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Kobieta Violka

widziany: 2.10.2024 23:27

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m1988k
000. KOLĘDY
Bajki
D&D
 
AD&D
 
Ravenloft
D&D 3.0 & 3.5 [EN]
 
D&D 3.0 & 3.5 [PL]
 
Inne
Przewodniki klasowe
Przygody
D&D 4 [EN]
 
Character Builder
D&D 4 [PL]
D&D 5 [EN]
 
1. Podstawowe podręczniki
 
Erraty
2. Przygody i kampanie
 
01. Ghosts of Dragonsp ear Castle
02. Murder in Baldurs Gate
03. Scourge of the Sword Coast
04. Dead in Thay
05. Legacy of the Crystal Shard
06. Lost Mine Of Phandelv er - Starter Set
07. Hoard of the Dragon Queen
08. Rise of Tiamat
09. Princes of the Apocalyp se
 
Fanow skie dodat ki
10. Out of Abyss
 
Fanow skie dodat ki
11. Curse of Strahd
 
Fanow skie dodat ki
12. Storm King's Thunder
 
Fanow skie dodat ki
13. Tales from the Yawning Portal
14. Tomb of Annihila tion
15. Waterdee p Dragon Heist
 
Fanow skie
16. Waterdee p Dungeon of the Mad Mage
17. Ghosts of Saltmars h
18. Baldur' s Gate - Descent into Avernus
19. Rime of the Frostmai den
20. Candelke ep Mysterie s
Adventur e League
 
CCC - Convent Created Content
Ravnica
ZZ. Nieoficj alne
Adven tures in Filba r
Adven tures in Middl e Earth
Dimga ard Campa ign
Farla nd
3. D&D Encounters
 
12. Against the Cult of Chaos
13. Storm Over Neverwin ter
14. Search for the Diamond Staff
4. Dodatki
 
5. Mapy
6. Tapety
D&D 5 [PL]
 
Dragon Magazine
Dungeon Magazine (1-150)
Dungeon Magazine (151-154)
Dungeon Magazine 155-221 [D&D 4]
Komiksy
 
Varia
Detektyw Monk
 
Dźwięki i muzyka dla niemowląt
 
Piosenki dla dzieci po angielsku
Gry PC
 
GTA 2
NWN Mody
ToEE mody
Humor
Pathfinder
 
Pathfinder Adventure Path
 
Pathfinder Campaign Setting
 
Pathfinder Roleplaying Game
Pielęgniestwo CM UMK
Programy
Rachunkowość
 
Książki
RPG
 
Scenariusze-Przyg ody RPG
 
Świat wg Ludwiczka
Varia
Dok
Muzyka
Pokazuj foldery i treści
  • 2,6 MB
  • 17 lip 16 15:28
The disturbing discovery of the first corpse adrift close to Waterdeep had provoked quite an impact when brought to port. On the pier was lying the bloated body of a man tied to a crude driftwood raft, a man who had been branded with a red-hot iron, ritually sacrificed to Umberlee by drowning. So the priest of the Moonmaiden who had examined the corpse and asked questions to the poor soul had said. Now, those makeshift rafts coming from the north with their grim burdens appear daily, the mariners and fishermen alike dreading the ocean and the Bitch Queen beyond measure. Few ships dare to set sail at all, which compromises trade with Neverwinter, Waterdeep’s closest ally.

