Procedural CityEngine v2010.3 Build 0125R 32 bit.rar
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Procedural CityEngine Pro v2010.3 Build 0125R - 32bit [ENG] [Cracked X-FORCE]
Wersja 32bit.
CityEngine jest aplikacją służącą do modelowania 3D środowisk miejskich .Jest to modelowanie proceduralne, ponad to CityEngine umożliwia efektywne tworzenie szczegółowych komponentów miast takich jak skwery,budynki itp.
CityEngine to samodzielny program, który zapewnia profesjonalne narzędzia użytkownikom chcącym wykorzystać swoje wizje z zakresu architektury, urbanistyki i GIS dzięki rozwiązaniom informatycznym bądź przy ich współudziale.
Przeogromne możliwości programu pozwalają na wykreowanie miasta za pomocą określonych reguł które sami ustalamy. Od twórcy zależy czy będzie to miasto centralne, linearne, o rozproszonej strukturze, z typowym śródmiejskim charakterem pełnym wąskich uliczek czy też pełne drapaczy chmur. Możliwość importu dokładnych danych topograficznych lub ich tworzenia, wskazywanie gęstości zaludnienia oraz maksymalnej/minimalnej wysokości zabudowy pozwala na bardzo precyzyjny wynik pracy.
Oprogramowanie charakteryzuje się Intuicyjnym interfejsem łatwą i elastyczną pracą.
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[ENG]
CityEngine 2010 is a standalone software that provides professional users in entertainment, architecture, urban planning, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings. CityEngine supports industry-standard formats such as ESRI Shapefile or DXF which allow to import/export any geo-spatial/vector data such as parcels, building footprints with arbitrary attributes, or line data to create street networks. To copy real cities or efficiently create an urban environment for your design, you can use data from OpenStreetMap. There you can download for free geospatial data of real cities and directly import it into CityEngine.
An intuitive toolset is provided to interactively design, edit and modify urban layouts consisting of (curved) streets, blocks and parcels. Street construction or block subdivision is controlled via parametric interfaces, giving immediate visual feedback. CityEngine offers unique street grow tools to quickly design and construct urban layouts. Street patterns such as grid, organic or circular are available and the topography of the terrain is taken into account. Procedural modeling based on CGA rules offers unlimited possibilities to control mass, geometry assets, proportions, or texturing of buildings or streets on a city-wide scale
FEATURES:
GIS/CAD Data Support
CityEngine supports industry-standard formats such as ESRI Shapefile or DXF which allow to import/export any geo-spatial/vector data such as parcels, building footprints with arbitrary attributes, or line data to create street networks. See e.g. the Rotterdam showcase for an example.
OpenStreetMap Import
To copy real cities or efficiently create an urban environment for your design, you can use data from OpenStreetMap. There you can download for free geospatial data of real cities and directly import it into CityEngine. See e.g. the Venice example.
Dynamic City Layouts
An intuitive toolset is provided to interactively design, edit and modify urban layouts consisting of (curved) streets, blocks and parcels. Street construction or block subdivision is controlled via parametric interfaces, giving immediate visual feedback. See e.g. the Paris example.
Street Networks Patterns
CityEngine offers unique street grow tools to quickly design and construct urban layouts. Street patterns such as grid, organic or circular are available and the topography of the terrain is taken into account. See e.g. the future development area in the NYC2259 example.
Rule-based Modeling Core
Procedural modeling based on CGA rules offers unlimited possibilities to control mass, geometry assets, proportions, or texturing of buildings or streets on a city-wide scale. You can define your own rules using your own textures/models in the node- or text-based rule editor (as described in the tutorials).
Facade Wizard
Quickly create rules out of an image or a textured mass model with this simple and easy-to-use visual facade authoring tool. The resulting facade rules are size-independent, contain level-of-detail and can be extended with e.g. detailed window asset. Example workflow is presented in the Facade Wizard tutorial.
Parametric Modeling Interface
A convenient interface to interactively control specific street or building parameters such as the height or age (defined by the rules) is provided. And with the live mode, parameter modifications invoke the automatic regeneration of the 3D model. See e.g. the Modern Streets example or the Petronas Tower example.
