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Space Engineers v01.046.011.exe

Raspberry_Pi / Space Engineers / Space Engineers v01.046.011.exe
Download: Space Engineers v01.046.011.exe

1,2 GB

0.0 / 5 (0 głosów)
Summary
The sensor block has been added; you can configure what happens when something enters or leaves from the sensor’s field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal.



Features
- sensor block
- flashing lights
- warhead terminal controls

Fixes
- added multiplayer lag/slowdown compensation (helps with rubber banding)
- added possibility for name change during dedicated server setup
- fixed issue when character moved objects locally by pushing (server ignored it)
- fixed connector still yellow when turned OFF
- fixed turret rectangle visibility
- fixed unlocked connectors allowing item transfer
- fixed rocket launcher not remembering option to use conveyor system
- fixed crash when locking connectors
- fixed completed solar panels do not have sun reflection
- fixed gravity generator model bug
- fixed landing gear attached to pistons could not be unlocked

*Known Issues*
- changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates.
- you can't assign the same sensor action for both entering and exiting the sensor's field


EDIT 09/05/2014:
Update 01.046.014
- fixed spotlight cone visible during flashing
- fixed flashing control tooltip text
- fixed faction screen crash
- added different icons for action toggle/on/off
- fixed character crash
- fixed sensor toolbar sync
- fixed sensor station detection
- fixed terminal crash

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obrazek


Space Engineers to drugi z kolei projekt autorstwa założonego w 2010 roku studia Keen Software House, twórców zręcznościowej strzelanki Miner Wars 2081. Kolejny tytuł czeskiego zespołu deweloperskiego jest rasowym sandboksem osadzonym w kosmosie.

Akcja Space Engineers rozgrywa się w przyszłości, ale autorzy gry opierali się na współczesnych osiągnięciach NASA i nie stworzyli niczego, co by nie mogło powstać w najbliższych 60 latach. W grze wcielamy się w inżyniera i zajmujemy się rozbudową stacji kosmicznych, konstruowaniem budowli oraz statków, a także wykorzystujemy zdobyte zasoby i jednostki. Jako że Space Engineers jest reprezentantem gatunku sandbox, gracz otrzymał odpowiednio dużą swobodę w działaniu.

Tytuł został opracowany na autorskim silniku nazwanym VRAGE 2.0. Choć oprawa wizualna prezentuje się naprawdę przyzwoicie, to jednak największym osiągnięciem Czechów jest realistyczny, zaawansowany silnik odpowiadający za fizykę, dzięki któremu można demontować, modyfikować, uszkadzać, a nawet niszczyć poszczególne obiekty.
Inne pliki do pobrania z tego chomika
Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options. Note: We are still working on new player communication system, it should be added in the future updates Features - battery block for small and large grids - solar panels are now little cheaper and much more efficient - communications relay (signal can travel through multiple antennas; you can receive a signal from any distance, broadcasting can be limited by player or by power of the antenna) - small ship antenna has now max. range of 5000 m - copy-paste into existing ships - new world setting: enable/disable client-side saving - new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship) - pressing 'K' can be now used for looting character - added antenna to prefab ships Fixes - improved network performance when removing larger amount of blocks at once - fixed crash when creating faction - fixed crash when leaving faction - fixed mission join request icon - fixed turret attacking its own ship - fixed issues with respawn - fixed turrets fire at ships in junk yard - fixed inventory listing as same for all containers - fixed 1x1 wheel falls off after loading a save - fixed antenna/beacons too power hungry - fixed passenger seat alignment - fixed death loops when spawning in tight places - fixed no 3rd person view for rescue ship - fixed player tag not showing properly when joining dedicated server - fixed ownership not remembered by dedicated server after logout - fixed memory leaks when app was minimized - fixed spectator mode when loading workshop world - fixed spotlight symmetry EDIT 07/18/2014: Update 01.039.011 - fixed terminal crash - fixed crash when joining game - fixed crash in assembler - fixed crash when building - fixed crash in character when shooting and when unloading scene - fixed issue when character in spawn ship could not control ship
Summary Steering wheels and wheel controls have been added in Space Engineers. Players can now build and control vehicles. Every block that is visible in terminal can be now displayed on HUD (set on/off on terminal screen). Also some issues with Factions have been resolved (see the list below for more details). Note: wheels in multi-player are still work-in-progress and some things might not be functioning properly Features - steering wheels (sounds are placeholders – wheels in multi-player are still WIP) - wheel controls (WSAD) - adjustable welder and grinder speed (in world settings) - name and location of blocks visible in terminal can be shown on HUD - new inventory filter (hide empty inventories) - join game search box - hacking computers is a bit slower (grinding block of non-friend is slower by factor of 3) Fixes - fixed some Factions issues (turrets shooting on it's own ship, non-changeable ownership) - reduced network bandwidth during line/plane building - fixed beacon range and visibility - fixed issue when beacon broadcast was killing the server - fixed issue when antenna was working without power - fixed red circle after re-spawn - fixed beacon broadcast distance does not save - fixed old save files have no ownership
Summary The conveyor-connector system is now fully functional. It can be used to connect two ships, share electricity, give access to control panel and transfer items. Also players can now set custom color to the astronaut’s suit. Features - conveyor-connector system is fully functional - set custom color to astronaut’s suit - passenger seat - copy-paste the grids which are connected through rotors - items ejected from the ejector now inherit velocity Fixes - fixed weird/purple colors (especially visible on asteroids) - fixed hand drill issue - fixed clustered cargo ships in MP consuming server memory causing high ping - fixed control groups after merging/splitting - fixed issue with merge block causing CTD and stops Dedicated Server - fixed issue when switching while in load screen by using ALT-TAB and load worlds list stays blank - fixed issue when connectors could not connect if mounted to the same ship - fixed crash when merging small ships - fixed pink textures on asteroids - fixed dedicated server crash when socket is already in use - fixed few instances where mining is not working - fixed some symmetry is off (Cockpit 3 Large, Cockpit 1 Small.) IMPORTANT NOTE: Avast is reporting a virus in SpaceEngineer.exe in the last update (01.036). It's 100% a false positive, you can add that file to exceptions/mark as a save file.
Summary Electricity is now being transmitted through rotors (inter-grid electricity and communications relaying). We've also added new world settings (automatic trash removal, limit world’s size) that will help players to manage the increasing number of objects in the world - useful especially for dedicated servers. Features - electricity is now being transmitted through rotors (inter-grid electricity and communications relaying) - “center of mass” indicator (enabled in terminal screen: Info panel) - moved some of the world settings to the new “advanced settings” screen - new world settings: automatic removal of respawn ships - new world settings: automatic trash removal - new world settings: world size limit - ban on player’s screen (F3) for dedicated server - improved landing gear (setting break force, auto-lock feature) Fixes - fixed crashes caused by landing gears, rotors and merge blocks - fixed crashes when character was walking near asteroids - fixed toolbar issues (drag and copy, right click, double click) - fixed crash when creating Crashed Ship scenario - fixed frozen cube builder preview - fixed auto-submit log after game crash EDIT 06/20/14: Update 01.035.009 - fixed landing gear auto-lock crash - fixed issues during and after merging platform/ship (crash after pressing Y, kicked from cockpit, can't pilot merged ship, etc) - fixed crash when loading various old worlds - fixed crash when drilling - fixed various control group issues (more fixes to follow) - fixed recharging energy for newly build cockpits/medbays - fixed custom game setup not remembering the chosen number of asteroids in the world
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