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m1988k
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Kobieta Violka

widziany: 2.10.2024 23:27

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3057 plików
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000. KOLĘDY
Bajki
D&D
 
AD&D
 
Ravenloft
D&D 3.0 & 3.5 [EN]
 
D&D 3.0 & 3.5 [PL]
 
Inne
Przewodniki klasowe
Przygody
D&D 4 [EN]
 
Character Builder
D&D 4 [PL]
D&D 5 [EN]
 
1. Podstawowe podręczniki
 
Erraty
2. Przygody i kampanie
 
01. Ghosts of Dragonsp ear Castle
02. Murder in Baldurs Gate
03. Scourge of the Sword Coast
04. Dead in Thay
05. Legacy of the Crystal Shard
06. Lost Mine Of Phandelv er - Starter Set
07. Hoard of the Dragon Queen
08. Rise of Tiamat
09. Princes of the Apocalyp se
 
Fanow skie dodat ki
10. Out of Abyss
 
Fanow skie dodat ki
11. Curse of Strahd
 
Fanow skie dodat ki
12. Storm King's Thunder
 
Fanow skie dodat ki
13. Tales from the Yawning Portal
14. Tomb of Annihila tion
15. Waterdee p Dragon Heist
 
Fanow skie
16. Waterdee p Dungeon of the Mad Mage
17. Ghosts of Saltmars h
18. Baldur' s Gate - Descent into Avernus
19. Rime of the Frostmai den
20. Candelke ep Mysterie s
Adventur e League
 
CCC - Convent Created Content
Ravnica
ZZ. Nieoficj alne
Adven tures in Filba r
Adven tures in Middl e Earth
Dimga ard Campa ign
Farla nd
3. D&D Encounters
 
12. Against the Cult of Chaos
13. Storm Over Neverwin ter
14. Search for the Diamond Staff
4. Dodatki
 
5. Mapy
6. Tapety
D&D 5 [PL]
 
Dragon Magazine
Dungeon Magazine (1-150)
Dungeon Magazine (151-154)
Dungeon Magazine 155-221 [D&D 4]
Komiksy
 
Varia
Detektyw Monk
 
Dźwięki i muzyka dla niemowląt
 
Piosenki dla dzieci po angielsku
Gry PC
 
GTA 2
NWN Mody
ToEE mody
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Pathfinder
 
Pathfinder Adventure Path
 
Pathfinder Campaign Setting
 
Pathfinder Roleplaying Game
Pielęgniestwo CM UMK
Programy
Rachunkowość
 
Książki
RPG
 
Scenariusze-Przyg ody RPG
 
Świat wg Ludwiczka
Varia
Dok
Muzyka
Pokazuj foldery i treści
  • 1,4 MB
  • 9 kwi 16 18:03
The Lady Marinto’s father is embroiled in political turmoil in his home nation. So he spirited his daughter away and the PCs are asked to guard her for a time. But just who, or what, is after her…and why?

A 4 h adventure for 4th lvl PCs set in the Forgotten Realms, featuring elements from far-off Kara-tur.
  • 0,9 MB
  • 9 kwi 16 18:01
Following a recent revolt against their nefarious trowe masters, the Black Antler tribe of orcs finds itself free for the first time in its history. Karungus Black Antler, the orc warlord who led the revolt, has declared himself king and surprised the men of the tiny town of Breakwater Bay by suing for peace in the name of the coming Winter Solstice celebration. Black Antler raids against the town’s outlying farms have long been a problem for the men of Breakwater Bay, but it seems that even orcs can endure only so much war, especially during the holidays.
  • 2,4 MB
  • 9 kwi 16 17:55
The evil wizard Tharikthiril was defeated by the dwarves years ago. But why then are the groundlings becoming numerous around his ruined tower? And what are those strange lights seen in the distance coming from the direction of his tower? Has the wizard somehow cheated death and risen again?