Map-Controlled City Modeling
Any parameter of the buildings and streets can be controlled globally via image maps (for example the building heights or the landuse-mix). This allows for intuitive city modeling and quick changes on a city-wide scale. Furthermore, terrains can be imported, aligned, and exported. See e.g. the Medieval Town example.
Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-on software's Vue, which allow for flawless 3D data exchange. FBX® and Collada support asset instancing, multiple UV-sets, grouping and binary encoding. Furthermore, scenes can also be exported to RenderMan® RIB or mental ray® MI format. Textures can be collected during (batch) export. Read more...
Reporting (BIM for Cities)
Customized rule-based reports can be generated to analyze the urban design e.g. automatically calculate quantities such as GFA, FAR, etc. Reports are updated automatically and instantaneously and can be made for whole city parts. More details can be found in the Reporting tutorial.
Python
Streamline repetitive or pipeline-specific tasks with the integrated Python scripting interface e.g. write out arbitrary meta-data or instancing information for each building, import FBX® cameras etc. An example use case is demonstrated in the Unreal Engine import workflow.
Training Materials & Provided Examples
Whether you're an architect, urban planner, GIS professional, game developer, or CG artist, several learning videos and tutorials demonstrate you the basics and key concepts of CityEngine. Included are demo cities of ancient, contemporary and future cities at different levels of detail. See training materials overview.
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What's new in CityEngine 2010.3 ?
3D Export to e-on software's Vue
Cities generated in CityEngine can now be exported directly to e-on software's Vue, the leading digital nature solution, using the .VOB file format. Inside Vue, the cities can then be surrounded by natural 3D landscapes complete with vegetation, skies and terrains.
New CGA Operations for Mass Modeling and Urban Design
CityEngine 2010.3 introduces practical and easy-to-use CGA operations for the rule-based generation of parcel layouts and building mass models. The operations can be used e.g. for the visualization and analysis of zoning laws as well as for the simple creation of complex and detailed building structures:
* Cardinal direction selectors: world.north, object.front etc allow for simple semantic direction selection without complex pivot-scope-angle calculations.
* Setback operation: Very powerful operation that allows to offset an arbitrary polygon along a subset of its sides, e.g. along the street side or along the north side.
* L/O/U-shape operations: Smart parametric operations to create the popular L-, O-, U-shaped forms often used by architects and urban planners.
* Scatter operation: Practical operation to for the controlled distribution of a number of elements along a surface or in a volume.
Terrain Alignment and Terrain Mesh Export
With CityEngine 2010.3 several new terrain tools are introduced: a terrain can now be aligned to shapes (including cut/fill volume calculations), the resolution of a terrain mesh can be controlled, and terrains can be exported as heightmap or polygon mesh.
Improved OpenStreetmap Import
To copy real cities or quickly create an urban environment for your design, you can download geospatial data from OpenStreetMap.org and import into CityEngine. Therefore, the OSM importer of CityEngine 2010.3 has been enhanced with type-based street width control and better building footprint support.
New Example for Download: Medieval Town
A new example project is provided which features a European Medieval Town, embedded in a hillside with lots of small pathways traversing the idyllic scenery. Included are detailed domestic buildings (two levels of detail), city walls and a procedural landscape. Check out the provided examples coming with CityEngine.
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strona producenta: http://www.procedural.com/
system operacyjny: Windows XP/Vista/Seven
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- zainstaluj program -> uruchom
- rozwiń button Activation code
- ustaw na License file
- po prawej kliknij na Browse
- podaj ściżkę do pliku xf-ce2010.dat
- kliknij na Open
- zamknij główne okno
- uruchom Patch-a jako administrator
- kliknij na Patch -> OK
- podaj ściażkę do głównego katalogu z programem
- domyślny katalog to: C:/Program Files/Procedural/CityEngine
- kliknij na OK -> OK
- zamknij Patch-a
- uruchom program -> kliknij na Launch
- poczekaj cierpliwie do pełnego uruchomienia się programu
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Patch - skan na Virus Total - wynik 3/42
Link ze skanu:
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screen po instalacji: http://www.bmw-mpower.pl/foto/di-2130908459115.jpg