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  • 6,7 MB
  • 5 wrz 12 20:13
Arcane Quarter: A City Quarters Sourcebook is the third volume of the award-winning City Quarters series, which began with the highly acclaimed Thieves' Quarter. Thieves' Quarter is the winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold), and Arcane Quarter was produced by the same people.

Arcane Quarter explores the workshops, libraries, and arcane orders that might appear in any urban fantasy setting, from the artisans making mastercraft goods to the aging wizards and sorcerers protecting their academic traditions. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Arcane Quarter includes:

* maps by Christopher West, a regular contributor to Dragon and Dungeon magazines
* dozens of complete NPC and familiar stat blocks, from archmages to spell component vendors
* new rules for magical duels
* plots, plot hooks, and conspiracies linking it all together

Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
  • 475 KB
  • 2 wrz 12 2:14
  • 1,9 MB
  • 20 sie 12 19:45
In today's Dungeon article, we finally get an updated, albeit slightly safer, version of the Deck of Many Things for 4th Edition Dungeons & Dragons. As a legendary artefact, it'll follow artifact rules, and when it's time, move on, but before then, it may bring lots of fun (or madness) to your game.

None are so vile that they cannot earn redemption if their desire is true. You must pledge yourself to the service of a powerful good or lawful good creature (chosen by the Dungeon Master) of 21st level, and convince it to grant you spiritual clemency by performing a task it assigns.
  • 25,5 MB
  • 19 sie 12 2:43
This roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows. It includes: A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings that can inspire adventures or entire campaigns. A 96-page game supplement that provides Dungeon Masters with sample roleplaying encounters, adventure hooks, skill challenges, rituals, and lore for some of the most despicable creatures to infest any campaign world, new character options for players who like to flirt with evil. A full-color, double-sided poster map presenting iconic evil sites for heroes to explore.
  • 1,0 MB
  • 16 sie 12 20:27
A fragment of an ancient bridge offers a commanding view of the surrounding swamp-and a defensible refuge for poachers.

Outlaws called poachers roam the swamps and nearby river lands. Poachers continuously spar with the Order of the Jade Leaf, waylaying shipments of swamp plant products, dodging and fleeing patrols. They turn remote islands or forgotten ruins into bases.

The Hideout is a Simple Scenario designed for 3-5 Second to Third Level characters, with an estimated 4-8 hours of playing time. A Simple Scenario is a set piece encounter or very short adventure the gamemaster can insert when needed to fill a gap or spice up an ongoing adventure. In this Simple Scenario, the characters stumble upon a poacher hideout at the ruins of a Harlass Orn bridge.
  • 0,9 MB
  • 16 sie 12 20:27
Give the powers of luck and fortune a spin with an all-new in-development Dungeons and Dragons class, the Hexblade! This free playtest gives you access to a 4th Edition Defender class that rolls the dice... and then tilts them in its favor with a variety of arcane manipulation powers. Then, be a part of the development process: send us your feedback and we'll incorporate it into the full Level 1-30 Hextblade, coming soon!
  • 0,9 MB
  • 16 sie 12 20:27
Raise some hell with an all-new in-development Dungeons and Dragons class, the Dread Necromancer! This free playtest gives you access to a unique 4th Edition Controller class, using motes of shadow power to empower its attacks and commanding undead companions (including resurrected enemies!) to harry the living. Then, be a part of the development process: send us your feedback and we'll incorporate it into the full Level 1-30 Dread Necromancer, coming soon!
  • 0,8 MB
  • 16 sie 12 20:27
Bring the fear of the dead to the living with an all-new in-development Sorcerer build, Spectral Magic! This free playtest gives you access to a new Dungeons and Dragons 4th Edition Sorcerer build that summons the spirits of the restless dead, from chilling specters to clattering poltergeists and everything in between. Then, be a part of the development process: send us your feedback and we'll incorporate it into the full Level 1-30 Spectral Magic build, coming soon!
  • 17,6 MB
  • 16 sie 12 19:19
In anticipation for the upcoming Age of Lords Campaign Setting and Age of Lords Expedition Guide, Blackbyrne Publishing is releasing Secret of the Pit as a FREE primer for an adventure set in our world of Thallorand. Secret of the Pit not only provides a free adventure, with our trademark 1" battlemaps, it gives both the GM and the player a glimpse into the upcoming Age of Lords setting. For the GM, there is a Thallorand based primer for bringing new 1st level players together with the cliché standbys. For players, there is a two level preview for the new class Blade Conjuror, which will be detailed exclusively in the Expedition Guide.
  • 45,1 MB
  • 15 sie 12 16:02
The Later Blue Tome of Amaxathroth the Cursed is a 144-page color mini-supplement for Ron Edwards' Sorcerer and Sorcerer & Sword. It is a lush portrait of a demon-ridden world of corruption and decay, richly illustrated by artists including Scott Purdy, Chris Huth, and Eric Lofgren.

