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Space Engineers v01.047.014.exe

Raspberry_Pi / Space Engineers / Space Engineers v01.047.014.exe
Download: Space Engineers v01.047.014.exe

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Space Engineers to drugi z kolei projekt autorstwa założonego w 2010 roku studia Keen Software House, twórców zręcznościowej strzelanki Miner Wars 2081. Kolejny tytuł czeskiego zespołu deweloperskiego jest rasowym sandboksem osadzonym w kosmosie.

Akcja Space Engineers rozgrywa się w przyszłości, ale autorzy gry opierali się na współczesnych osiągnięciach NASA i nie stworzyli niczego, co by nie mogło powstać w najbliższych 60 latach. W grze wcielamy się w inżyniera i zajmujemy się rozbudową stacji kosmicznych, konstruowaniem budowli oraz statków, a także wykorzystujemy zdobyte zasoby i jednostki. Jako że Space Engineers jest reprezentantem gatunku sandbox, gracz otrzymał odpowiednio dużą swobodę w działaniu.

Tytuł został opracowany na autorskim silniku nazwanym VRAGE 2.0. Choć oprawa wizualna prezentuje się naprawdę przyzwoicie, to jednak największym osiągnięciem Czechów jest realistyczny, zaawansowany silnik odpowiadający za fizykę, dzięki któremu można demontować, modyfikować, uszkadzać, a nawet niszczyć poszczególne obiekty.
Inne pliki do pobrania z tego chomika
Summary The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. Features - sensor block - flashing lights - warhead terminal controls Fixes - added multiplayer lag/slowdown compensation (helps with rubber banding) - added possibility for name change during dedicated server setup - fixed issue when character moved objects locally by pushing (server ignored it) - fixed connector still yellow when turned OFF - fixed turret rectangle visibility - fixed unlocked connectors allowing item transfer - fixed rocket launcher not remembering option to use conveyor system - fixed crash when locking connectors - fixed completed solar panels do not have sun reflection - fixed gravity generator model bug - fixed landing gear attached to pistons could not be unlocked *Known Issues* - changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. - you can't assign the same sensor action for both entering and exiting the sensor's field EDIT 09/05/2014: Update 01.046.014 - fixed spotlight cone visible during flashing - fixed flashing control tooltip text - fixed faction screen crash - added different icons for action toggle/on/off - fixed character crash - fixed sensor toolbar sync - fixed sensor station detection - fixed terminal crash
Now it's possible to remotely access the control panel screen and inventory when the ship/station is in your antenna range. Antenna relay is taken into account. Press open control panel screen to see it (combo box at the top), or press SHIFT+K. New ‘Button Panel’ allows you to assign actions to the panel (like with astronaut toolbar) and then execute these actions by simply pressing the corresponding button on the model in game. We also added more glass parameters and modding support for custom projectiles, debris models, asteroid materials and armor edges. Last but not least HUD voices are here to warn you of meteor showers, low energy/health, etc. Features - Remote terminal access - Button panel for ships/stations - HUD voice alerts (low energy/health warnings) - Extended modding support: custom projectiles, debris models, asteroid materials, armor edges - Improved glass rendering and modding (more parameters, smoothness, custom texture, color...) Guide for transparent materials: http://steamcommunity.com/sharedfiles/filedetails/?id=300427203 Fixes - fixed autosave on dedicated servers (few days ago in 042 hotfix) - fixed custom transparent material crashing the game - fixed impossibility to remove and delete mods in some cases - fixed blast door corner inverted collisions - fixed pistons disconnecting when ship/station is split in two - fixed turrets ignoring decoy blocks - fixed cockpit hot-bar names not displaying correctly - fixed small ship blast doors preventing placing of other blocks nearby - fixed texture of curved conveyor tube - fixed sharing with factions - fixed surface difficult to walk on - fixed dedicated server not creating a world if one is specified in the config - fixed missile launcher self-explosions - fixed floating objects slowdown - fixed wrong saved game timestamp - fixed a crash while creating a control panel - fixed uranium ingot not traveling through conveyor system - fixed crash after placing custom block - fixed crash after deleting gravity generator - fixed small thrusters damage area - fixed spelling mistake when server connection was not available Update 043.013 - fixed crash on Windows XP - fixed crash in inventory - fixed crash caused by missing texture or model - fixed crash in join screen - fixed refinery and assembler issues - fixed cockpit ownership not updated - fixed missing HUD voices - fixed possible autosave issue on dedicated server - fixed MP sync of production blocks and inventory - fixed MP sync of floating point objects Update 043.015 - fixed possible autosave issue on dedicated server
Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options. Note: We are still working on new player communication system, it should be added in the future updates Features - battery block for small and large grids - solar panels are now little cheaper and much more efficient - communications relay (signal can travel through multiple antennas; you can receive a signal from any distance, broadcasting can be limited by player or by power of the antenna) - small ship antenna has now max. range of 5000 m - copy-paste into existing ships - new world setting: enable/disable client-side saving - new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship) - pressing 'K' can be now used for looting character - added antenna to prefab ships Fixes - improved network performance when removing larger amount of blocks at once - fixed crash when creating faction - fixed crash when leaving faction - fixed mission join request icon - fixed turret attacking its own ship - fixed issues with respawn - fixed turrets fire at ships in junk yard - fixed inventory listing as same for all containers - fixed 1x1 wheel falls off after loading a save - fixed antenna/beacons too power hungry - fixed passenger seat alignment - fixed death loops when spawning in tight places - fixed no 3rd person view for rescue ship - fixed player tag not showing properly when joining dedicated server - fixed ownership not remembered by dedicated server after logout - fixed memory leaks when app was minimized - fixed spectator mode when loading workshop world - fixed spotlight symmetry EDIT 07/18/2014: Update 01.039.011 - fixed terminal crash - fixed crash when joining game - fixed crash in assembler - fixed crash when building - fixed crash in character when shooting and when unloading scene - fixed issue when character in spawn ship could not control ship
Summary Welder and grinder are now available on both small and large ships (stations too). A larger type of conveyor is now available for small ships; this allows them to transfer all kinds of components and items. Features - large ship welder - small ship welder and grinder - new larger conveyors for small ships (able to transport every item) - large cargo container on small ship has now large doors - connector and ejector won't throw items when the area in front of them is blocked by too many objects (fixes performance issues with many small objects on pile) - new models for thrusters and wheels - connector inventory can be accessed by door Fixes - fixed memory leaks caused by audio - fixed issue when opening workshop from the main menu - fixed assault rifle sound during ALT+TAB - fixed issues with character remaining visible in cockpit after leaving - fixed missile exploding without a cause - fixed multiplayer client dying when drilling The following items will fit inside the small tubes, others will need large tubes. The rule is simple (although it might change in the future) - items that have any of their dimensions larger than 25cm will need large tubes. Small items: Ores and ingots, Construction component, Motor, Computer, Reactor component, Thruster component, Explosives, Rifle ammo, Gatling gun ammo EDIT: 05/23/14 Update 01.031.012 - fixed issue when placing rotor in survival mode - fixed issue when building a block used more resources than it should - fixed landing gear not detached when the surface under it is destroyed - fixed crashes caused by loading corrupted saves - fixed crash during drag-and-drop in production screen
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