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Kobieta An

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  • 23,6 MB
  • 24 sie 12 20:37
The British 1920s-30s Cthulhu Sourcebook. This volume is a Companion to the 3rd Edition Call of Cthulhu rules, which allows the full horrors of the Cthulhu Mythos to be enacted in good old 1920s-30s Britain, Heart of the Empire, Centre of Civilisation and an all-round top-hole, spiffing place to set your Call of Cthulhu campaign, what? Featured within are sections on British Characters, History, Travel, the Occult, and much more besides, which provide all the information Keepers require for British Cthulhu Roleplay. Also included - three new adventures! The Horror of the Glen - A brutal murder in the Scottish highlands is not all that it seems. How could a half-wit boy have committed such terrible mutilations upon the body Donald McColl? When the Investigators arrive, they may find that the real answer to the question lies within the haunted McMorn Manor - and that secret may be more than their Sanity can bear! Death In The Post - a strange papyrus, a horrific murder and a plea for help from a respected gentlemen. What more incentive could any Investigator want? But can the Investigators solve the mystery in time to prevent more slayings, and to find the evil behind the mysterious campaign of death. The Shadow over Darkbank - even on holiday, there's no rest for an intrepid Investigator. When strange things start happening in the Darkbank Tunnel, it might be a sequence of tragic accidents - or it might be something far more sinister... Plus - a contribution from the British Master of Mythos Fiction, Brian Lumley.
  • 9,0 MB
  • 19 sie 12 1:40
The Ravenar Sagas are a collection of three Cthulhu Dark Ages scenarios spanning a thirteen-year period between 989 AD and 1002 AD. The Sagas take place across Scandinavia and what will later be known as Nova Scotia.

Players will be taking the roles of the crew of a small knorr (a Viking longship). While pre-generated characters are provided keepers may allow players to create their own. These characters will have many adventures during the Sagas, honing their skills as they face countless challenges. Investigator’s skills may well increase from scenario to scenario; status and the characters' ages definitely will. Investigators will be sailing dangerous waters and battling deadly adversaries, some may not survive. Provisions are written in to allow “replacement” crew to be recruited between voyages.
  • 249 KB
  • 25 mar 10 13:16
  • 13 KB
  • 25 mar 10 13:16
  • 102,6 MB
  • 6 mar 10 23:00
Modern-Day Exploration of the Land of the Rising Sun

Japan is a contradictory nation of ancient traditions and modern high-tech free enterprise. Within its dark shadows and hidden places, Great Old Ones, Outer Gods, and their monstrous servitors lie in wait for the unwary. In the corporate boardrooms and political offices, secret societies carry out their sinister agendas. In hoary shrines and temples, Shinto kami and Buddhist bodhisattvas provide ancient knowledge and alien enlightenment to those who remember the old ways. Cutting-edge corporate laboratories uncover forbidden secrets and create new horrors born of human science and the corrupting power of the Mythos. The mass media bombards the population with escapist entertainment and crass materialism while the madness of cosmic truth slowly seeps through, burrowing into the popular consciousness.

Welcome to the Land of the Rising Sun, where you will discover that the horrors of the Cthulhu Mythos are not limited to the West.

SECRETS OF JAPAN provides detailed information for playing CALL OF CTHULHU adventures in a modern Japanese setting. This book includes new character occupations, new spells, new monsters, new organizations, and rules for playing Japanese investigators. Also included are three adventure scenarios, two short stories, a glossary of cultural terms, details on Shinto and Buddhism in a CALL OF CTHULHU setting, extensive cultural background notes, and the secret history of Japan!
  • 50,1 MB
  • 6 mar 10 20:41
Horror on the Orient Express: Luxury & Splendour. Man Dies Three Times in One Night! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms. All were dispatched in a similar manner - stabbed through the heart.

Then the home of a valued friend burns to the ground, severely burning him in the process. An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary rail service carrying the investigators to the Gateway of the Orient.

