mcdungeon-v0.15.1-macosx64.zip
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=- AMIGA -= -
● Tajemnice Chrześcijaństwa -
Aether -
AOMEI Partition Assistant 8.0 -
AutoMapa Windows -
borat -
Borat(1) -
Bourne -
Byli sobie podróżnicy (odkrywcy) -
Byli sobie wynalazcy (odkrycia) -
Był Sobie Człowiek -
Był Sobie Kosmos -
Była Sobie Ziemia -
Było Sobie Życie -
Były Sobie Ameryki -
CleanMyPC 1.10.3.2020 [PL][Full] + Portable -
Cloanto Amiga Forever 11.1.1 Plus Edition -
Day After Tomorrow -
Diuna -
duna -
Dune 1984 -
Dziki świat zwierząt -
Faceci w Czerni -
Faceci w Czerni 2 -
Faceci w Czerni 3 -
Film doumenty Zaginieni na Alasce -
Filmy po polsku -
Filmy SFiction -
FRITZ 17 END CRACK -
Hangar nr 1 - akta UFO 1, 2 -
Hangar nr 1 - akta UFO 1, 2(1) -
HDF -
IBM SPSS Statistics v20 PL -
mid -
misc plugins -
mod -
mod mp3 -
mod_rozpakowane -
mod_spakowane -
Muzyka polska do 1999 (kenta) -
Neandertalczyk -
Octamed Player -
PASW Statistics 18 PL FULL (SPSS) -
Pierwsza apokalipsa (demsatrix) -
seria -
Szokująca Ziemia P -
UFO - filmy -
Ufo - książki -
WinRAR -
Zaginieni na Alasce
Program dodający lochy i inne struktury do wygenerowanej już mapy Minecrafta.
UWAGA: Dobierz wersję programu do wersji Minecrafta!!! Patrz opis na stronie producenta lub pobierz stąd odpowiedni plik mht (skompresowaną stronę internetową).
https://github.com/orphu/mcdungeon/releases
Introduction
MCDungeon generates random, procedural dungeons and treasure hunt quets in Minecraft maps. It is written in Python and makes use of code from Paul Hodge’s minetown, the MCEdit/pymclevel project, the Minecraft Overviewer project, and was inspired by BeeTLe BeTHLeHeM’s MCMapper.
The most up to date copy of these docs can be found here:
http://mcdungeon-docs.bubblemod.org
Features
Automatically finds a good location on a map based on range, size, and depth parameters. Can detect player structures and try not to overwrite them.
Can create scavenger hunt-like treasure hunts for players to discover and follow.
Dungeons can be removed from a map later and the landscape allowed to regenerate.
Dungeons can be regenerated in place with a new layout, mobs, and treasure.
Can generate multiple of dungeons in a map, or try to fill the map with as many dungeons as possible.
Generates room layouts based on a random weighted selection of rooms. Rooms are filled with random hallways, traps, floors, room features, and ruins on the surface, all of which are configurable.
The density and placement of doors, portcullises, and torches are configurable. Option to place fewer torches as levels go down. Less light == more danger!
A “hard mode” that will attempt to fill in nearby natural caves in an attempt to concentrate random monster spawns inside the dungeon.
Places stairwells between levels, and an tower entrance with a spiraling staircase. Entrances can take many forms.
Optionally places a command block powered portal at the bottom of the dungeon to teleport players out of the dungeon.
Places chests with loot around the dungeon in (probably) hard to reach places. An arbitrary number of loot tables can be configured to provide variety. The density of chests is configurable.
Places mob spawners throughout the dungeon. These will likely be near chests, but not always. Mob types are configurable. The density of spawners is configurable. Some ‘non-standard’ mobs are available.
Random placement of secret traps.
Random placement of secret rooms.
Output floor maps to a terminal with color on ANSI systems.
Output entire dungeon maps to HTML.
Output POI infor for use in Minecraft Overviewer.
And more!
What MCDungeon Doesn’t Do
MCDungeon is not a mod. Think of it more like a map tool.
Generate maps. It only modifies your existing map.
Generate dungeons on the fly in game. (It’s not a mod)
Backup your map before writing to it. You should always keep your own backups!
Contributors
orphu, aka Eggplant! (Tyler Lund)
JiFish (Joseph Fowler)
djchrisblue
huderlem (Marcus Huderle)
sshipway (Steve Shipway)
denemanow (Denis Emanov)
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