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obrazekWelcome to the front lines, Battle-Brother! Deathwatch is a roleplaying game in which you take on the role of a member of the Adeptus Astartes - the devout, bio-engineered super-soldiers also known as Space Marines. After many years of exemplary service within your own chapter, you have been singled out and selected to join one of the most unique and specialized collectives of Space Marines - the Deathwatch. Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the mysterious Deathwatch; to take on a new oath to safeguard the Imperium from the darkest of threats. You will now be called into service to hunt down and destroy hostile xenos forces, to seek out and crush the root of heresy and sedition, and to continually fight against the foul daemon menace that crawls forth hungrily from beyond the Warp. You are at the fore of Mankind's war for survival against an extremely hostile universe. For centuries, the Deathwatch have maintained their silent vigil over the ancient ruins of the Reach, but now you find yourselves on the front lines of a grand Imperial Crusade that has been launched to reclaim this vast region of space from darkness and heresy. The fate of billions rests in your hands!
obrazek Dark Heresy is a roleplaying game based upon the universe of Games Workshop’s Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!
obrazekRites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach. A host of new character options allow for increased personalization with thorough “Create Your Own Chapter” and “Alternate Specialities” rules. Plus, play a member of the Imperial Fists Chapter or one of the Successor Chapters that send Space Marines to the Deathwatch. Vehicle rules add a new dimension to gameplay and expand possibilities for adventure. Battle alien tanks with your Land Raider or prowl behind enemy lines with a Land Speeder Storm. Gain access to an extensive new armoury of weapons, armour, and relics from the armouries of Watch Fortress Erioch, or earn new special honours and distinctions to reflect your Space Marine’s glorious victories. A valuable handbook for Space Marines of the Deathwatch, Rites of Battle contains everything needed to prepare a Deathwatch Kill-team for any mission.
obrazekOblivion's Edge picks up right where Final Sanction leaves off, with the Battle-Brothers’ escaping from Lordsholm during the horror of the Tyranid invasion of Avalos. The Kill-team must strike back against the alien terror intent on stripping the world of all life, before it is too late. As Oblivion's Edge is the direct sequel to Final Sanction, you may wish to use the pre-generated characters from Final Sanction, which can be downloaded from the Deathwatch Support Page. Confront the most dangerous enemies of mankind and answer the call of the Deathwatch!
obrazekGreetings, Deathwatch fans! This week, I am pleased to present Know No Fear, a free downloadable .pdf chronicling the timeline of the setting for Deathwatch, the Jericho Reach. Written by Warhammer 40,000 Roleplay veterans John French and Alan Bligh, Know No Fear takes a closer look at how the Jericho Sector fell into darkness, the arrival of the Achilus Crusade, and the presence of the Deathwatch in the region, warding against even more sinister forces.
obrazekThe First Founding Legions were crafted by the Emperor himself in the image of his twenty Primarchs. They forged the Imperium in bloody combat as they waged the Great Crusade across the galaxy. Many Space Marines fell to the maligned seduction of Chaos during the Horus Heresy, but those that stayed loyal formed the base from which all Space Marine Chapters would be created. Those Chapters that still hold the loyalist Legions’ names and colours are the oldest and the most revered of all the Adeptus Astartes. First Founding details the nine Chapters directly formed from the loyalist Space Marines Legions, and includes new rules from solo modes to new advances specialities. Of these nine Chapters, First Founding features the final four Chapters not discussed in previous Deathwatch rulebooks. This exciting supplement includes the background of the nine Traitor Legions and their fall to the seduction of the Ruinous Powers. Additionally, for the first time in Deathwatch, First Founding provides new rules for Battle-Brothers to have followers.
obrazekOn the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed. The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the war-torn front lines of an Imperial crusade. Can your imposing Space Marines convince the warrior colony of the Feral World Aurum to join the Imperium? Or will they meet their demise upon the surface of a corrupted Forge World? Featuring three new adventures, The Emperor Protects is a great way to begin your campaigns in the Deathwatch. The Price of Hubris—The Kill-team travels to the Feral World of Aurum to win over a fierce and proud warrior culture to join the Imperium. However, alien forces stand between the Space Marines and any hope of victory. A Stony Sleep—On the hunt for a missing Inquisitor, the Kill-team faces dark enemies and a mysterious city beneath the sea. Can the Kill-team solve the riddle in time to save the heart of the Crusade itself? The Vigilant Sword—The Deathwatch has discovered a sinister conspiracy with dire consequences for the Jericho Reach. Now, they must prevail upon a corrupted Forge World!
obrazekThe Third Edition Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master runs the Dungeons & Dragons(r) game-part storyteller, part actor, part referee. The Dungeon Master's Guide features 224 pages of beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running.
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