- fixed "send log to developers" popup on Dedicated server

z chomika faragot

  • 1,31 GB
  • 24 wrz 15 13:06
Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options.

Note: We are still working on new player communication system, it should be added in the future updates



Features
- battery block for small and large grids
- solar panels are now little cheaper and much more efficient
- communications relay (signal can travel through multiple antennas; you can receive a signal from any distance, broadcasting can be limited by player or by power of the antenna)
- small ship antenna has now max. range of 5000 m
- copy-paste into existing ships
- new world setting: enable/disable client-side saving
- new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship)
- pressing 'K' can be now used for looting character
- added antenna to prefab ships

Fixes
- improved network performance when removing larger amount of blocks at once
- fixed crash when creating faction
- fixed crash when leaving faction
- fixed mission join request icon
- fixed turret attacking its own ship
- fixed issues with respawn
- fixed turrets fire at ships in junk yard
- fixed inventory listing as same for all containers
- fixed 1x1 wheel falls off after loading a save
- fixed antenna/beacons too power hungry
- fixed passenger seat alignment
- fixed death loops when spawning in tight places
- fixed no 3rd person view for rescue ship
- fixed player tag not showing properly when joining dedicated server
- fixed ownership not remembered by dedicated server after logout
- fixed memory leaks when app was minimized
- fixed spectator mode when loading workshop world
- fixed spotlight symmetry

EDIT 07/18/2014:

Update 01.039.011
- fixed terminal crash
- fixed crash when joining game
- fixed crash in assembler
- fixed crash when building
- fixed crash in character when shooting and when unloading scene
- fixed issue when character in spawn ship could not control ship

z chomika faragot

  • 1,00 GB
  • 24 wrz 15 13:06
Summary
Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details).

Note: wheels in multi-player are still work-in-progress and some things might not be functioning properly



Features
- steering wheels (sounds are placeholders – wheels in multi-player are still WIP)
- wheel controls (WSAD)
- adjustable welder and grinder speed (in world settings)
- name and location of blocks visible in terminal can be shown on HUD
- new inventory filter (hide empty inventories)
- join game search box
- hacking computers is a bit slower (grinding block of non-friend is slower by factor of 3)

Fixes
- fixed some Factions issues (turrets shooting on it's own ship, non-changeable ownership)
- reduced network bandwidth during line/plane building
- fixed beacon range and visibility
- fixed issue when beacon broadcast was killing the server
- fixed issue when antenna was working without power
- fixed red circle after re-spawn
- fixed beacon broadcast distance does not save
- fixed old save files have no ownership

z chomika faragot

  • 0,99 GB
  • 24 wrz 15 13:06
Summary
Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks. Ownership can be transferred manually by the owner. Blocks can be shared within faction members or everyone.

IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed. We decided to release it now so we can get the best feedback possible from the players.


Features
- factions
- ownership of blocks
- hacking/take-over of hostile objects
- block sharing
- looting dead engineer
- copy/paste: rotate object before pasting

Fixes
- fixed mirroring planes not visible
- fixed extreme lag issues in some worlds
- fixed issue with having access to control panel from passenger seat
- fixed wrong highlight on door model
- fixed missing dialog box in main menu and pause screen
- fixed dedicated server issue: clean exit with save not working
- fixed issue with NPC ships not de-spawning
- fixed world name file folders aren't updating with "Save As" feature
- fixed crashes and asteroid physics
- fixed issue when connecting via connector deletes grouping
- fixed copy+paste option for dedicated server setup
- fixed missing thruster effect
- fixed weird character animations with tools & cube placement


EDIT 07/04/2014:

Update 01.037.014
- removed computer component from large ship thrusters
- removed computer component from conveyors (so turret won't attack it)
- fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction"
- fixed cannot save issue after cargo ship permissions changes
- fixed crash in factions after changing faction properties or members
- fixed crash when closing faction screen
- fixed crash when mining asteroid
- fixed crash when switching character’s light
- fixed crash when client canceled join request or joined other faction
- fixed crash when character was shooting when died
- fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu)
- fixed crash when client was trying to join a faction multiple times
- fixed server steals all ownership

z chomika faragot

  • 0,99 GB
  • 24 wrz 15 13:06
Summary
The conveyor-connector system is now fully functional. It can be used to connect two ships, share electricity, give access to control panel and transfer items. Also players can now set custom color to the astronaut’s suit.