Amaxathroth the Cursed

I, made your compelled servant, tell you this: that Amaxathroth has not wandered the world in an age. His tomes decay, his words stolen and hoarded by wizened sorcerers who cling to life like leeches in their towers. King and Lords, who would suffer a thousand agonies to gain the curse of ages bestowed upon Amaxathroth, must instead torment captive scholars, slaves failed in search of the Wanderer's final tomb.

Amaxathroth the Patient does not laugh at these fools, nor at you, for all are less than worms to his gaze. He waits for this rotted world of men to end, or perhaps for the Demon-King to rise from a hidden coffer beneath the ruins of the Black Palace, forget his wrath, and rescind the curse of life unending. The dust covers Amaxathroth who has learned all that can be learned, seated upon the last of his Tomes, waiting.


An Aeon of Decay and Ruin

He was a cursed wanderer, an immortal scribe, whose bitter words yet linger to blacken hearts with greed and sorcery. Enter now the decayed final aeon of Amaxathroth's world, and walk its demon-haunted ruins, its fetid cities of rogues and vermin. Of the splendors of past ages little now remains, but wonder in awe at the fanes of Magak, the sorcerer's spires of Harumetha. This is a time of sorcery, rot, and ruin, and it will have its claws into your heart.
  • 18,4 MB
  • 15 sie 12 16:02
Ths is a free gaming aid designed to let customers test our writing and design style in our attempt to publish GSL 4E products for D&D that focus on bring roleplay elements back to your gaming.

Reva is designed as mentor NPC for characters up to about 15th level. This game aid has encounters designed for characters level 6th to 9th. Reva's background, quirks, and stats are included along with suggestions on introducing her to your campaign. There are 6 detailed grandmaster skills players can learn from her, 2 introduction encounters to facilitate Reva meeting the players, 3 new creatures, 3 color scaled encounter sheets, and a map of the city of Worlun if you don't have your own city to place her within.

We hope you like our system for handling multiple levels and player numbers 4 to 6 and like what you see well enough to purchase our line of future releases.
  • 25,7 MB
  • 15 sie 12 15:38
This is a fully developed D&D 4E gaming aid designed as a sample of our writing and design style. We plan to bring products that center around role play elements to you for your 4E gaming.

Dargrim is designed as a mentor NPC for players up to about 18th level. However he can be used as an information source or just a powerful NPC the players meet. His background is written so that he can be a gritty street fighter or a noble dwarf trying to regain his clan honor who has fallen into contact with the thieves guild through no plans of his own. Whatever is best for your campaign theme.

The enccounters are designed for levels 6 to 9. This product includes a full color, full page portrait of Dargrim, 7 grandmaster training skills players can learn, 2 introduction encounters, 5 new creatures, 4 scaled encounter maps, and a city map of Worlun if you don't have your own city to place Dargrim within.
  • 8,5 MB
  • 15 sie 12 15:38
Adventure Seed 4a: Alone in the Woods
Pages: 13

It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running.

When the party comes upon a village, they find it in the grip of an enemy force. But what is really going on out here, deep in the woods?
  • 3,9 MB
  • 14 sie 12 19:01
"It's a dark and stormy night as you stumble into the town of Blackbyrne. You seek shelter, but things are not as they seem, will you survive the night?"

Within Death's Gaze is a FREE mini-adventure for 4-8 7th level characters compatible with the 4th Edition Dungeons and Dragons game system. It is offered as a preview to Blackbyrne Publishing's upcoming line of unique adventures!
  • 36,1 MB
  • 14 sie 12 19:01
Magic - the dream of doing the impossible - lies at the heart of all fantasy.

Magical artifacts and powers have fueled millennia of tales. They have been told in temples and igloos, longhouses and theaters, in the deep caverns of the earth and beneath the wheeling stars. Across the ages have come the legends of their making, their discovery, and their use.

We’re mostly concerned with making them.

