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widziany: 3.11.2025 00:18

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On September 18th, 2010, Notch released the final "Seecret" update - weekly updates where the features had to be figured out by the community themselves - before dedicating his attention to the forthcoming Halloween update and releasing Alpha 1.2, changing the face of Minecraft forever.

Before the Halloween update, Minecraft was biomeless, with all foliage being an almost radioactive lime green. There was no nether, making fast-travel limited to boats and elaborate minecart systems propelled by boosters. Redstone contraptions were limited in their practicality; while certain users had made amazing things with redstone in-game, it was limited in functionality to opening doors, turning lights on and off, and crafting compasses. The terrain was insane - gentle rolling hills would jump up to towering mountains with insane, protruding overhangs that would produce safe havens for hostile mobs, or the player once they were suitable illuminated. Wide oceans, expansive but not obnoxious, separated the enormous landmasses, and gentle sloping beaches of sand and gravel would line the shores.

There were other changes made in the Halloween update - SMP became playable in survival for the first time. Before this, damage was non-functional and hostile mobs were disabled by default. It was impossible to die or kill mobs, restricting most servers at the time to building with either a limited pool of blocks or infinite cheated-in items that could not be naturally obtained due to the bugginess of the server.

This is where the Not So Seecret Saturday mod, or NSSS, steps in. I've been playing Alpha 1.1.2_01 as my main singleplayer version for nearly two years now. I have gotten fully accustomed to the aforementioned features of the game at that time, but there is something to be said about playing a game that still receives constant updates. Could I play modern minecraft instead? Yes, I could, and I do, but Alpha has such a different feel that I am constantly drawn back to it, even though I wish it weren't stagnant. So, one day, when I found out that MCP had a version old enough to support 1.1.2_01, I knew exactly what to do.

But not how to do it! I knew java fairly well but the decompiled code that MCP gave me was still largely an obfuscated mess. So, I got my friend andreja6, who had previously made "minecraft classic revived" to achieve a similar goal with classic, and the assistance of Artsicle, to make my vision.

Well, "my" vision turned to "our" vision pretty fast, and it's safe to say that their influence also shaped this mod for the better.

Installation Instructions


Client




•unzip a1.1.3.zip into %appdata%/.minecraft/versions, so you have a folder named "a1.1.3" with the json and the
"put_in_jar" folder inside it.
•Using the minecraft launcher, download a VANILLA alpha 1.1.2_01, load the client, then close it and the launcher
completely.
•Copy the "a1.1.2_01.jar" from the a1.1.2_01 directory in .minecraft/versions and paste it into /a1.1.3
rename the jar to "a1.1.3.jar", without quotation marks.
•Open the jar with your archive program of choice (winzip, 7zip, winrar), delete META_INF, and drop the contents
of "put_in_jar" into the jar.
•If you've done everything correctly, then close everything, open the launcher, find "old_alpha a1.1.3" in the
version list, and play!


Server



Just run the jar as you would an exe. Can only be connected to by another client running Alpha 1.1.3!
  • 1,0 MB
  • 25 maj 19 19:56
Here is the fixed version that @pffffffffffft did to address the chunk loading issues in a1.1.8. The World Renderer class is rolled back to the previous version.
It is a MMC Instance.
  • 0,5 MB
  • 29 sty 19 18:23
Server patch for a1.1.8 released on Discord

server micro-patch to fix lighting and crashes. It still crashes, but hopefully it should at least be better. Sky is still broken
  • 0 KB
  • 28 sty 19 17:10
  • 0,5 MB
  • 28 sty 19 17:03
  • 1,0 MB
  • 28 sty 19 17:02
A few more bug fixes, and some small tweaks


Advanced description:

•Fixed a big where sand and gravel would fall infinitely when one of its coordinates was over the 24-bit integer limit
•Sped up generation times for most world types
•Increased max speed of boats
•Something seecret
  • 1,0 MB
  • 28 sty 19 17:02
•A new world type!
•A new way to move!
•Rendering optimization!
•Crash fixes!


Advanced description:

•New 2D perlin generator type
•Running in peaceful/easy mode
•Fog toggle now properly disables fog
•Summon command
•Crash fixes
•Made pyramids and water dungeons much rarer
•Added a toggle for clouds
•Incorporated Scaevolus’ McRegion and FastRender mods (FastRender is buggy)
•Slimes are now much less difficult to split/get slimeballs from
•Players’ usernames in chat will now use a color determined based on their name
•Players look goofy walking around in third person
•Saddled pigs now drop their saddles when killed
•Numerous SMP-related fixes
  • 1,0 MB
  • 28 sty 19 17:02
A few bug fixes.


