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Model, UV, and Texture a Mac-10 Submachine Gun
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Software Used: Autodesk 3ds Max 2009; Headus UV Layout *Note: The techniques and approaches are universal and can be adapted to any 3d application. -
Techniques Used: Identifying and separating elements into logical UV islands; Using properly placed seams and relax features to minimize texture distortion; Optimizing use of UV space through mindful and diligent UV packing. -
Duration: 3.5 hours
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