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10 Ways to Improve Your Modeling in Maya | 12 Principles of Animation in Maya | 3D for Illustration in Maya and Photoshop |
Adding Facial Topology in Maya | Advanced Character Modeling in Maya | Advanced Character Rigging in Maya |
Advanced Maya Fur Menus | Advanced PyQt for Maya | Animate and Rig a Bouncing Ball in Maya |
Animating a Dialogue Scene in Maya | Animating Advanced Body Mechanics in Maya | Animating an Acrobatic Fight Scene in Maya |
Animating Cartoon Characters in Maya | Animating Creatures in Maya_ Insects | Animating Game Characters in Maya |
Animating Next-Gen Characters in Maya | Animating Quadrupeds in Maya | Animating Quadrupeds in Maya 8.5 |
Animation Fundamentals_ Animating a Ball Bounce | Animation Fundamentals_ Animating Varying Weights | Animation Layers in Maya |
Animation Tips and Tricks in Maya | Animation Tips in Maya | Architectural Previsualization in Maya |
Artist's Guide to Python Scripting in Maya | Automotive Modeling in Maya | Beginner's Guide to Maya |
Beginner's Guide to Modeling in Maya | Blend Shape-Based Facial Rigging in Maya | Body Mechanics and Animation in Maya_ Lifting Heavy Objects |
Body Mechanics and Animation in Maya_ Pulling Objects | Body Mechanics and Animation in Maya_ Pushing Objects | Camera Projection in Maya |
Cartoon Character Rigging in Maya | Character and Scene Development in Maya and Mudbox | Character Head Modeling in Maya_ A Different Approach |
Character Rigging for Production in Maya | Character Skin-Weighting Techniques in Maya | Creating a Game-Ready Sci-Fi Environment in Maya |
Creating a Gasoline Explosion in Maya | Creating a Low Poly Game Building in Maya | Creating a Pegasus Using XGen in Maya |
Creating a Photorealistic Skin Shader in Maya and V-Ray | Creating a Presentation Ready Architectural Visualization in Maya and V-Ray | Creating a Realistic Candle Flame in Maya |
Creating a Snake Rig for Animation in Maya | Creating a Stylized Set Element for Games in Maya | Creating a Transformable Flying Car in Maya and Silo |
Creating a Wind Blown Leaves Simulation Using nCloth in Maya | Creating an Abstract Forest Entity Using KRAKATOA in Maya and Fusion | Creating Animal Animations in Maya |
Creating Blood FX in Maya and RealFlow | Creating Cartoon Characters in Maya 2008 | Creating Cartoon Sets in Maya |
Creating Cartoon Vehicles in Maya | Creating Concept Vehicles in Maya | Creating Costumes for Production in Maya |
Creating Custom User Interfaces in Maya and Qt Designer | Creating Digital Humans 1_ Volume and Muscle | Creating Digital Humans 2_ Definition and Detailing |
Creating Digital Humans 3_ UV and Texture Mapping | Creating Digital Humans 4_ Shading and Rendering | Creating Dynamic Fur with XGen in Maya |
Creating Fire and Smoke using Maya Fluid Effects | Creating Game Characters with Maya and ZBrush | Creating Game Combat Animations in Maya |
Creating Game Weapons in Maya and ZBrush | Creating Hair for Next-Gen Game Characters in Maya | Creating Hairstyles With Maya Hair |
Creating Hologram Effects for Video in Maya and After Effects | Creating Low Resolution Environments in Maya and Photoshop | Creating Panoramic Matte Painting Projections in Photoshop and Maya |
Creating Procedural Animation for an Insect in Maya | Creating Realistic and Effective Product Renders in Maya | Creating Realistic Eyes in Photoshop and Maya |
Creating Realistic Fire and Sparks in Maya | Creating Secondary Animation Using Dynamics in Maya | Creating Stylized Females in Maya |
Creating Stylized Males in Maya | Creating Walk Cycles in Maya | Creating Your First Character in Maya |
Curve-Based Facial Rigging in Maya | 'Daydreamer' Production Pipeline Volume 2_ Rigging | 'Daydreamer' Production Pipeline Volume 3_ Animation |
Developing Expert Product Visualizations in Maya and V-Ray | Enhanced IK Animal Rigging in Maya | Enhancing Maya Toolsets with Python |