This is a 6 h dungeon crawl adventure for 3rd lvl PCs. The adventure loosely ties with "A Taste of Honey" and "The Horns of War", but can be played on its own.
  • 2,3 MB
  • 9 kwi 16 17:53
The party has been hired to retrieve some honey from the some bees. Sounds simple right? Too bad these bees are monstrously large! A 4 h adventure for 3rd lvl PCs.
  • 2,2 MB
  • 9 kwi 16 17:47
This is an adventure for 2nd level PCs. The PCs have escorted a trade caravan to the dwarven stronghold of Nirzumbil and are preparing for a boring trip home. But what is that sound of horns in the distance? And why are the dwarves closing the front gates to the mines?
  • 1,6 MB
  • 9 kwi 16 17:45
All the PCs did was help a dwarf recover his magic ring. So how did they end up in the middle of a tragic love triangle? The Ring of Truth is a short adventure for 2nd lvl PCs and includes a 5e version of the necrophidius, a classic monster from the 3e Fiend Folio.
  • 3,0 MB
  • 9 kwi 16 17:41
In this combination of a mystery adventure and downtime event for characters of 1st-10th lvl, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of poetry in any campaign.

The lords of Scornubel, the City of Caravans, are hosting a great tournament to celebrate the wedding of a legendary but aging human knight. Events include a joust, a grand melee, and contests of archery, spellcasting, horse racing, poetry, and pie eating. The tournament's wealthy sponsors have offered unique magic items as prizes. Rumors abound that the bridegroom will retire from the prestigious order of the Companions, and many are the knights and sellswords who covet his position. Some of them are likely to resort to underhanded tactics to set themselves above the competition. And in the middle of it all, mysterious conspirators plan a strange murder...
  • 49,7 MB
  • 9 kwi 16 17:33
Thirty 32 ago, Zelligar the Unknown and Rogahn the Fearless led a mercenary army into the Maerthwatch Mountains to crush their hated enemies - the barbaric Orgahn Tribes - never to be heard from again. It is said that a great treasure is hidden somewhere in the depths of their abandoned underground fortress. Do you have what it takes to find it?

This is a 15-20 h adventure designed for 5-7 PCs of 1st to 3rd lvl.
  • 4,5 MB
  • 9 kwi 16 16:51
Travel to small town in the throes of a mystery - precious things are turning up stolen, rumors of monsters abound, and ne'er-do-wells have recently shown up in the village. The PCs must travel to the town to find a valuable gem, and along the way meet the eccentric residents of the small town while they unravel the mystery of the thefts and the supposed hidden treasure in the town.

A 4 h adventure for PCs of 1st to 2nd lvl that features lots of role playing oppurtunities.
  • 2,0 MB
  • 9 kwi 16 16:44
Surprise your players with unexpected attacks. Gnomes, who are generally friendly are starting to attack. Why are local gnomes on the offensive? What is that strange light in their eyes? Did that one just hit me? What’s going on? Drop this side trek into your current dungeon crawl on a night when your players are least expecting it, or when they’ve gone around the wrong corner, and you aren’t ready for them to go that direction yet. Enough adventure for an evening or two for 1st-2nd lvl PCs.
  • 2,1 MB
  • 9 kwi 16 16:42
Look out! Kobolds! Wait a minute… what’s that sound? Is it singing? Quick nail down the fighter! Dang it! The cleric is running for the hills! Harpy! Harpy! Throw this adventure in as a way for lower level characters to take a bypass around a much more challenging creature, or as a a way to connect two levels together. Enough adventure for an evening or two for 1st-2nd lvl PCs.
  • 2,1 MB
  • 9 kwi 16 16:40
So your players are still a little on the green side. They’ve heard about D&D, and have never fully understood the power and nature, and frankly the pure danger of meeting up with a real dragon. They are untrained, a little on the reckless side, and determined to seek out a dragon’s treasure before they are ready for it. I say give it to them, and get prepared for the players to do a lot of yelling “Run away!” Sometimes players need to know that the world they live in isn’t a balanced place, and that there are dangers around the corner that could turn their characters into a fried pie. Falling off the Dragon does just that. With the rumor of a nearby Dragon hoard right from the earliest levels you can quickly establish that you have a dangerous world to contend with. Enough adventure for an evening or two for 1st-2nd lvl PCs.
  • 6,3 MB
  • 9 kwi 16 16:37
For centuries, titans bestrode the world, colossal heads and shoulders lost in the clouds, carelessly smashing and crushing all beneath. When the youngest of them had enough and declared war on their ancient parents, even the land itself suffered. These scars of the Divine War, which ended less than 200 years ago, have still not healed.

