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Server_1.1.4.jar

Moresteck / Not So Seecret Saturday Mod / Server_1.1.4.jar
Download: Server_1.1.4.jar

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obrazek


On September 18th, 2010, Notch released the final "Seecret" update - weekly updates where the features had to be figured out by the community themselves - before dedicating his attention to the forthcoming Halloween update and releasing Alpha 1.2, changing the face of Minecraft forever.

Before the Halloween update, Minecraft was biomeless, with all foliage being an almost radioactive lime green. There was no nether, making fast-travel limited to boats and elaborate minecart systems propelled by boosters. Redstone contraptions were limited in their practicality; while certain users had made amazing things with redstone in-game, it was limited in functionality to opening doors, turning lights on and off, and crafting compasses. The terrain was insane - gentle rolling hills would jump up to towering mountains with insane, protruding overhangs that would produce safe havens for hostile mobs, or the player once they were suitable illuminated. Wide oceans, expansive but not obnoxious, separated the enormous landmasses, and gentle sloping beaches of sand and gravel would line the shores.

There were other changes made in the Halloween update - SMP became playable in survival for the first time. Before this, damage was non-functional and hostile mobs were disabled by default. It was impossible to die or kill mobs, restricting most servers at the time to building with either a limited pool of blocks or infinite cheated-in items that could not be naturally obtained due to the bugginess of the server.

This is where the Not So Seecret Saturday mod, or NSSS, steps in. I've been playing Alpha 1.1.2_01 as my main singleplayer version for nearly two years now. I have gotten fully accustomed to the aforementioned features of the game at that time, but there is something to be said about playing a game that still receives constant updates. Could I play modern minecraft instead? Yes, I could, and I do, but Alpha has such a different feel that I am constantly drawn back to it, even though I wish it weren't stagnant. So, one day, when I found out that MCP had a version old enough to support 1.1.2_01, I knew exactly what to do.

But not how to do it! I knew java fairly well but the decompiled code that MCP gave me was still largely an obfuscated mess. So, I got my friend andreja6, who had previously made "minecraft classic revived" to achieve a similar goal with classic, and the assistance of Artsicle, to make my vision.

Well, "my" vision turned to "our" vision pretty fast, and it's safe to say that their influence also shaped this mod for the better.

Installation Instructions


Client




•unzip a1.1.3.zip into %appdata%/.minecraft/versions, so you have a folder named "a1.1.3" with the json and the
"put_in_jar" folder inside it.
•Using the minecraft launcher, download a VANILLA alpha 1.1.2_01, load the client, then close it and the launcher
completely.
•Copy the "a1.1.2_01.jar" from the a1.1.2_01 directory in .minecraft/versions and paste it into /a1.1.3
rename the jar to "a1.1.3.jar", without quotation marks.
•Open the jar with your archive program of choice (winzip, 7zip, winrar), delete META_INF, and drop the contents
of "put_in_jar" into the jar.
•If you've done everything correctly, then close everything, open the launcher, find "old_alpha a1.1.3" in the
version list, and play!


Server



Just run the jar as you would an exe. Can only be connected to by another client running Alpha 1.1.3!
Inne pliki do pobrania z tego chomika
Here is the fixed version that @pffffffffffft did to address the chunk loading issues in a1.1.8. The World Renderer class is rolled back to the previous version. It is a MMC Instance.
Server patch for a1.1.8 released on Discord server micro-patch to fix lighting and crashes. It still crashes, but hopefully it should at least be better. Sky is still broken
A few more bug fixes, and some small tweaks Advanced description: •Fixed a big where sand and gravel would fall infinitely when one of its coordinates was over the 24-bit integer limit •Sped up generation times for most world types •Increased max speed of boats •Something seecret
•A new world type! •A new way to move! •Rendering optimization! •Crash fixes! Advanced description: •New 2D perlin generator type •Running in peaceful/easy mode •Fog toggle now properly disables fog •Summon command •Crash fixes •Made pyramids and water dungeons much rarer •Added a toggle for clouds •Incorporated Scaevolus’ McRegion and FastRender mods (FastRender is buggy) •Slimes are now much less difficult to split/get slimeballs from •Players’ usernames in chat will now use a color determined based on their name •Players look goofy walking around in third person •Saddled pigs now drop their saddles when killed •Numerous SMP-related fixes
A few bug fixes. Advanced description: •Fixed a bug where the "Corruption" world type would generate giant towers of floating water instead of normal overworld terrain •Fixed a crash bug •Fixed pyramid generation and rarity
•Optimizations and bug fixes •Two new world types •Some minor changes to spiders •Fixed big trees Server Changes: •Server now supports world types •No longer crashes when creating a world Advanced description: •Greatly increased generation and loading time for worlds •Leaf decay is more efficient and no longer makes big trees look ugly •Added a new generated structure •Two new world types: Desert and Corruption •Spiders now climb walls on hard difficulty Server Changes •Server now supports world types •No longer crashes when creating a world
•Fixed a crash bug involving fog •Fixed a problem with particles and pause screens Advanced description: •Fixed a crash bug where fog would cycle to a broken "infinite" render distance when pressing F and Shift at the same time, causing crashes on the loading screen •Fixed a problem where rain particles would continue to spawn while the game was paused, resulting in a massive lag spike when unpaused
•Mobs are smarter on higher difficulties! •Sponges made slightly more useful •Zombies have a more useful drop •Rebalanced notch apples •The sky looks a little prettier Advanced description: •On Normal and Hard difficulty, mobs will use much better pathfinding (from Indev), Skeletons are much faster on these difficulties •Clouds are now textured (from Infdev) •Golden Apples are now crafted with ingots instead of blocks, but are no longer stackable •Clouds will now appear below the terrain on floating worlds •Sponges deactivate when a block they are on is powered by redstone •F3 toggle is less buggy •Press F7 to make it rain •new /help command in singleplayer •Zombies drop flint •Giants drop golden apples •Block ID 86 •Default key for opening the inventory is E
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