Enhancing Your Maya Toolset with MEL | Exploring Animation in Maya_ Climbing A Wall | Exploring Animation Principles in Maya_ Anticipation |
Exploring Animation Principles in Maya_ Arcs | Exploring Animation Principles in Maya_ Ease In and Ease Out | Exploring Animation Principles in Maya_ Exaggeration |
Exploring Animation Principles in Maya_ Follow-Through and Overlapping | Exploring Animation Principles in Maya_ Pose to Pose and Straight Ahead | Exploring Animation Principles in Maya_ Secondary Action |
Exploring Animation Principles in Maya_ Solid Drawing | Exploring Animation Principles in Maya_ Timing and Spacing | Exploring Craft Director Studio's Animation Tools in Maya |
Exploring Human Muscles Setup in Maya | Exploring Maya 2016 | Exploring Modeling Workflows in Maya |
Exploring NURBS in Maya | Facial Animation in Maya | Flooding a City with Bifrost in Maya |
Getting Started with MEL in Maya | Getting Started with Python Scripting in Maya | Getting Started with UVs in Maya |
Guerrilla Lighting and Rendering Tactics in Maya | Indie Game Development Pipeline Volume 4_ Hero Character Modeling and Texturing | Indie Game Development Pipeline Volume 6_ Hero Character Rigging and Animation |
Indie Game Development Pipeline Volume 7_ Boss Character Rigging and Animation | 'Infiltrator' Production Pipeline Volume 2_ Modeling | 'Infiltrator' Production Pipeline Volume 3_ Rigging |
'Infiltrator' Production Pipeline Volume 5_ Animation | 'Infiltrator' Production Pipeline Volume 6_ Rendering | Integrating a 3D Vehicle into Video in Maya and NUKE |
Interior UV and Texture Tips in Maya | Introduction to Animation in Maya | Introduction to Animation in Maya 2014 |
Introduction to Bifrost | Introduction to Camera Animation in Maya | Introduction to Character Look Development in V-Ray and Maya |
Introduction to Character Rigging in Maya | Introduction to Lighting in Maya | Introduction to Lighting in Maya 2012 |
Introduction to Maya 2011 | Introduction to Maya 2012 | Introduction to Maya 2013 |
Introduction to Maya 2014 | Introduction to Maya 2015 | Introduction to Maya 2016 |
Introduction to Modeling in Maya 2012 | Introduction to Modeling in Maya 2014 | Introduction to Modeling in Maya 8.5 |
Introduction to nDynamics in Maya | Introduction to Rendering in Maya | Introduction to Rendering in Maya 2011 |
Introduction to Rigging in Maya | Introduction to Rigging in Maya 2014 | Introduction to Shading Networks in Maya |
Joint-Based Facial Rigging in Maya | Look Development for Visual Effects in Maya | Map Baking Techniques in Maya LT |
Maya for CINEMA 4D Artists | Maya for Softimage Artists | Maya Modeling Reference Library_ Edit Mesh |
Maya Modeling Reference Library_ Normals | Maya Rendering Nodes Reference Library 2D Textures | Maya Rigging Reference Library_ Deformers |
Maya Rigging Reference Library_ Skeleton Menu | mental ray Nodes Reference Library_ Contour | mental ray Nodes Reference Library_ Data Conversion |
mental ray Nodes Reference Library_ Environment and Geometry | mental ray Nodes Reference Library_ Lenses | mental ray Nodes Reference Library_ Lights |
mental ray Nodes Reference Library_ Materials | mental ray Nodes Reference Library_ Sample Compositing | mental ray Nodes Reference Library_ Textures |
mental ray Production Shaders in Maya | mental ray Workflows in Maya_ Final Gather | Modeling a Character for Rigging and Animation in Maya |
Modeling a Detailed Electric Guitar in Maya | Modeling a Detailed Ship in Maya | Modeling a Female Character for Animation in Maya |
Modeling an Articulated Character for 3D Printing with Maya | Modeling and Texturing a Low Poly Game Environment in Maya | Modeling Exterior Scenes in Maya |
Modeling Female Androids in Maya | Modeling Hard Surfaces with NURBS in Maya | Modeling Interiors in Maya |