Features
- conveyor-connector system is fully functional
- set custom color to astronaut’s suit
- passenger seat
- copy-paste the grids which are connected through rotors
- items ejected from the ejector now inherit velocity

Fixes
- fixed weird/purple colors (especially visible on asteroids)
- fixed hand drill issue
- fixed clustered cargo ships in MP consuming server memory causing high ping
- fixed control groups after merging/splitting
- fixed issue with merge block causing CTD and stops Dedicated Server
- fixed issue when switching while in load screen by using ALT-TAB and load worlds list stays blank
- fixed issue when connectors could not connect if mounted to the same ship
- fixed crash when merging small ships
- fixed pink textures on asteroids
- fixed dedicated server crash when socket is already in use
- fixed few instances where mining is not working
- fixed some symmetry is off (Cockpit 3 Large, Cockpit 1 Small.)

IMPORTANT NOTE: Avast is reporting a virus in SpaceEngineer.exe in the last update (01.036). It's 100% a false positive, you can add that file to exceptions/mark as a save file.

z chomika faragot

  • 0,87 GB
  • 24 wrz 15 13:06
Summary
Electricity is now being transmitted through rotors (inter-grid electricity and communications relaying). We've also added new world settings (automatic trash removal, limit world’s size) that will help players to manage the increasing number of objects in the world - useful especially for dedicated servers.



Features
- electricity is now being transmitted through rotors (inter-grid electricity and communications relaying)
- “center of mass” indicator (enabled in terminal screen: Info panel)
- moved some of the world settings to the new “advanced settings” screen
- new world settings: automatic removal of respawn ships
- new world settings: automatic trash removal
- new world settings: world size limit
- ban on player’s screen (F3) for dedicated server
- improved landing gear (setting break force, auto-lock feature)

Fixes
- fixed crashes caused by landing gears, rotors and merge blocks
- fixed crashes when character was walking near asteroids
- fixed toolbar issues (drag and copy, right click, double click)
- fixed crash when creating Crashed Ship scenario
- fixed frozen cube builder preview
- fixed auto-submit log after game crash

EDIT 06/20/14:

Update 01.035.009
- fixed landing gear auto-lock crash
- fixed issues during and after merging platform/ship (crash after pressing Y, kicked from cockpit, can't pilot merged ship, etc)
- fixed crash when loading various old worlds
- fixed crash when drilling
- fixed various control group issues (more fixes to follow)
- fixed recharging energy for newly build cockpits/medbays
- fixed custom game setup not remembering the chosen number of asteroids in the world

z chomika faragot

  • 577,6 MB
  • 24 wrz 15 13:06
Features
- space suit color selection (in medical room)
- large ship drills
- added spectator mode
- added borderless window option
- more options for running dedicated server (configurable data path in command line)
- improved small cockpit mount points
- added the option to take anything from conveyor system by double-clicking

Fixes
- reverted to previous multiplayer code (improvements will come)
- fixed landing gear white color
- fixed cargo ships not de-spawning
- fixed issue with players’ name displayed as "Unknown"
- fixed issue when tools constantly deplete suit’s energy after the task is finished
- fixed merge block shifting when two ships were connected
- fixed Cockpit3 does not need any displays to be functional
- fixed issue with screenshots taken during auto-save
- fixed issue with broken workshop thumbnails
- fixed warning when switching from creative 1x to survival 1x
- fixed ship drill being too fragile
- fixed changing toolbar while constructing
- few animation fixes (character without gravity or jetpack, character sitting in a cockpit)
- fixed issue with ejector being functional when it was placed on large doors
- fixed grammatical translation errors (multiple errors on words, sentences & quotes in US English Version)

Spectator mode:
Can be enabled in world settings
F6 - return to regular mode
F7 - tracking camera, controlling object
F8 - free camera, controlling camera (this is true spectator)
F9 - free camera, controlling object

Dedicated server:
SpaceEngineersDedicated.exe -noconsole -path "D:\Whatever\Something"
-noconsole: will run without black console window
-path: will load config and store all files in path specified ("D:\Whatever\Something" in example)

taskkill /IM SpaceEngineersDedicated.exe
this will stop dedicated server correctly, saving the world etc
to stop it immediately add argument "/f", that will kill server without asking to stop and without saving the world


EDIT 06/13/14:

Update 01.034.009
- added error message when starting dedicated server and listen port is already used
- fixed crash in inventory
- fixed crashes caused by conveyor
- fixed irreparable blocks
- fixed broken sounds
- fixed crash during shader recompilation (custom skybox crashed the game)
- fixed crash during startup when invalid prefab found
- fixed collision model on large drill head
- fixed 2x3 glass mirroring

z chomika faragot

  • 2.0
  • 544,6 MB
  • 24 wrz 15 13:06
Może nie działać bez craka !!!!