The fishmongers’ carts stand empty and in the taverns seadogs tell the darkest tales. Who will boldly ride the waves northwardly alongshore the rugged Sword Coast to stop the ones perpetrating such abhorrent human sacrifices in Umberlee’s name? A 6 h adventure for 2-3rd lvl PCs.
  • 82,6 MB
  • 17 lip 16 14:26
The Village of Haven Cross provides a fun environment both to players and DMs offering great flexibility and freedom, with the posibility of an immersive experience in between quests. There is a total of 21 high quality maps, presented here with standard and low resolutions on ZIP files.
  • 10,3 MB
  • 17 lip 16 14:15
The party is sent to deal with a problem that should be instantly familiar to all rookie adventurers - exterminating giant rats that have taken up residence in a beer cellar.
However, if they are to achieve their goal our heroes are going to have to get their first taste of a real dungeon as they explore the ruins of an ancient Wizard’s Tower.
  • 1,2 MB
  • 17 lip 16 14:10
In the metropolis of Baldur’s Gate, a garment-thieving outlaw gang runs rampant, raiding seafront stores and stripping merchants of money. It is your patron’s turn to be struck by the outlaws, and you have been called upon to stop them! Fashion Conscious is the first part of the Mercantile Missionaries trilogy of short adventures.
Adventure is for 1 lvl PCs.
  • 61,7 MB
  • 17 lip 16 14:07
  • 0,8 MB
  • 17 lip 16 13:56
The Old Church was built long ago. Under the vision of a priest whose name has been lost to the ages. Those that fell into his beliefs believed that when the world was near its end and the sun would set for the last time, they would be’ the chosen ones’ and would take shelter within the walls of the church as a way of saving themselves from the destruction. The priest would lock the doors of the church to isolate them from the apocalypse, only for them to emerge when the time was right and the ‘new world’ had come into its own. And one day, the doors shut. The people who marched in alongside the priest were lost to time and now, nearly eight centuries later, the player-characters have come searching for the Old Church in an attempt to uncover an item…
  • 0,7 MB
  • 17 lip 16 13:56
  • 1,5 MB
  • 28 maj 16 13:44
The Adventure is essentially a short dungeon crawl type of adventure. However, hidden under the gameplay is a complex and sophisticated storyline. As the players progress through it, they will discover clues, giving them many chances to piece together the plot. The adventure is designed for a party of 4 PCs at 12lvl.
  • 1,3 MB
  • 8 maj 16 14:18
The new I.S.T.A.R facilities ensure that the Zhentarim employ only the highest quality merchants and mercenaries. But something’s gone wrong. As high ranking members of the Black Network, it’s up to the party to travel through the training facilities and figure out what needs to be done to get them up and running again.
  • 318 KB
  • 8 maj 16 14:15
You’ve been invited to a murder mystery hosted by an incredibly famous and devilishly charismatic wizard. But when the play murder turns into a real one, it’s up to the party to discover which of the guests is a killer, and stop them before they flee or strike again. A 2h adventure for Woefully Unprepared 7th lvl PCs.
  • 2,7 MB
  • 8 maj 16 14:06
PCs have put into a tropical island for repairs to their ship. But the local village is almost deserted, and the jungle hides a secret that is both terrible and tragic. Can the player characters put to right something so foul that it seems there can be no redemption? An adventure for four 2nd lvl PCs.
  • 390 KB
  • 8 maj 16 14:02
One of the greatest pirates to ever sail the seas called herself Hellion Hacke. Stories of her abound, but her infamous legend ended on a lonely volcanic island where she left a huge chest brimming full with gold coins and magic items. Now, a down-on-his-luck dwarven captain has come into possession of a map that may lead the way to this fabled cache... all he needs is an able-bodied crew of adventurers!
  • 4,0 MB
  • 21 kwi 16 22:35
The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries. None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor were never heard from again, and villagers whisper that the mines are now haunted by barbarian spirits. Could a new way have been found into the tomb? And what of the sightings of white-clad figures near the mine entrance?

An adventure for four PCs of 7th level. This adventure features the 5e write ups of: blood amniote, caryatid column, crypt chanter, dread warrior, mohrg, the swordwraith template, the tombwarden template, and the umbral creature template. Additionally, the adventure includes a 5e version of three legacy magic items.
  • 364 KB
  • 21 kwi 16 21:38
This supplement was designed for DMs who want to add flavor to their campaigns by way of “in-game” games, or minigames. These games have their own rules and criteria for victory, yet are simple and flexible enough to be altered at the Dungeon Master’s discretion. The supplement contains three all new games that include an overview of each game, the rules, the items necessary to play the game, and a shaded box containing a quick example of each game being played.
  • 50,6 MB
  • 19 kwi 16 23:04
The Dragonborn of Bal-Ghul are divided among many clans, and the Order of the Stoneguard is sworn to uphold the laws and ways that unify them. High Warchaplain Kaden orders Ansaar, to find those who abducted Jarl Bloodclaw’s wife bring the thieves to justice and return Lady Bloodclaw to the jarl. Along the way, politics, duty and the very land will test Ansaar’s mettle. If victorious, the hero will uncover the machinations of ancient enemies, and perhaps find a way to thwart their foul designs.A 4 h adventure for one 4-5th lvl PC.
  • 1,0 MB
  • 19 kwi 16 22:49
Within the pages of a bejeweled book, the players uncover the location of a hidden treasure that could aid them in their struggles against demonkind. The tome describes how the magician Yavali, hounded by an infernal host to the Glacier of the White Wyrm, raised a tower to the Astral plane in that frozen place and dreamed into being a weapon to banish his foes. If the party can ascend Yavali’s Tower, they might be able to recover the relic that thwarted dread balors of yore – but first they’ll have to navigate treacheries both glacial and demonic, and ultimately subdue the tower’s maddened guardian.