The Practical Enchanter is a complete guidebook to magical items and personal powers. Within its 240 pages you’ll find:

* Template Spells - covering every magical function and millions of individual spells (we gave up on trying to calculate how many after the Enhance Attribute template went past a million variants all by itself).
* Heartstones - the enchantments at the core of both major and minor mystical orders. Will you found your own magical group, join an established one, or go your own way?
* Wards Major - the powers and creation of enchanted buildings, castles, and lands!
* Creating, modifying, and buying off precise ECL Adjustments and Templates.
* Full rules for Curses, Summoning, Channeling Spirits, and Feat-Granting spells and devices.
* Runic Inscriptions and Ritual Magic.
* A broad selection of Charms and Talismans - new magic item types guaranteed not to wreck your game!
* Rules for Superheroes, Cybertechnology, Mecha and Powered Armor.
* Living in a Magical World - your guide to noncombative magic and fantasy life.
* 42 new mystical Feats with dozens of advanced options.
* Talents and Wealth Level Templates - an option for taking the magic out of your collection of items and putting it back into your character!
* Black Magic Charms and Talismans - for when you need a plot device right now.
* Expanded Enchantment and Research Tables, allowing for the inclusion of mystic quests, exotic ingredients, and many new options and functions for your spells and magical items!
* Complete rules for creating or customizing your own Constructs and Golems.
* Advanced rules for Sacred and Profane bonuses and new Turning options.
* How to create your own Extradimensional Realms.
* New items, procedures, class variants, city rules, and character conversion rules. Where does all the money spent on making items go anyway?
* Practical commentary and observations from our consultants - Lute, Grod, Commander Varsin, Guildmage Xanos, and Guard Commander Elidon.

You won’t find a sample: the entire book is available as a shareware download in the "free" category. If you like it - and would like to get on the list for updates and for us to produce more books - the .PDF includes the links to pay for it or to buy the print version.
  • 1,4 MB
  • 14 sie 12 18:41
When the worlds were young, before mortals could read or write languages of their own, the scripts of the gods and primordials were used to unlock deep magical potential. You have managed an impressive collection of knowledge about these power-infused calligarphies, and you now carry an amalgamation of powers not utilized together since the dawn of language and mortal magic. Armed as such, you use your assortment of runes to protect yourself and your allies, and inflict pain upon and otherwise hinder your enemies.

This free 15-page pdf contains all of the class features and runes of the rune soldier, as well as the entire heroic tier's worth of powers. It's currently in development, so download and play, then let us know how it works out! We want your feedback to help make the finished rune soldier the best it can be.

The rune soldier is a defender, but easily falls away to delve into other roles, depending on the individual's rune choice. Choose either rune of frost or rune of inferno as your elemental rune; either rune of vigor or rune of decay as your astral rune; and either rune of mystery or rune of telekinesis as your mental rune.

For use with Dungeons & Dragons 4E.
  • 0,8 MB
  • 14 sie 12 18:41
In this free PDF, catch a sneak peek at three gods of the Shroud’s 13-god pantheon: the Bone Witch, the Gleaming Eye, and the Pale Wanderer.

You’ll also find new monsters, items, and channel divinity powers inside for immediate use in your Dungeons & Dragons 4th Edition game. And keep an eye out for the full Gods of the Shroud PDF, on sale starting on or before November 19th 2008!
  • 0,8 MB
  • 14 sie 12 18:41
Preview of the Nightshaper class for Dungeons and Dragons 4th edition

Luminatrum a world where the powers of darkness and light fight an ongoing struggle for control of the world.

“I shape the darkness into nightmarish forms
that haunt your every waking hour.”

Nightshapers through arcane mastery take pure darkness and form it into frightful shades that encompass allies and grants those allies advantages. They also cause havoc with their mere presence. They can cause their allies to fight with unknown resolve. They can also cause their enemies to run in fear

The Nightshaper is a new leader class that has an arcane flare. They use shadows to lead from the back. They can enshroud their allies in fearsome forms that cause fear. Or they can generate zones of nightmare that cause enemies to be distracted.

This preview includes all of the information for a player to begin using a first level nightshaper character. This is one of two unique classes to the Luminatrum campaign world. Look for the Luminatrum Campaign Guide later this year.
  • 0,9 MB
  • 14 sie 12 18:29
For as long as anyone can remember, a dark cult has plagued the land. Its members gather at night in carnivals of flesh; they perform dark rituals and carnal acts in orgies of necrosis and blood. They have been tolerated.
Recently, a faction of the cult has splintered off. This splintered faction has begun unfiltered killing throughout the city. In order to learn the origin of the splinter faction, the PCs must infiltrate them.

