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| 12 Principles of Animation in 3ds Max | 3ds Max 2011 for Motion Graphics | Advanced Car Rigging in 3ds Max |
| Advanced Character Rigging in 3ds Max | Animating Quadrupeds in 3ds Max | Animating Quadrupeds in 3ds Max 2012 |
| Animation Tips in 3ds Max | Artist Guide to Motion Graphics in 3ds Max | Artistic Character Modeling in 3ds Max |
| Automating Tasks Using MAXScript in 3ds Max | Automotive Modeling in 3ds Max | Automotive Modeling in 3ds Max 2009 |
| Automotive Rendering in 3ds Max | Beginner's Guide to 3ds Max | Beginner's Guide to Animation in 3ds Max |
| Beginner's Guide to Modeling in 3ds Max | Beginner's Guide to Rigging in 3ds Max | Building a Realistic Aerial Forest Scene in 3ds Max |
| Character Rigging for Production in 3ds Max | Creating a Bathroom Visualization in 3ds Max and V-Ray | Creating a Game-Ready Tommy Gun in 3ds Max |
| Creating a Kitchen Visualization in 3ds Max and V-Ray | Creating a Photorealistic Bedroom in 3ds Max | Creating a Photorealistic Scene with 3ds Max and V-Ray |
| Creating a Secondary Game Vehicle in 3ds Max | Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop | Creating Cartoon Characters in 3ds Max |
| Creating Concept Vehicles in 3ds Max | Creating Digital Food in 3ds Max and ZBrush | Creating Exterior Visualizations in 3ds Max |
| Creating Game Characters with 3ds Max and ZBrush | Creating Game Weapons in 3ds Max and Mudbox | Creating Loopable Animations for Games in 3ds Max and After Effects |
| Creating Professional Studio Game Assets for Production in 3ds Max and Unity | Creating Realistic Eyes in Photoshop and 3ds Max | Creating Run Cycles in 3ds Max |
| Creating Stylized Art for Isometric Games in 3ds Max | Creating UV Layouts for Cartoon Characters in 3ds Max | Creating Vegetation for Architecture in 3ds Max and AutoCAD |
| Creating Vegetation for Games in 3ds Max and Mudbox | Creating Walk Cycles in 3ds Max | Designing a Modular Structure for Games in 3ds Max |
| Designing Promotional Artwork for Video Games | Destroying Your Assets with thinkingParticles in 3ds Max | Enhancing Automotive Design Concepts in 3ds Max and Photoshop |
| Environment Modeling Concepts in 3ds Max | Exploring Animation Principles in 3ds Max_ Anticipation | Exploring Animation Principles in 3ds Max_ Solid Drawing |
| Exploring Animation Principles in 3ds Max_ Staging | Exploring Different Explosion Types in 3ds Max and FumeFX | Game Asset Production Pipeline for VR in 3ds Max and Unity |
| Game Character UVs Made Easy in 3ds Max | Generating Conceptual Architecture Using Digital Design Techniques in 3ds Max | Getting Messy with Debris for Games in 3ds Max |
| Getting Started with Procedural Generation for Game Artists in 3ds Max | Getting Started with the Freeform Modeling Tools in 3ds Max | Getting Started with the Graphite Modeling Tools in 3ds Max |
| Getting Started with UVs in 3ds Max | Hard Surface Modeling a Modular Structure for Games in 3ds Max | Hard Surface Modeling Workflows in 3ds Max |
| High Poly Robot Modeling For Games in 3ds Max | Introduction to 3ds Max 2011 | Introduction to 3ds Max 2014 |
| Introduction to 3ds Max 2015 | Introduction to Animation in 3ds Max | Introduction to Animation in 3ds Max 2009 |
| Introduction to Animation in 3ds Max 2014 | Introduction to Camera Animation in 3ds Max | Introduction to Character Rigging in 3ds Max |
| Introduction to Lighting in 3ds Max 2009 | Introduction to MassFX in 3ds Max | Introduction to mental ray in 3ds Max 2009 |
| Introduction to Modeling for Games in 3ds Max | Introduction to Modeling in 3ds Max | Introduction to Modeling in 3ds Max 2009 |
| Introduction to Particle Flow in 3ds Max | Introduction to Rigging in 3ds Max | Introduction to Rigging in 3ds Max 2009 |
| Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity | Making Presentation-Ready Graphics from Simple Images in 3ds Max | Map Baking Techniques for Games in 3ds Max |
| mental ray Production Shaders in 3ds Max | Mixed Modeling Techniques in 3ds Max | Modeling a Hard Surface Sci-Fi Asset in 3ds Max |
| Modeling a High-performance Vehicle in 3ds Max | Modeling a High-Resolution Tank in 3ds Max | Modeling an Interior Scene from Photo Reference in 3ds Max |
| Modeling and Rigging a Cartoon Shark in 3ds Max | Modeling and Texturing a Low Poly Helmet for Games in 3ds Max | Modeling and Texturing a Next-gen Building for Games in 3ds Max |
| Modeling Cartoon Props in 3ds Max | Modeling Game Props in 3ds Max | Modeling Hard Surface Curvature in 3ds Max |
| Modeling Hard Surfaces with NURBS in 3ds Max | Modeling Impressive Architectural Exteriors in 3ds Max and V-Ray | Modeling Interiors in 3ds Max |
| Modeling Realistic Interiors in 3ds Max and Marvelous Designer | Modeling Sci-Fi Weapons for Games in 3ds Max | Modeling, Lighting and Rendering Interior Visualizations in 3ds Max |
| Motorcycle Modeling Techniques in 3ds Max | Pushing Your Character Rigs Beyond the Basics in 3ds Max | Quick Start to Animation in 3ds Max_ Volume 1 |
| Quick Start to Animation in 3ds Max_ Volume 2 | Quick Start to Animation in 3ds Max_ Volume 3 | Quick Start to Modeling in 3ds Max_ Volume 1 |
| Quick Start to Modeling in 3ds Max_ Volume 2 | Quick Start to Modeling in 3ds Max_ Volume 3 | Quick Start to Modeling in 3ds Max_ Volume 4 |
| Quick Start to Modeling in 3ds Max_ Volume 5 | Quick Start to Rigging in 3ds Max_ Volume 1 | Quick Start to Rigging in 3ds Max_ Volume 2 |
| Quick Start to Rigging in 3ds Max_ Volume 3 | Quick Start to Rigging in 3ds Max_ Volume 4 | Quick Start to Rigging in 3ds Max_ Volume 5 |
| Realistic Game Character Modeling in 3ds Max | Rendering a Photorealistic Female in 3ds Max | Rendering Day and Night Section Views in 3ds Max and V-Ray |
| Rendering Impressive Architectural Interiors in 3ds Max and V-Ray | Rendering Realistic Interiors in 3ds Max and V-Ray | Retopologizing Meshes in 3ds Max |
| Rigging and Animating a Game Boss in 3ds Max | Rigging Hands in 3ds Max | Rigging Quadrupeds in 3ds Max |
| Rigging Quadrupeds in 3ds Max 2012 | Setting Up a Jiggle System for Animation in 3ds Max | Skill-Builder_ Interpretive Modeling in 3ds Max |
| Speed Modeling Your Architectural Ideas in 3ds Max | Tornado Particle Effects in 3ds Max and FumeFX | Utilizing Shading Networks in 3ds Max |
| UV Mapping Techniques for Games in 3ds Max | UV Mapping Workflows in 3ds Max | Your First Day in 3ds Max |
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