Summary
Players are now able to permanently merge ships and stations of the same block size by using the merge block which is responsible for proper alignment. When a ship is merged with a station, ship becomes the station. Stations can be now converted to ships, but the blocks which are partially inside asteroids will get damaged or destroyed.
Also, we have redesigned and upgraded our multi-player code. This results in a more stable multi-player with less lag. This is important especially for rotors, wheels and similar objects.



Features
- merge block
- conversion of station to ship
- news box in main menu
- colorable cockpit
- added “number of servers” to join screen

Fixes
- redesigned and upgraded multi-player code
- fixed issues with character in cockpit
- fixed group checking on server
- fixed indestructible decoys on dedicated servers
- fixed warheads staying after being destroyed on dedicated servers
- fixed issue with small ship gatling guns not connecting to conveyor system
- fixed loading screen time
- fixed turret targeting lag
- fixed material resources not being displayed
- fixed angled glass bleeding through
- fixed issue with asteroids being transparent from various angles
- fixed issues with medical rooms not working

Update 01.033.007
- fixed white lines

z chomika faragot

  • 542,9 MB
  • 24 wrz 15 13:06
Features
- dedicated servers
- ship info in terminal screen (e.g. Triangles – number of render triangles on your ship/station, so you can estimate how will you ship impact the performance/FPS. Higher the number of triangles, more GPU power is required.)

Fixes
- optimized conveyor tube glass rendering
- reduced lag caused by new players joining the game in multiplayer
- reduced lag caused by spawning cargo ship in multiplayer

Dedicated Server Guide: http://www.spaceengineersgame.com/dedicated-servers.html
Marek's blog-post about Dedicated Servers and Multiplayer: http://blog.marekrosa.org/2014/05/space-engineers-dedicated-servers-and_29.html

EDIT 05/30/2014:

Update 01.032.018
- fixed missing info screen in terminal
- changed join screen to be more intuitive
- games in join screen are now loaded on background
- fixed issues with rotors
- fixed crash when loading workshop worlds
- fixed timeout when opening workshop
- fixed small reactor terminal not available
- fixed weapon targeting dots
- fixed dedicated server cannot run on port >32767

How to join
- open Steam Server browser
- click filters and choose "Space Engineers"
- double click one of server in list

How to install & run
- extract SteamApps/Common/SpaceEngineers/Tools/DedicatedServer.zip anywhere you want
- run DedicatedServer64/SpaceEngineersDedicated.exe, screen will appear
- if you want to run as console (black screen with letters), double click "Local / Console"
- if you want to run as service, click "Add new instance", fill the info and confirm, then double click the item you've just added
- configuration screen will open, you can setup many things here, after doing so, press "Save and start"
- if you're not running as console, now you can go back and configure another instance (be sure to choose different Server Port) or close the screen
- to make the game visible in Steam Server Browser or in-game browser, you have to forward/open UDP port, this port is referred as "Server Port"

Saves, config, logfile
- when running as console, data is stored in C:\Users\{Username}\AppData\Roaming\SpaceEngineersDedicated\Default
- when running as service, data is stored in C:\ProgramData\SpaceEngineersDedicated\{InstanceName}

z chomika faragot

  • 466,8 MB
  • 24 wrz 15 13:06
Summary
Welder and grinder are now available on both small and large ships (stations too). A larger type of conveyor is now available for small ships; this allows them to transfer all kinds of components and items.



Features
- large ship welder
- small ship welder and grinder
- new larger conveyors for small ships (able to transport every item)
- large cargo container on small ship has now large doors
- connector and ejector won't throw items when the area in front of them is blocked by too many objects (fixes performance issues with many small objects on pile)
- new models for thrusters and wheels
- connector inventory can be accessed by door

Fixes
- fixed memory leaks caused by audio
- fixed issue when opening workshop from the main menu
- fixed assault rifle sound during ALT+TAB
- fixed issues with character remaining visible in cockpit after leaving
- fixed missile exploding without a cause
- fixed multiplayer client dying when drilling


The following items will fit inside the small tubes, others will need large tubes. The rule is simple (although it might change in the future) - items that have
any of their dimensions larger than 25cm will need large tubes.

Small items:
Ores and ingots,
Construction component,
Motor,
Computer,
Reactor component,
Thruster component,
Explosives,
Rifle ammo,
Gatling gun ammo

EDIT: 05/23/14
Update 01.031.012
- fixed issue when placing rotor in survival mode
- fixed issue when building a block used more resources than it should
- fixed landing gear not detached when the surface under it is destroyed
- fixed crashes caused by loading corrupted saves
- fixed crash during drag-and-drop in production screen

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23,12 GB




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