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New Features
Adventure mode is now integrated into survival mode. In a survival mode level, you can find a special portal that will take you to the start of adventure mode. If you die in adventure mode, you will wake up back in your survival level, outside of the portal. From there you can try again (restarting at level 1, of course). Dying in survival mode is still perma-death-fatal, and retrying a survival level will always generate a new one for you. Any existing saves that you might have from previous patches will be interpreted as survival levels - you should be able to teleport out of them to get access to the new features.
New front-end screens for dealing with the save slots and the new game flow.
The adventure levels have been re-done to better match what their final structure will be. They’re still a bit rough around the edges, but you can start to see the overall sweep of the game now. Please see the detailed descriptions at the end of the change list.
New Craftables
Healing Salve - Made from crushed spider glands and ash - heals 20 health
Lightning Rod - Protects bases against lightning, gives you a night of free light when struck.
Heat Stone - Place it near a fire to warm it up, and then carry it around with you to fend off the bitter frost.
Earmuffs - Made from rabbits, of course!
Piggyback - A fancier, bigger backpack (that slows you down!)
New Creatures
The Bishop - guards Maxwell’s structures with lightning shots
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