Advanced description:

•Fixed a bug where the "Corruption" world type would generate giant towers of floating water instead of normal overworld terrain
•Fixed a crash bug
•Fixed pyramid generation and rarity
  • 0,5 MB
  • 28 sty 19 17:00
  • 1,0 MB
  • 28 sty 19 17:00
•Optimizations and bug fixes
•Two new world types
•Some minor changes to spiders
•Fixed big trees
Server Changes:
•Server now supports world types
•No longer crashes when creating a world


Advanced description:

•Greatly increased generation and loading time for worlds
•Leaf decay is more efficient and no longer makes big trees look ugly
•Added a new generated structure
•Two new world types: Desert and Corruption
•Spiders now climb walls on hard difficulty

Server Changes
•Server now supports world types
•No longer crashes when creating a world
  • 1,0 MB
  • 28 sty 19 16:59
•Fixed a crash bug involving fog
•Fixed a problem with particles and pause screens


Advanced description:

•Fixed a crash bug where fog would cycle to a broken "infinite" render distance when pressing F and Shift at the same time, causing crashes on the loading screen
•Fixed a problem where rain particles would continue to spawn while the game was paused, resulting in a massive lag spike when unpaused
  • 1,0 MB
  • 28 sty 19 16:58
•Mobs are smarter on higher difficulties!
•Sponges made slightly more useful
•Zombies have a more useful drop
•Rebalanced notch apples
•The sky looks a little prettier


Advanced description:

•On Normal and Hard difficulty, mobs will use much better pathfinding (from Indev), Skeletons are much faster on these difficulties
•Clouds are now textured (from Infdev)
•Golden Apples are now crafted with ingots instead of blocks, but are no longer stackable
•Clouds will now appear below the terrain on floating worlds
•Sponges deactivate when a block they are on is powered by redstone
•F3 toggle is less buggy
•Press F7 to make it rain
•new /help command in singleplayer
•Zombies drop flint
•Giants drop golden apples
•Block ID 86
•Default key for opening the inventory is E
  • 0,9 MB
  • 28 sty 19 16:57
•Fixed a crash bug


Advanced description:

•Fixed a crash where loading a world with skeleton arrows on the ground when the skeletons that shot them were already dead would cause a null pointer error
  • 0,9 MB
  • 28 sty 19 16:56
Server version is the same as 1.1.4

•A new reward for defeating enemies
•Some new stuff when creating a world
•A silent liquid given a noise


Advanced description:

•Killing mobs now yields score points. (Currently the only way you can view your score is by dying, this will be changed)
•Generating a new world displays more specifically what it's actually generating.
•Very in-development world type toggle, has two choices: Normal and Floating.
•Skeletons now shoot purple arrows to better differentiate them from the Player's.
•Some new splashes
  • 0,9 MB
  • 28 sty 19 15:56
•Blade + Blocks = ?
•Improved networking, multiplayer should work much better
•Fixed some crashes


Advanced description:

•Swords now break leaves, sponges, and cloth faster than bare hands
•Fixed a bug where placing a sign on a cactus would crash the game
•In development SMP sound handling, music now plays in multiplayer and you can hear players breaking blocks
•Easier to tell when you've successfully killed an entity in SMP (it will spaz to death and turn red)
•Fixed a bug where the server crashing would cause all connected clients to crash
•Fall damage temporarily disabled in SMP until it no longer causes Players to spontaneously die
•Server commands have new permissions system
•A few new server commands
  • 494 KB
  • 28 sty 19 15:56
  • 0,8 MB
  • 28 sty 19 15:54
•Something under the sea!
•Something Colorful!
•Something from the trees!
•Multiplayer works a lot better now!
•Many, many small quality of life improvements


Advanced description:

•Re-implemented Sponges: they now remove all water within a 5 block diameter as they did in classic
•New underwater dungeons made of bricks, chests can have sponges within!
•Boats no longer explode on contact with any surface and drop themselves as opposed to sticks and wood planks
•Water will now create new source blocks if there is another source block below (prevents whirlpooling, might break some contraptions, if so, please notify us!)
•Leaves now have a 1/128 chance of dropping an apple
•Fixed a bug where ore would generate less frequently outside the southwest quadrant of the map
•Made clay generate much more commonly
•Added support for more than 5 singleplayer worlds
•Creating a new world allows you to set a name and whether or not it will be snowy (seed setting is coming soon!)
•Improved leaf decay
•Fixed some common crash bugs (Still not perfect, though!)
•F3 debug menu shows world coordinates and world seed
•Option to disable fog (not 100% complete!)
•Pickaxes now correctly break workbenches and red ore, axes now correctly break workbenches, doors, and stairs
•Swords now break leaves, cloth, and sponges faster than with bare hands
•Food now stacks up to 8 (because one coal can cook 8 items)
•Doors and Signs now stack up to 16
•Can no longer eat while at full health
•Optional single player commands
•Sheep now regenerate wool
•Smelting logs now yields coal
•Doubled durabilities of all tools
•Crafting ladders now yields 4 instead of 1
•Added crafting recipes for dyed wool (classic pallete)

Multiplayer Changes:
•Damage now works, including PvP and PvE
•Eating, drowning, dying, respawning, etc. all work
•Throwing tools on the ground no longer resets their durability
•Fixed some bugs with displaying entities
•Simple per-server login & registration system (don't use your actual mojang account password! Passwords are encoded but there is still always a risk)
  • 420 KB
  • 28 sty 19 15:54
a1.1.3 server
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