One such scar is the Chasm of Flies, a rent in the earth created when the titan Spiragos the Ambusher was smote down by one of the young gods, Vangal the Ravager. Now, the Chasm is inhabited by spider-eye goblins and their spider allies, but it is also thought to be the resting place of powerful artifacts from that elder age.

"Gauntlet of Spiragos" is a Scarred Lands adventure designed for 1st lvl PCs, although it can be easily modified for characters of up to 5th lvl.
  • 2,0 MB
  • 9 kwi 16 16:30
The trade coster Commus is up to something big, and its rivals want to know what it is. The PCs must investigate the situation before things get too hot to handle. Where There's Smoke is a single session adventure for four to five 1st level characters. It is an urban adventure, taking place in a large town or small city.
  • 462 KB
  • 9 kwi 16 16:26
Cathrax, a red dragon wyrmling, has grown quite ambitious and is seeking to expand the size of his treasure horde. To do so he has decided to lure a few adventurers into his lair in order to kill them and add their equipment to his treasure trove. Being the cunning creature that he is, he plots to attack the small village near his lair to catch the interest of any nearby adventurers, and then lead them a trail to his lair where he can slay them.

Being a prideful creature, Cathrax employs minions to do the work he feel he can’t be bothered to. He currently has a band of kobolds in his employ, whom he controls through fear. He does, however, have a right hand man in Pyjak, the leader of the kobolds. After attacking the village of Foxdale, Cathrax instructs Pyjak to ensure that any adventurers seeking him are to be led to the dragon’s layer, preferably weakened.

Once the players reach Foxdale, they may talk to the local townsfolk and find ways to prepare for the battle to come.

This is a one-shot adventure targeted towards new players, reveling in a few D&D cliches, but should also be enjoyable for veterans.
  • 1,8 MB
  • 9 kwi 16 13:15
There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus was the Vault conceived: an underground complex custom built to destroy anyone who is not its creator. Years ago, Iptiz's campaign of terror suddenly ended without precursor or cause. The location of the Vault was never discovered.

Until now. The ring-city of Sulindal, built upon the shores of a mile-wide desert oasis, has come under martial law by an invading army of yuan-ti. They intend to exploit the resources in this renowned city of knowledge to locate the third and final Beacon of Selune... but for what purpose?

A 5th lvl adventure designed to played in a single 4-6 h session.
  • 1,9 MB
  • 9 kwi 16 13:11
High Thane Urrim Stonepick of Citadel Hoarfrost seeks to strengthen relations and open trade between his stronghold and the nation of Rashemen. In an effort to gain favor with the Wychlaran, the masked witches who guide the nation, the High Thane has selected several groups of young dwarves to travel to Rashemen as emissaries of goodwill. Will these young dwarves find a way to impress the enigmatic witches and bring esteem to Rashemen in the name of the Citadel Hoarfrost?
  • 4,0 MB
  • 9 kwi 16 13:02
The cool days of spring have given way to the warmth of summer, bringing the dwarves of Citadel Hoarfrost forth from their mountain home to buy and sell goods throughout the surrounding lands. On the Cold Road, one such party of young dwarves makes their way toward the summer city of Bildoobaris with a wagon of glacial mead for trade. It is a simple enough task, but sometimes it's the simple tasks that cause the most problems.

Journey to the Summer City is a 2 h Forgotten Realms adventure for a party of five 2nd lvl dwarven adventurers set in the lands of Narfell in northeastern Faerûn. The adventure includes optional pregenerated characters and printable battle maps to expedite play.