Orient Express contains a massive adventure for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they also return home. Four books are contained within, Through the Alps, Italy & Eastern Europe, Constantinople & Return, and Strangers on the Train. In addition there are numerous player handouts: a European route map; luggage stickers; scrolls; passports; 25mm cardstock plans of the train that can be laid end-to-end; and fragments of an ancient artifact collected along the way.
  • 51,3 MB
  • 5 mar 10 3:00
"Little by little they rose grimly into the western sky; allowing us to witness various bare, bleak and blackened summits...in the reddish Antarctic light against the provocative background of irredescent ice-dust clouds. In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation....I could not help feeling that they were evil things - mountains of madness whose farther slopes looked out over some accursed ultimate abyss." - H.P. Lovecraft

The scientific world was amazed by reports from the 1931 Miskatonic University expedition into uncharted Antarctica. The entire world was shocked by the tragedy which followed. Now a new larger expedition will brave the mysteries of the icy continent. How credible were Miskatonic University reports of fossilized remains of ancient life forms predating all known terrestrial life? Will your expedition return in glory or tragedy? This massive book includes considerable source material on the Frozen Continent, the equipment of the time, and even expedition planning. This is a roleplaying sequel to Lovecraft's classic tale, "At the Mountains of Madness", of unimaginable scale. Over 400 pages of pure adventure!
  • 24,5 MB
  • 3 lut 10 1:19
TERROR AUSTRALIS includes three roleplaying adventures, "Old Fellow that Bunyip," "Pride of Yirrimburra," and "City Beneath the Sands," as well as extensive information about the Aboriginal inhabitants, their mystical concept of Dreamtime, inhabitants of the Dreamtime, Australian history, transportation in the 1920's, contemporary Australian slang, famous hauntings, and a special chapter analyzing the Dreamtime (Alcheringa) in roleplaying terms. Intended as a roleplaying supplement and useful in for any roleplaying game, TERROR AUSTRALIS also contains many pages of illustrations and maps to intrigue any Australia buff.
  • 14,4 MB
  • 3 lut 10 1:19
"You are on the sea floor, 1500 feet below the surface. Around you there is only cold and dark the sun's caressing rays bring nothing to this world. The pressure here is over six hundred pounds per square inch. This is a lethal place. There must be caution in every move you make, or the sea will claim your body and your soul. You and your companions are aboard the RSV Wallaby, a prototype research vessel of your own design. This is its maiden voyage; the attention of the world is upon you. You are not alone. And in the hours to come you will die. Unless you can master the fine art of Grace Under Pressure...

~~ Unlike most Call of Cthulhu adventures, "Grace Under Pressure" is not intended for campaign play. This book includes eight pre-generated characters for use with the game, as well as guidelines for your players to make up their own. Extensive notes on how to present the adventure theatrically are included, with emphasis on lighting, props, and sound effects. The adventure uses a unique dual-Keeper presentation, but can also be run by a single Keeper.
  • 7,1 MB
  • 3 lut 10 1:19
This monograph contains five tales certain to scare the stockings off the mantle.

Silent Night
Set in Arkham in December of 2001, this tale involves four investigators gathered to celebrate the season, the mythos far away for the moment.

The Gaudy
The investigators are invited to Porterhouse College for a Christmas lecture series, and attendance at a great holiday feast called The Gaudy.

Christmas in Venice
Sometimes the merest glimpse of horror is enough to trigger dire events which make your trip to Venice a nightmare to forget.

Christmas in Kingsport
Snow falls over the seaport town, its winding streets covered with ribbons of white. Smoke rises from the chimneys with the smells of chestnuts, cookies, and roast goose filling the air. Once again the family is together again at the home of Great Aunt Norma.

A White Winter
The period following World War I finds a world in change; an exciting time to be alive. Revolutions sweep the collapsing empires of eastern Europe. This tale is set in 1919 in Siberia during the Russian civil war.

MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
  • 12,8 MB
  • 27 lis 09 2:24
THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features South Boston hoodlums; “The Pale God” introduces investigators to an unusual contract; “Bad Moon Rising” is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited crossreferences allow the scenarios to stand independently.
  • 21,7 MB
  • 27 lis 09 2:00
MISKATONIC UNIVERSITY is a small, seemingly typical New England college nestled in the bosom of conservative Arkham, Massachusetts. A poor cousin to such hallowed institutions as Harvard, Brown, and Princeton (the term “Ivy League" won’t come into use until 1936), Miskatonic nonetheless offers coveted degrees in a wide variety of subjects and boasts high academic standards.

