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main-17045-1-0.7z

maxns / Gry / V Skyrim (PL) / V Skyrim Mody / main-17045-1-0.7z
Download: main-17045-1-0.7z

19,37 MB

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obrazek

Komentarze:

vito74m

vito74m napisano 12.09.2012 20:33

zgłoś do usunięcia

Twoja zbroja

comodo7300

comodo7300 napisano 16.07.2012 17:12

zgłoś do usunięcia

A mam pytanie to jest na moją postać czy to będą cjodzić po mieście ?

Aby dodawać komentarze musisz się zalogować


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obrazek This is just an extension of the dock connected to Honeyside in Riften. It adds no new functionality, it's just there to look cool. Nightingale/Nocturnal fans should like it. Install: Add plug-in NightingaleDock to C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data Unintall: Remove plug-in NightingaleDock from C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data Notes: This was my CK learning project. I learned i have a love-hate relationship with navmesh. After all is said and done i believe i got the navmesh down. Please inform me of any issues, as of now I see none.
obrazek Please read this properly. THE BIG ONE: REQUIRES FNIS 2.0 BEHAVIOR FILES but NOT FNIS Idle Spells. Will still work alongside FNIS Idle Spells. It is VERY IMPORTANT that you download 2.0 and not early versions. This mod is completely incompatible with older versions of FNIS, and likewise, with any of the closed release beta versions I did of this mod. You can find the incredibly useful FNIS here: http://skyrim.nexusmods.com/downloads/file.php?id=11811 Feel free to do whatever you like with the pose files. What's in the the .esp's: Pinups: Gives Stand 1 Idles Select ring and Stand 1 Idles Play ring and spell. 1-81 are all standing idles and all filled. Pinups2: Gives Stand 2 Idles Select ring and Stand 2 Idles Play ring and spell. 82-90 are standing poses, and all that is currently in this .esp. Pinups3: Gives Other Idles Select ring and Other Idles play ring and spell. There are 10 laying poses. 11 sitting poses. 8 kneeling poses. Why there are all these blank slots that do nothing: The blank slots will be filled in the coming weeks. The reason Pinups 3 has so many blank slots in the middle is because I have already decided what poses will fill them. I just haven't made them yet. IMPORTANT THINGS YOU SHOULD KNOW: 1: The rings will ONLY activate by hotkey. That means favourite them and assign them a number. 2: Sorry, but you'll have to unequip them each time. My grasp of papyrus is slim at best, and I still haven't figured out how to make them automatically unequip. That means pressing the button twice before it will work the next time. 3: The script will add 2 of each item. I don't know why. That's not what I told it to do. Drop or store 1 of each, otherwise adding them to hotkeys and equipping them becomes somewhat of a game of whack-a-mole. 4: REMEMBER that the select idle ring will only CHOOSE what idle plays. You MUST activate the play idle ring or spell to make it play. 5: Both rings will take a triple tap to activate first time. Again, I don't know why. 6: Various poses throughout the set were made for single or dual wielding weapons. If a pose looks like it should have a weapon (usually a closed fist effect) then try it and see. Notes: I know that it's not what many of you are used to with your Oblivion poses, or even Puppeteer Master, but I don't understand papyrus and I am jigsawing together things I don't understand, so for the momeny, and indefinitely, this is how the mod works. I apologise, but tough. If you've read this readme then you'll have seen this line which says I will definitely NOT reply to any requests or demands, nor answer any questions regarding anything I have already covered here in the mod replies. That's where legitimate issues, bug reports and thanks go. Not "can you", "you should" or "I chose my idle and nothing happened". Also, try to avoid "what outfit is your girl wearing?" as well. It's a blue recolour of Maxi armour, or it's Maxwell outfit. That's all. Any other mods in shot are probably J'zira's Collection. Planned Updates: I have 130 more pose slots to
obrazekobrazek Combining the efficiency of a small home with the displaying capabilities of a large one. Dragonius Tower has the best of both worlds. Think of it as a comfortably-sized house that is attached to a couple of large museums. Watch the video! Inside you'll find all the display and storage areas you'll need; all within the context of the path you choose to travel. Port straight into the crafting area, where all crafting stations are in one room! Features 50 Mannequins, 28 display cases, 80 weapon racks and over 37 bookshelves. Enjoy! Newest Features: **Hall of Doomstones--all Doomstones in one area **Female Mannequins **Arboretum -- full of common and rare plants (BIG windows to view the great landscape) **"Hall of Daedric Artifacts" -- display all 16 of the artifacts given upon completion of the daedric quests! Features: 50 MANNEQUINS! 