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wersja: 0.62b (14-Gru-2010)
New optional features added to scenarios
AD/Flak units can be defined to intercept planes while flying, within a range of 1 hex.
Battleship, Carriers and Cruisers can be defined to fire as FlaKs.
Air units can be defined to extend a zone of control on surrounding hexes.
Roads give the bonus by default when exiting hex which can result in a bridge acting only from one riverside.
But roads can be defined to give the bonus when entering the hex instead, so bridges will work on any riverside.
Mountains, Cities and Forest can block direct line of fire only at range 2 or them block at any range (3 or more).
Barrage/Bombardment
Bridges, airfields, ports and cities can be blown up.
Blown hexes can be repaired.
Some units can convert some terrain types to port, bridge, airfield or fortification (build feature).
Reinforces can be defined to arrive at start of turn (default) or at start of player turn (this way is always set for PBEM).
More victory conditions can be defined.
Efile additions
New special attribute Sapper, allow unit to blow, build, repair - if scenario enables this feature - and to drop/remove mines
New special attribute marine, allow units to land from naval transport and then move.
New special attribute mechanized, allow units to move and fire.
New special attribute no-surrender, allow units to avoid surrender if forced to retreat due to suppression and cannot move.
Can define up to 254 countries
Can define up to 32 fronts and 32 factions
Więcej info:
JP’s Panzers Wargame & History Forums