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Foldery| Gnomon School – Master Classes 2011 - Combat Animation for Games with Bruno Velazquez | Gnomon School – Master Classes 2011 - Concept Design From Abstraction to Production with Aaron Limonick | Gnomon School – Master Classes 2011 - Environment Sculpting with David Lesperance |
| Gnomon School – Master Classes 2011 - GMUNKICKDOWN2011 – The Full Cycle of the Design_Directorial Process | Gnomon School – Master Classes 2011 - Illustration for Entertainment Pitching with Pictures with Cameron Davis | Gnomon School – Master Classes 2011 - Realistic Creature Animation for Visual Effects with David Breaux |
| Gnomon School – Master Classes 2011 - Stylized Visual Effects Animation with Slim Ghariani | Gnomon School – Master Classes 2011 3D Character Texturing and Enhancement in NUKE with Alex Cancado | Gnomon School – Master Classes 2011 Advanced Visual Effects Techniques for Production with Wayne Hollingsworth |
| Gnomon School – Master Classes 2011 Character Modeling and Texturing with Mark DeDecker | Gnomon School – Master Classes 2011 Creating Highly Realistic Composites with Rob Nederhorst | Gnomon School – Master Classes 2011 Efficient Cinematic Lighting with Jeremy Vickery |
| Gnomon School – Master Classes 2011 High Dynamic Range Imaging for Live Action Visual Effects with Phil Holland | Gnomon School – Master Classes 2011 Making Archetype The Short Film with Aaron Sims |
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