Devotees of the Cthulhu Mythos and long time players of Call of Cthulhu know the name well, and greet it with a mixture of fondness and dread. A small, quiet institution of higher learning, Miskatonic serves as the home of many of H. P. Lovecraft’s greatest protagonists, or as the staging ground for daring expeditions into the unknown.

As a symbol of reason, learning, and science, the school represents all that is good, true, and pure in modern civilization — the “us" to the insidious, alien “them" of the Cthulhu Mythos. Although Miskatonic is mentioned or figures prominently in most of the stories that form the backbone of the Call of Cthulhu game, the college itself remains as ill-defined as many of beasties lurking in the pages of Lovecraft’s fiction. While monsters that never shamble into view are often scarier than the ones we can see, Miskatonic University and the professors who walk its halls of ivy and alabaster are part of our “normal" waking world, and can therefore stand up to the light of day.

Keepers running Call of Cthulhu games need to bring Miskatonic into sharp focus, whether their campaigns are set entirely on the sleepy campus or only visit it briefly. Who at Miskatonic can investigators count on to believe their outlandish tales? Just what secrets are and aren’t kept in the world famous Orne Library? What might your investigators bump into while finding out? Miskatonic University offers some answers, scrutinizing familiar ground with a scientist’s vision and a librarian’s obsession with detail.

by Sam Johnson and Friends, 8.5x11" Perfectbound Paperback, illustrated, indexed.
  • 0,9 MB
  • 27 lis 09 2:00
Two scenarios.

"Glozel est Authentique! leads the adventurers to France where they will try to solve a puzzling archeological enigma. Strange secret societies watch their every move. The outcome will be totally unexpected"

"Secrets of the Kremlin probes the depths of the ancient citadel and the mysteries of the early Czars. What hidden truth can be crafted by the Bolsheviks and translated into the terror of today?"
  • 4,9 MB
  • 27 lis 09 2:00
There is trouble in Bethlehem....

Thousands of crows have taken roost in the woods surrounding Bethlehem, NH, mercilessly attacking anyone who tries to enter the forest. The human population is outnumbered more than ten-to-one, and the birds are growing more bold every day. Can the investigators solve the mystery behind this unnatural infestation? Can they save the town of Bethlehem from a disaster of biblical proportions?

Murder of Crows contains everything a Call of Cthulhu group needs for an evening's worth of Mythos-inspired fun, including pregenerated characters. It is the first in an innovative new series of Call of Cthulhu scenarios and supplements from Super Genius Games.
  • 45,2 MB
  • 27 lis 09 2:00
A Supplement for Call of Cthulhu Cthulhu by Gaslight expands Call of Cthulhu into another time, the 1890s, when London was the financial and cultural center of the English-speaking world. Background information on London includes an extensive map, an article about the London crime of the time and the workings of Scotland Yard, information about London hotels, London markets and bazaars, sources of Cthulhoid information to be found in the city, and club-life in London.

Cthulhu by Gaslight also provides background on the rest of England in the 1890s. Articles include price lists, an 1890s time-line, biographies of important English individuals, a description of the English social classes of the period and how they affect game-play. Period costume is described and illustrated. New occupations are added to fit the period and place, and changes to the Call of Cthulhu skills to fit the time are provided. An 1890s rail map of England facilitates travel.

The Yorkshire Horror scenario brings the investigators together with the legendary detective Sherlock Holmes. The investigators join Holmes and Dr. Watson in an attempt to clear Holmes's brother Sherrinford of insidious charges of murder. While the investigators pursue the mystery, the murderer strikes again and again. Can Sherrinford Holmes be cleared? Can the murderer be stopped?

Rules for time travel are introduced, so that existing Call of Cthulhu investigators from the 1920s can travel to the 1890s to participate in Cthulhu by Gaslight adventures.

A large map of 1890s London is included in the box. Numerous locations important to gameplay or useful in the campaign are marked on the map.

An essay interpolates the works of H. G. Wells into the Cthulhu by Gaslight package and describes how to include his ideas in Call of Cthulhu games. Sherlock Holmes is also well-represented in the package.
Horror Roleplaying in 1890s England
  • 24,4 MB
  • 23 lis 09 2:53
3 przygody. Po angielsku.

A set of reprinted adventures from The Unspeakable Oath, featuring "The Travesty", "The House on Stratford Lane", and "Within You Without You".

This game is also contained in The Resurrected III: Out of the Vault.

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