This adventure is part of a loosely connected series that includes the titles below. You do not need to have played any of the other adventures to enjoy this one.
  • 3,0 MB
  • 9 kwi 16 12:57
With the snows of winter receding, the scouts of Citadel Hoarfrost have spotted an unexplored cave nearby in the Buried Vale. As their first assignment, a group of young dwarven adventurers has been selected to journey to the vale and delve the recent discovery. But is their assignment all that it seems, and what dangers await them in the Buried Vale?

Journey to the Buried Vale is a 2 h Forgotten Realms adventure for a party of five 1st lvl dwarven adventurers set near the lands of Narfell in northeastern Faerûn. The adventure includes optional pregenerated characters and printable battle maps to expedite play.

This adventure is part of a loosely connected series that includes the titles below. You do not need to have played any of the other adventures to enjoy this one.
  • 1,7 MB
  • 9 kwi 16 12:50
Has a new thieves' guild arisen in town? The signs seem to indicate it. But who are they and where have they set up shop? The PCs have been asked to find the new guild and "persuade" the thieves to direct their attentions away from the Riverine trade coster. It is up to them to decide how. A short urban side adventure for four 7th lvl PCs.
  • 3,9 MB
  • 9 kwi 16 12:46
Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb?

A 6h adventure for four 6th lvl PCs. Includes 5e write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental template.
  • 2,3 MB
  • 9 kwi 16 12:19
A local coven of druids claims that the mining town is disrupting balance of nature in the area, and are trying to move the entire town away from the area – by any means necessary. A short adventure for 3rd lvl characters.
  • 6,7 MB
  • 9 kwi 16 11:18
In Enter the shadowfell The party is forced into the shadowfell in the Evernight part of of the shadowfell. It is quickly established to survive they must seek allies. Now after choosing who they side with will they try to gain power through their friends or find a way home? The adventure made for 4 lvl 1-4 adventurers.
  • 2,8 MB
  • 9 kwi 16 11:13
A mysterious cave near a small town called Skirl Village, legend has it that anyone that enters never leaves. A bride goes missing in the village, the father decides to hire adventurers to find her. What do these things have to do with one another? A 5-7 h adventure for 3-6 characters of 1-3 lvl.
  • 1,0 MB
  • 9 kwi 16 11:05
A classic short adventure that takes about 1-2 h to play through. A good choice for a new groups first adventure, a starting DM or as a beginning of a campaign.
  • 1,4 MB
  • 20 mar 16 0:31
This is the second module in a series that follows up on furthering the adventure from the starter set Lost Mines of Phandelver. This module contains two mini locations fit for exploration and brings characters further towards the climax brewing in the Sword Mountains. The first is a rescue mission of a noble from Waterdeep who has been captured while on adventure. The other is the threat from a chimera and her kobold horde. The region of Kryptgarden Forest and the Sword Mountains lies north of Waterdeep and south of Neverwinter along the Sword Coast. This is a stand alone adventure that can be easily modified to change location in order to suit your campaign. It also includes a few new monsters modified from previous editions, including the attack drake and kobold wyrmpriest. This is a 16 page adventure with a mostly straightforward layout consisting of several combat encounters mixed with investigation and npc interaction.
  • 1,2 MB
  • 20 mar 16 0:31
The King’s Forest. Ever since the end of the Goblin War the place has been host to countless orcs, disrupting the flow of trade between Suzail and Arabel. That changed when adventurers claimed an abandoned keep within the forest and ensured safe passage for travelers skirting the woods. When rumors that the keep stands abandoned once more, a call for adventurers was sent, and you answered...

This 4 h adventure for 4th-5th lvl PCs.
  • 0,7 MB
  • 20 mar 16 0:30
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack.
  • 1,3 MB
  • 20 mar 16 0:10
With the Winter holidays ruined by a rash of explosive coal gifts, adventurers must venture to the North Pole to discover what’s making Santa punish the nice and reward the naughty. Happy Holidays is an adventure for four to six 20th lvl characters which uses 5e rules.
  • 424 KB
  • 20 mar 16 0:07
A malformed godling is trapped in an idol aboard a ghost ship. Can the characters survive the horror and madness that awaits them?
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