This is a free skill challenge for a group of level 6 players characters. They must pretend to aid as the splinter faction slaughters a group of the original cultists; they must make it look like they're helping to gain the cult faction's favor without getting any blood on their own hands.

For use with Dungeons & Dragons 4E.
  • 13,2 MB
  • 14 sie 12 18:07
Welcome to the Phantomancer class playtest for 4th Edition Dungeons and Dragons.

This playtest encompasses the first few levels as well as many feats and items relevant to the class.

The Phantomancer is an illusionist controller specializing in phantasms and area of effect abilities. Their illusions can feel very real and result in lasting damage.

The Phantomancer should be released as a standalone product as well as part of our upcoming Book of Classes. We look forward to hearing your feedback so we can polish and balance the class before release.
  • 14,3 MB
  • 14 sie 12 18:07
Welcome to the Acrobat class playtest for Dungeons and Dragons 4th Edition.

This playtest encompasses the first few levels of the Acrobat and includes the class feats and over 25 implements to use with the Acrobat.

The Acrobat is a defender which mixes gymnastics and martial arts. They rely upon agility instead of armor to avoid damage and typically attack unarmed. They have the ability to challenge enemies and are quite mobile.

The Acrobat should be released as both a stand-alone product and as part of our upcoming Book of Classes. We look forward to hearing your feedback so we can polish and balance the class before release.
  • 3,6 MB
  • 14 sie 12 18:07
Adventure Seed 3a: The Burning Tree
Pages: 13
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running.
In the Elven-Dwarven Alliance, the people take great care to maintain relations with those who are of a different race, and so when the threat comes, it's only natural that it would come from within.
  • 2,5 MB
  • 14 sie 12 18:07
Adventure Seed 2: Felrican Nights
Pages: 13
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running.
In the city of Felric's Redoubt, there are many predators, but when a series of vicious wolf attacks plague the night, the characters must race to find the beast befor the next full moon.
  • 1,6 MB
  • 14 sie 12 18:07
Adventure Seed 1b: To Burn a Witch
Pages: 11
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running.

The Witch-Hunters see themselves as the last defense between the world and a slow descent into Hell. But are their inquisitions and their burnings really justice? When the party finds a group of Witch-Hunters searching a village, they must decide who to help . . . the Witch-Hunters, or the Witch.
  • 1,5 MB
  • 14 sie 12 18:07
Adventure Seed 1a: A Knife in the Dark
Pages: 11
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running.

There are many forces at work in the Church. When the party runs afoul a group of thugs, they find themselves in the middle of a web of violence that leads to the most dangerous organization in the world.
  • 4,9 MB
  • 14 sie 12 17:48
Rules Set: 4e (GSL)

This is an free adventure module that can be used in any D&D 4e Campaign Setting.

For seven generations, the Greybear Family has owned and operated The Bear & Ale around these parts. As one of the oldest inns in the area, it has known good times and bad ones, but has always opened its doors to welcome weary travelers.


But something has happened to the Greybear Family and the inn has lost some cheer. The once boisterous owner, the burly Jarwald Greybear, now broods behind the bar... with just a hint of fear in his eyes.

In A Curse at the Old Inn, your Heroes must survive a terrible onslaught from Beyond the Stars, battling to save not only their own lives, but the lives of the poor patrons trapped by a deadly curse.

A Curse at the Old Inn Includes:

* An adventure for Characters Levels 1-3 in any Setting of the DM's choosing
* A single dynamic encounter using improvised weapons to defeat horrific foes
* 3 New Monsters
* 2 Full color Maps
* 12 Improvised "Bar-Fight" Weapons which can be re-used in other scenario
  • 3,3 MB
  • 25 mar 10 13:45
It takes 10-15 minutes for an average reader to digest 2500 words. In that amount of time, you could be up and running a game session. All you need are this Adventure Seed, your game's rulebooks, and whatever monster and NPC stats your game provides. That and a few players and you're off and running.
In the Elven-Dwarven Alliance, the people take great care to maintain relations with those who are of a different race, and so when the threat comes, it's only natural that it would come from within.
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Zigchom

Zigchom napisano 5.04.2013 17:56

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zapraszam po gry i filmy
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Loki1203

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Witaj anms2a! Jeśli szukasz dobrego filmu lub książki na weekend to serdecznie zapraszam. Najnowsze filmy, gry, dobra muzyka i ebooki. Pozdrawiam MaxFILM_2015. ( HASŁO DO WSZYSTKICH FOLDERÓW TO "184")
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