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Liber Fanatica 01 (The Character Compendium).pdf

mamut123 / ZINY ZAGRANICZNE (Fantastyka, RPG, Gry planszowe) / Liber Fanatica / Liber Fanatica 01 (The Character Compendium).pdf
Download: Liber Fanatica 01 (The Character Compendium).pdf

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Ten Questions - Expanded (Jude Hornborg)
Additional questions for helping players establish links between background events and character behaviour
Character Backgrounds (Wim van Gruisen)
A series of tables for determining random careers, skills and talents based on the character's regional or racial origins
Character Motivations (Henrik Grönberg)
Identifies some of the core ambitions and motivations that breathe life into a character, along with roleplaying hints for each
Career Guidance (Wim van Gruisen)
Discusses the relationship between career changes and campaign narratives
Psychotic Careers (Wim van Gruisen)
Roleplaying suggestions for Slayers, Flagellants and Zealots
The Lost Careers (Wim van Gruisen)
Conversions of the first edition careers that were omitted from second edition, along with their associated geographical backgrounds
Converting Characters from WFRP1 (Wim van Gruisen)
Complete rules for converting characters from first edition to second edition

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Inne pliki do pobrania z tego chomika
Ten Questions - Expanded (Jude Hornborg) Additional questions for helping players establish links between background events and character behaviour Character Backgrounds (Wim van Gruisen) A series of tables for determining random careers, skills and talents based on the character's regional or racial origins Character Motivations (Henrik Grönberg) Identifies some of the core ambitions and motivations that breathe life into a character, along with roleplaying hints for each Career Guidance (Wim van Gruisen) Discusses the relationship between career changes and campaign narratives Psychotic Careers (Wim van Gruisen) Roleplaying suggestions for Slayers, Flagellants and Zealots The Lost Careers (Wim van Gruisen) Conversions of the first edition careers that were omitted from second edition, along with their associated geographical backgrounds Converting Characters from WFRP1 (Wim van Gruisen) Complete rules for converting characters from first edition to second edition
Narrative Combat (Wim van Gruisen) Advice for running rules-light combat to encourage player creativity in WFRP Alternative Combat Rules (James Walkerdine) Rules for a more fluid combat system without Half and Full Actions, which instead uses staggered actions of variable durations that cancel Attacks or reduce Initiative scores Damage and Healing (James Walkerdine) Assigns additional penalties for Wound loss and introduces some complications to the Healing skill Corruption (Wim van Gruisen) A simple mechanic for tracking a spellcaster's corruption level, complete with the possibility of acquiring disfigurements or even becoming an NPC Alternative Magic Rules (Wim van Gruisen) Options for modifying spell effects by increasing the casting difficulty, and for learning new spells individually Using WFRP1 Spells within WFRP2 (James Walkerdine) Complete rules for converting spells from first edition to second edition
Part I: Places of Learning Altdorf University (Rick Wolf) Description and groundplans for the Empire's largest university located in the capital city of Altdorf. Religion and Academia (Henrik Grönberg, Jude Hornborg and Wim van Gruisen) Major deities' attitudes towards academia and the fields of study favoured by their followers. The Abode of the Watchful Owl (Henrik Grönberg) Description and floorplans for a major temple of Verena located in Wurtbad, the capital of Stirland. Part II: Research and Academia Academic Knowledge Skills (Jude Hornborg) Specific fields covered by each Academic Knowledge skill, how these skills are learned and a revised DoS/DoF table. Library Research in WFRP (Jude Hornborg) Five types of libraries, rules for library research and advice for building research trees in your campaign. Languages of the Warhammer World (Jude Hornborg) Descriptions of languages and Reikspiel dialects consolidated from official sources. Advanced rules for communication. Part III: Thaumaturgy Sources of Magic (Wim van Gruisen) Rules for manipulating the Winds of Magic according to weather, celestial positions, sympathetic connections and geography. Alchemical Formulas (Dan White) Legendary alchemical formulas, two new rituals and a large alchemical ingredients table. Counterspells (Wim van Gruisen) Extensive selection of counterspells that may be learned as Lesser Magic spells. Part IV: Astrology The Evolution of the Warhammer Solar System (Wim van Gruisen) Liber Fanatica's take on Warhammer astrology. The Mechanics of Planetary Motion (Wim van Gruisen) Rules for calculating positions of the celestial bodies. Reading the Stars (Wim van Gruisen) Astrological scrying, using planetary positions within the zodiac to determine a horoscope or plan a major event. The Natal Chart (Wim van Gruisen) Calculating PC natal charts to provide more detailed horoscopes. Star Signs and Game Effects (James Jester) Advanced rules for Star Signs with calendar days, stat modifiers and bonus talents. An Astrologer's Instruments (Wim van Gruisen and Jude Hornborg) Equipment commonly used by astrologers, astronomers and navigators.
Reikland Revolutionaries (Joseph Ewens) Background and adventure hooks for eight different revolutionary organisations. Variant Zealots (Jay Hafner) New Zealot creation options and expanded omen rules. Encounters, Cards and Teamplay (Sunatet) Tactical advice for cooperative use of Actions and Talents. Animal Companions (Sunatet) Rules for animal taming, creating custom companions, and new animal Actions. Playing Non-Heroic Careers (Rae Russell) General advice for playing non-heroic characters, and specific advice for fifteen careers. Distinguishing Marks (Mal Reynolds) Discussion of distinguishing marks, and a large Distinguishing Marks table with rules. GM's Corner (Ian Robinson) Advice for creating interesting NPCs and handling PC deaths. Revenant - Scenario (Jay Hafner) A macabre adventure set in Ubersreik. Pre-Gen Characters (Jay Hafner) Fourty-four pre-generated characters.
General Section Trade and Smuggling in the Reikland (Ralph Seller) Simple and Advanced rules for trading, Merchant Guild protocol and smuggling, including a Trade Gazetteer of the Reikland. Honour or Contempt (Jussi Alarauhio) Expanded social conflict mechanics, including new Rogue and Rhetoric Action Traits and the H-tracker system. The Law of the Empire (Rikard Fjellhaug) History of Imperial law & courts, religious law, judges and punishments. Guidelines for creating Trial Episodes. The Sharp End of Justice (Jussi Alarauhio) Different types of Executioners and their methods. GM's Section Ubersreik by Night (Ralph Seller) Criminal guilds, organisations and NPCs in Ubersreik. Secret Signs (Sean Connors) Hand signs and ciphers used in the criminal underworld. Wanted (Sean Connors and Lauri Maijala) Part 1 of the Master of Shadows campaign, set in Ubersreik. Appendix: Expanded Equipment List (Jay Hafner) Additional equipment with Quality and Skill guidelines. Pull-Out Section Cards and Handouts for all LF8 articles (download link above).
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