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Space Engineers v01.056.010.exe

Raspberry_Pi / Space Engineers / Space Engineers v01.056.010.exe
Download: Space Engineers v01.056.010.exe

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Space Engineers to drugi z kolei projekt autorstwa założonego w 2010 roku studia Keen Software House, twórców zręcznościowej strzelanki Miner Wars 2081. Kolejny tytuł czeskiego zespołu deweloperskiego jest rasowym sandboksem osadzonym w kosmosie.

Akcja Space Engineers rozgrywa się w przyszłości, ale autorzy gry opierali się na współczesnych osiągnięciach NASA i nie stworzyli niczego, co by nie mogło powstać w najbliższych 60 latach. W grze wcielamy się w inżyniera i zajmujemy się rozbudową stacji kosmicznych, konstruowaniem budowli oraz statków, a także wykorzystujemy zdobyte zasoby i jednostki. Jako że Space Engineers jest reprezentantem gatunku sandbox, gracz otrzymał odpowiednio dużą swobodę w działaniu.

Tytuł został opracowany na autorskim silniku nazwanym VRAGE 2.0. Choć oprawa wizualna prezentuje się naprawdę przyzwoicie, to jednak największym osiągnięciem Czechów jest realistyczny, zaawansowany silnik odpowiadający za fizykę, dzięki któremu można demontować, modyfikować, uszkadzać, a nawet niszczyć poszczególne obiekty.
Inne pliki do pobrania z tego chomika
Summary Camera block has been added - now you can see what is happening on different locations. Camera rotation and controlling ships through cameras will be added in the coming weeks. Additional workshop tags for mods have been introduced to make the orientation on workshop easier. It is also possible to make better production building mods. Now you can specify what blueprints are available to production building. It's possible to make production chains and production building tiers. As an example there's a new block 'Arc Furnace’, it is specialized building for iron ore refinement. It refines faster than refinery, it's more efficient and cheaper, but cannot refine anything other than iron ore. In addition to these new changes, we have redesigned the easy start 2 map, and rebalanced the cargo ships, adding new space engineers tech to them both. We have also made it possible to create a hostile identity in your world whilst in creative, this will allow people to make maps for others to play through, with the challenge of hostile ships and stations. Finally, render interpolation has been added as well that will make the game experience smoother. It is currently disabled by default since it is not completed 100%, but it can be turned on in video options. Features - Camera block - Workshop tags for mods - better production building Modding - ‘Arc Furnace’ (refinery) - Easy start 2 redesign - Cargo ship redesigns - Add enemy identity Fixes - improved rendering performance of solar panels - improved rendering performance of refinery and assembler - fixed hacked block getting shot by own turrets - fixed connector’s issue not being able to collect all items - fixed ship info screen labels - fixed issue that player cannot remove blocks from cockpit hot-bars 2, 3 and 4 EDIT 08/29/2014 Update 01.045.013 - fixed crash in toolbar - fixed crash in terminal screen - fixed glass single side rendering issue - fixed thruster glare rendering issue - fixed assembler block not added when blueprints in queue were missing - fixed 'Arc furnace' building progress models - fixed blank assembler - changed name of 'Blast furnace' to 'Arc furnace'
Summary Factions are now available in Space Engineers. Players can create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). Block ownership is determined by computers, so if players want to take over hostile blocks, they will have to replace the computers that are in these blocks. Ownership can be transferred manually by the owner. Blocks can be shared within faction members or everyone. IMPORTANT NOTE: Factions are still Work-in-Progress and this is only the first update. There are still many things to be added during the next weeks (eg. chat and communication) and some bugs/issues are yet to be fixed. We decided to release it now so we can get the best feedback possible from the players. Features - factions - ownership of blocks - hacking/take-over of hostile objects - block sharing - looting dead engineer - copy/paste: rotate object before pasting Fixes - fixed mirroring planes not visible - fixed extreme lag issues in some worlds - fixed issue with having access to control panel from passenger seat - fixed wrong highlight on door model - fixed missing dialog box in main menu and pause screen - fixed dedicated server issue: clean exit with save not working - fixed issue with NPC ships not de-spawning - fixed world name file folders aren't updating with "Save As" feature - fixed crashes and asteroid physics - fixed issue when connecting via connector deletes grouping - fixed copy+paste option for dedicated server setup - fixed missing thruster effect - fixed weird character animations with tools & cube placement EDIT 07/04/2014: Update 01.037.014 - removed computer component from large ship thrusters - removed computer component from conveyors (so turret won't attack it) - fixed crash when server selects all objects on the grid and sets "Me" as owner and "share with my faction" - fixed cannot save issue after cargo ship permissions changes - fixed crash in factions after changing faction properties or members - fixed crash when closing faction screen - fixed crash when mining asteroid - fixed crash when switching character’s light - fixed crash when client canceled join request or joined other faction - fixed crash when character was shooting when died - fixed crash caused by selecting empty space in ownership (there are no empty options in ownership drop down menu) - fixed crash when client was trying to join a faction multiple times - fixed server steals all ownership
Summary The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. Features - sensor block - flashing lights - warhead terminal controls Fixes - added multiplayer lag/slowdown compensation (helps with rubber banding) - added possibility for name change during dedicated server setup - fixed issue when character moved objects locally by pushing (server ignored it) - fixed connector still yellow when turned OFF - fixed turret rectangle visibility - fixed unlocked connectors allowing item transfer - fixed rocket launcher not remembering option to use conveyor system - fixed crash when locking connectors - fixed completed solar panels do not have sun reflection - fixed gravity generator model bug - fixed landing gear attached to pistons could not be unlocked *Known Issues* - changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. - you can't assign the same sensor action for both entering and exiting the sensor's field EDIT 09/05/2014: Update 01.046.014 - fixed spotlight cone visible during flashing - fixed flashing control tooltip text - fixed faction screen crash - added different icons for action toggle/on/off - fixed character crash - fixed sensor toolbar sync - fixed sensor station detection - fixed terminal crash
Summary Spherical gravity generator has been added in Space Engineers, as well as new respawn ships and support for modding them. Many multiplayer synchronization issues have been fixed, including rotor, piston and landing gear problems. Also performance has been increased significantly in certain situations. Features - spherical gravity generator - pre-fab and respawn ship modding - new world setting for dedicated server - autosave interval - more respawn ships - high quality armor textures (on 64-bit version) - export ship/station as prefab (in F11 screen) Fixes - improved piston and landing gear stability - fixed piston, rotor and landing gear exploding in MP - fixed large performance issue caused by asteroids - fixed too large piston collision model - fixed issue when loose blocks loosing ownership - fixed death in survival disables chat window - fixed toolbar not remembering functions from attachments - fixed hot-keyed groups reset when using merge blocks - fixed wrong value in Steam-ID on dedicated server - fixed problems with character mods deforming hands or legs of astronaut - fixed graphical glitch when doors were inside other blocks - fixed inertia not preserved when block was unmerged EDIT 08/22/2014: Update 01.044.012 - fixed crash when splitting ships - fixed crash when status of faction member changed - fixed crash when entering/leaving cockpit - fixed crash on 32-bit caused by loading hi-quality textures (out of memory) - fixed crash when pressed F11 in main menu - fixed crash when switching character in medical room - fixed crash when changing rotor parameters - fixed crash caused by pistons - fixed crash caused by loading invalid definitions from original content or mods - fixed Gravity generator values stuck at maximum regardless of settings
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