28 display cases 80 weapon racks 18 shield plaques 37 bookshelves (over 1100 book slots) + 3 library book containers 25 player chests and containers All crafting stations in ONE ROOM with separate storage for each--even wood chopping! Full kitchen with cooking station General merchant with $5000 budget, specializing in rare ingredients General blacksmith merchant with $3500 budget Large tables have collision barriers around edge so you can place staffs and whatever on them without them rolling off or getting bumped across the room Dragon priest mask altar Shrine room Unique books Themed rooms to accentuated your character's alliances-- Hall of the Holds, Hall of the Alliances, Great Hall (Imperial/Stormcloak), Dwemer Hall & Hall of Daedric Artifacts Master bedroom with plenty of wardrobes Fast Portal system takes you straight into crafting area and back out to Skyrim High balcony with scenic view (weather permitting) Scenic waterfall and Huge Dwemer dam/hydro plant, with 2 lakes full of fish Area for harvesting plants and mushrooms Easy to find, south of Helgen toward the southern gate. Just check your map, a marker pops up after install. A quest is in the works. ********************* For more pics, videos, news, and everything Dragonius, check out the Dragonius Tower Library--- http://dragoniustower.weebly.com/index.html VIDEOS ******************************************************************* "Skyrim Cribs Ep.11 - Dragonius Tower" by MachinimaRealm http://www.youtube.com/watch?v=A17l7FLbUto&feature=youtube_gdata "Skyrim Mod Spotlight - Dragonius Tower" by ForAdventure http://www.youtube.com/watch?v=YtJTwv2-J0Y "Skyrim mod spotlight - Dragonius tower" by Plusonegaming http://www.youtube.com/watch?v=5JXPrUQKOCc "The Elder Scrolls V: Skyrim - Mods Show #18" [DEUTSCH] by KeysJore @ 8:41 (cant tell what he's saying but i hope its good)... nice walkthrough... http://www.youtube.com/watch?v=cUeAFVQOew8 ***************************************************************************** **********************************************************
This mod alters the world space of -1,24 primarily to add many things to the Pale Imperial Camp, including an entire 10 man platoon. I know a platoon in a modern army should have 24 or so to 40 some odd soldiers, but that is way to many to have at a tiny camp such as this. And with this functioning platoon allows there purpose for officers. I intended for this mod only to be used for myself, but I figured maybe someone would be able to enjoy it as much as I am. Here are a couple questions about the mod that you may ask: Why the Pale? Well I like to roleplay and once my character joined the Army / Legion, I found it quite appropriate to be sent to Skyrim's most harsh and unforgiving hold as my first duty assignment. What exactly is added? I added 10 custom NPCs and remade the vanilla Commander of the camp, Legate Constantius Tituleius. With all of these soldiers I gave a very complex list of custom packages for them to do throughout the long and cold days. Some of the things the packages include are 2-man Team patrols of 4 of my own routes, brand new and more realistic guard posts. new sandbox packages to keep them busy while having time off, and many more idle markers to use in the new sandbox packages. With the night coming very early in this part of Skyrim, the whole camp goes on lights out at 9pm, with every lower ranking solider having to take a 2hr shift of night guard duty every other night (so that the camp is guarded 24 hours a day), and probably one of my personal favorites: a wake up call (see screenshots) and morning formation at 5am every day. Well I guess that wasn't very many questions, but if YOU have any questions, please don't hesitate to message me! PS. if you as the player choose to be stationed here and want to be a part of the camp, you bed and personal storage are in the second tent from the left (the only empty on at night) where there is a note from the Legate about your duty assingments while at the camp. obrazekobrazekobrazek
This is a player home I created for myself but thought I would share with anyone who might want to use it. Features: � 25 fully function book shelves � 3 mounting plaques for weapons � 4 mounting plaques for shields � 8 Weapon rack mounts � 7 Mannequins � 2 Dagger display cases � 3 Other display cases � Lots of chests � A double bed for our hero � A lovely alchemy garden and retreat � Map icon and fast travel enabled from inside as well! � Crafting benches for cooking, smithing, alchemy, enchanting, and weapon/armor improvement � A shrine � Guest bedroom and one live in guest (will be making her and another merchant for selling) There are a couple of areas that I could add more to, so if you have any ideas please post them and I will see what I can do. Also, if you find any bugs post those as well so I can fix them up. obrazekobrazekobrazek
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