This adventure was designed and balanced with Rage of Demons campaign in mind, specifically for a party that has recently beaten Chapter 7 of Out of the Abyss, but it does not recall major plot points from the official adventure and can be easily deployed in almost any campaign.
  • 3,4 MB
  • 19 kwi 16 22:29
What happens when a character falls asleep on watch? Often, nothing good! Use this quick adventure any time the party makes camp in a wilderness environment. Complete with monster stat blocks and printable battle maps!
  • 2,7 MB
  • 19 kwi 16 22:20
Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within?

This one-shot module is perfect for introducing your party to the Underdark and drow society, featuring a dungeon dive through a demon lord's snake-like carcass. Clerics in the party, upon completing the adventure, will be able to obtain access to the Feast domain. Adventure for a party of 3-5 PCs at level 8.
  • 2,9 MB
  • 19 kwi 16 20:56
The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series. It will play out the journey to the orc’s former cave settlement and then into the darkness beneath.
  • 4,1 MB
  • 19 kwi 16 20:44
The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance known. Can the PCs step in to restore peace to the land?

An adventure for four 7th lvl PCs. Includes 5e write ups of the assassin vine, quickwood, dragonne, and wicker man along with the woodling creature template.
  • 100,8 MB
  • 16 kwi 16 18:16
Deep in the Shadkhanim Mountains, beyond the Valley of Dormant Fire, a gold shadow dragon covets the great wealth of Halagar and a several hundred year old secret that led the dwarven people to mine the shadow realm.
  • 11,0 MB
  • 10 kwi 16 0:35
A Member of the God's bane named Nim-Aer has become sick. and requests the party's help. He feels he needs to get rid of this illness so that he might once again fight. He doesn't know what is happening but in the distant future he wants to be prepared. He doesn't offer nothing in return he does offer riches But only if the party is willing to enter his tomb. (Note Goblins aren't as dumb as you might think in this edition please please please don't dumb them down). A adventure for a Very High level party and begining of the God's Bane adventures.
  • 4,9 MB
  • 10 kwi 16 0:29
You carried your characters through Harper training and now it is time to be officially recognized by the High Harper in Berdusk and be recorded into the official record as members in good standing of the Harpers. What lies between Aberuthven and Berdusk and will your party make the trek in 14 days or less? Or will something sidetrack you?
  • 1,7 MB
  • 10 kwi 16 0:17
This is an adventure setting for15-17 lvl PCs. It's a dungeon crawl into a mummy lord's tomb. What? A dungeon crawl for tier 3 PCs? Yes!Take a break from saving the world, blow the dust (or sand) off of your fifty feet of hemp rope, and check the tar on the end of your torches because evil is stiring under the sands.

This adventure location doesn't inclue a narative story, it's just a dungeon, but there are random events, traps, and a few hooks to stiminulate your imagination.

The module also includes stats for a host of advanced mummies to challenge high lvl PCs. What good is a dungeon delve without a reward? There're several cool magic items fit for your legendary heroes. But best of all there's so many ways to die!

Burried in sand, crushed by golden ceilings, fed alive to swarms of demonic scarabs, or simply cursed to walk the halls of the mummy lord's tomb forever, searching for a way to finally extinguish the Dying Flame.
  • 6,7 MB
  • 9 kwi 16 18:24
This is the third part of the God's Bane. Mono is about almost ready to assend. But there is another Nim-Aer. The Choices The party makes will help deside who will assend to godhood as a lesser god. A adventure for a Very High level party or to finish the God's Bane adventures.
  • 4,1 MB
  • 9 kwi 16 18:19
The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord who is powerful enough to unite thousands of orcs?

A multi-session adventure for four or five 6th lvl PCs.
  • 509 KB
  • 9 kwi 16 18:16
The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night helping to prepare defenses and rest when they can.

Can the heroes help defend the town or will the orcs wipe out the inhabitants of Phandalin? Once the town is safe, how will the PCs handle a moral dilemma? Orcs Invade Phandalin is the second of four parts in the After Lost Mine series. It will play out the invasion of Phandalin using the new mass combat rules from Unearthed Arcana. Part III will be the trip to the orc’s former cave settlement and then into the darkness beneath. Part IV will have the party deal with the terror from the Underdark that drove the orcs out.
  • 1,7 MB
  • 9 kwi 16 18:09
It would take a lot to force the PCs to ally with the very orcs that have been causing them so much trouble recently. But what have those damnable orcs stirred up in the abandoned copper mines? A 4 h adventure for 4th lvl PCs.
  • 3,0 MB
  • 9 kwi 16 18:07
An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th lvl PCs.
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