Motion Flow Rigging in Maya | Motorcycle Modeling Techniques in Maya | Multi-Pass Rendering Techniques in Maya |
nCloth Techniques for Characters in Maya | New Modeling Features in Maya 2012 | Painting and Rendering Ptex Textures Using Mudbox and Maya |
Performance-Based Dynamics in Maya | Pipeline Integration with Maya and RealFlow | Pipeline Integration with Maya and ZBrush |
Planning and Executing a Complete Animation in Maya | Populating Complex Environments Using Python in Maya | Procedural Rigging with Python in Maya |
Product Visualization in Maya | Professional Series_ Animating Realistic Eyes in Maya | Professional Series_ Modeling Military Vehicles in Maya |
Professional Series_ Photorealistic Vehicle Rendering in Maya | Professional Tips for Modeling Complex Shapes Part 4 | Professional Tips for Modeling Complex Shapes_ Part 2 |
Professional Tips for Modeling Complex Shapes_ Part 3 | Pushing Your Character Rigs Beyond the Basics in Maya | Quick and Dirty VFX Tips in Maya |
Quick Start to Animation in Maya_ Volume 1 | Quick Start to Animation in Maya_ Volume 2 | Quick Start to Animation in Maya_ Volume 3 |
Quick Start to Modeling in Maya_ Volume 1 | Quick Start to Modeling in Maya_ Volume 2 | Quick Start to Modeling in Maya_ Volume 3 |
Quick Start to Modeling in Maya_ Volume 4 | Quick Start to Modeling in Maya_ Volume 5 | Quick Start to Rigging in Maya_ Volume 1 |
Quick Start to Rigging in Maya_ Volume 2 | Quick Start to Rigging in Maya_ Volume 3 | Quick Start to Rigging in Maya_ Volume 4 |
Quick Start to Rigging in Maya_ Volume 5 | Render Scripting Using Python in Maya and Pdplayer | Rendering Interiors with mental ray and Maya |
Rendering Low Resolution Environments in Maya | Retopologizing Meshes in Maya | Retopology Techniques in Maya |
Retopology Techniques in Maya LT | Rigging Game Characters in Maya | Rigging Human IK Characters for Mocap in Maya and MotionBuilder 2016 |
Rigging Quadrupeds in Maya | Rigging Sea Creatures in Maya | Rigging Tank Treads in Maya |
Rigging the Human Face in Maya | Rigging Wings in Maya | Rigid Body Tips and Tricks in Maya |
Sculpting Workflows in Maya | Set Dressing and Design in Maya | Simulating a Disintegration Effect in Maya |
Simulating a Dry Ice Effect in Maya | Simulating a Fluid Driven Particle System in Maya | Simulating a Ground Dust Explosion in Maya |
Simulating a Large Dust Storm in Maya | Simulating a Shattering Light Bulb in Maya | Simulating a Volcano Blast in Maya |
Simulating Dust Dynamics for Object Impacts in Maya | Simulating Fast Moving Smoke Characters in Maya and NUKE | Simulating Interactions Between Skin and Blood in Maya |
Simulating Sandman Effects in Maya | Skill-Builder. Interpretive Modeling in Maya | Skill-Builder. Mastering Topology in Maya |
The Anatomy of an Expression for Facial Animation in Maya | Tips for Improving Your Animation Workflows in Maya | Tracking Using SynthEyes and Maya |
Transferring Animation Between Maya and 3ds Max | Transferring Animation with MEL | Transformation Motion Graphics in Maya and After Effects |
Transforming Robot Production Pipeline Volume 2_ Truck Modeling | Transforming Robot Production Pipeline Volume 4_ Robot Modeling | Transforming Robot Production Pipeline Volume 6_ Rigging |
Transforming Robot Production Pipeline Volume 8_ Animation | Transforming Robot Production Pipeline Volume 9_ Lighting and Rendering | Understanding the Basics of nHair in Maya |
Using Advanced Particles to Create Fireworks in Maya | Using Cloth Simulations with a Mechanical Rig in Maya | Using HDR Images for 3D Lighting in Maya |
Using Houdini Engine to Simulate Finite Elements in Maya | Using the Modeling Toolkit in Maya 2014 | Using the RealFlow RenderKit in Maya |
Utilizing Shading Networks in Maya | Utilizing the Node Editor in Maya | UV Mapping Workflows in Maya |
Vehicle Animation Dynamics in Maya |
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