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Space Engineers v01.047.014.exe

Raspberry_Pi / Space Engineers / Space Engineers v01.047.014.exe
Download: Space Engineers v01.047.014.exe

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Space Engineers to drugi z kolei projekt autorstwa założonego w 2010 roku studia Keen Software House, twórców zręcznościowej strzelanki Miner Wars 2081. Kolejny tytuł czeskiego zespołu deweloperskiego jest rasowym sandboksem osadzonym w kosmosie.

Akcja Space Engineers rozgrywa się w przyszłości, ale autorzy gry opierali się na współczesnych osiągnięciach NASA i nie stworzyli niczego, co by nie mogło powstać w najbliższych 60 latach. W grze wcielamy się w inżyniera i zajmujemy się rozbudową stacji kosmicznych, konstruowaniem budowli oraz statków, a także wykorzystujemy zdobyte zasoby i jednostki. Jako że Space Engineers jest reprezentantem gatunku sandbox, gracz otrzymał odpowiednio dużą swobodę w działaniu.

Tytuł został opracowany na autorskim silniku nazwanym VRAGE 2.0. Choć oprawa wizualna prezentuje się naprawdę przyzwoicie, to jednak największym osiągnięciem Czechów jest realistyczny, zaawansowany silnik odpowiadający za fizykę, dzięki któremu można demontować, modyfikować, uszkadzać, a nawet niszczyć poszczególne obiekty.
Inne pliki do pobrania z tego chomika
Summary Spherical gravity generator has been added in Space Engineers, as well as new respawn ships and support for modding them. Many multiplayer synchronization issues have been fixed, including rotor, piston and landing gear problems. Also performance has been increased significantly in certain situations. Features - spherical gravity generator - pre-fab and respawn ship modding - new world setting for dedicated server - autosave interval - more respawn ships - high quality armor textures (on 64-bit version) - export ship/station as prefab (in F11 screen) Fixes - improved piston and landing gear stability - fixed piston, rotor and landing gear exploding in MP - fixed large performance issue caused by asteroids - fixed too large piston collision model - fixed issue when loose blocks loosing ownership - fixed death in survival disables chat window - fixed toolbar not remembering functions from attachments - fixed hot-keyed groups reset when using merge blocks - fixed wrong value in Steam-ID on dedicated server - fixed problems with character mods deforming hands or legs of astronaut - fixed graphical glitch when doors were inside other blocks - fixed inertia not preserved when block was unmerged EDIT 08/22/2014: Update 01.044.012 - fixed crash when splitting ships - fixed crash when status of faction member changed - fixed crash when entering/leaving cockpit - fixed crash on 32-bit caused by loading hi-quality textures (out of memory) - fixed crash when pressed F11 in main menu - fixed crash when switching character in medical room - fixed crash when changing rotor parameters - fixed crash caused by pistons - fixed crash caused by loading invalid definitions from original content or mods - fixed Gravity generator values stuck at maximum regardless of settings
Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options. Note: We are still working on new player communication system, it should be added in the future updates Features - battery block for small and large grids - solar panels are now little cheaper and much more efficient - communications relay (signal can travel through multiple antennas; you can receive a signal from any distance, broadcasting can be limited by player or by power of the antenna) - small ship antenna has now max. range of 5000 m - copy-paste into existing ships - new world setting: enable/disable client-side saving - new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship) - pressing 'K' can be now used for looting character - added antenna to prefab ships Fixes - improved network performance when removing larger amount of blocks at once - fixed crash when creating faction - fixed crash when leaving faction - fixed mission join request icon - fixed turret attacking its own ship - fixed issues with respawn - fixed turrets fire at ships in junk yard - fixed inventory listing as same for all containers - fixed 1x1 wheel falls off after loading a save - fixed antenna/beacons too power hungry - fixed passenger seat alignment - fixed death loops when spawning in tight places - fixed no 3rd person view for rescue ship - fixed player tag not showing properly when joining dedicated server - fixed ownership not remembered by dedicated server after logout - fixed memory leaks when app was minimized - fixed spectator mode when loading workshop world - fixed spotlight symmetry EDIT 07/18/2014: Update 01.039.011 - fixed terminal crash - fixed crash when joining game - fixed crash in assembler - fixed crash when building - fixed crash in character when shooting and when unloading scene - fixed issue when character in spawn ship could not control ship
Summary Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details). Note: wheels in multi-player are still work-in-progress and some things might not be functioning properly Features - steering wheels (sounds are placeholders – wheels in multi-player are still WIP) - wheel controls (WSAD) - adjustable welder and grinder speed (in world settings) - name and location of blocks visible in terminal can be shown on HUD - new inventory filter (hide empty inventories) - join game search box - hacking computers is a bit slower (grinding block of non-friend is slower by factor of 3) Fixes - fixed some Factions issues (turrets shooting on it's own ship, non-changeable ownership) - reduced network bandwidth during line/plane building - fixed beacon range and visibility - fixed issue when beacon broadcast was killing the server - fixed issue when antenna was working without power - fixed red circle after re-spawn - fixed beacon broadcast distance does not save - fixed old save files have no ownership
Summary Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks. Ownership can be transferred manually by the owner. Blocks can be shared within faction members or everyone. IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed. We decided to release it now so we can get the best feedback possible from the players. Features - factions - ownership of blocks - hacking/take-over of hostile objects - block sharing - looting dead engineer - copy/paste: rotate object before pasting Fixes - fixed mirroring planes not visible - fixed extreme lag issues in some worlds - fixed issue with having access to control panel from passenger seat - fixed wrong highlight on door model - fixed missing dialog box in main menu and pause screen - fixed dedicated server issue: clean exit with save not working - fixed issue with NPC ships not de-spawning - fixed world name file folders aren't updating with "Save As" feature - fixed crashes and asteroid physics - fixed issue when connecting via connector deletes grouping - fixed copy+paste option for dedicated server setup - fixed missing thruster effect - fixed weird character animations with tools & cube placement EDIT 07/04/2014: Update 01.037.014 - removed computer component from large ship thrusters - removed computer component from conveyors (so turret won't attack it) - fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction" - fixed cannot save issue after cargo ship permissions changes - fixed crash in factions after changing faction properties or members - fixed crash when closing faction screen - fixed crash when mining asteroid - fixed crash when switching character’s light - fixed crash when client canceled join request or joined other faction - fixed crash when character was shooting when died - fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu) - fixed crash when client was trying to join a faction multiple times - fixed server steals all ownership
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