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m1988k / D&D / D&D 5 [EN] / 2. Przygody i kampanie / ZZ. Nieoficjalne / The burning crater.jpg
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Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for 3-8 lvls PCs. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with statistics and magic items. The next chapter breaks down the town into districts and describes the general features and several ideas for DMs to create their own adventures. The next four chapters provide readymade adventuring sites such as the Old Inn, the Tinsmith, and a sunken pirate ship known as the Sea Shark. There is also an appendix with all the NPCs, a competing adventuring party, and several new monsters.
A generic mini-campaign that will take the characters from the start of their career as the defenders of their home town of Trader Pass against and Orcish onslaught through the fallen dwarven city of Ragadani and the Shorlan mountain range to the city of Narion. This mini-campaign will take the characters from the 1st level to the 6th level. Is starts with a few tutorial episodes and evolves in difficulty and complexity as the party gains power and fame. The mini-campaign includes a few dungeon crawlers in different sizes, some detective / investigative episodes, role play scenes, wilderness and a mass combat scene. The mini-campaign includes a detailed description for the town of Trader Pass and the Alor valley in which it resides with a shorter description for the city of Narion. The mini-campaign includes all relevant maps and information. As for the players, the mini-campaign evolves in difficulty and complexity for the DM. As the party advances the episodes leave more room and encourage the DM to add his narrative and details to the story. The mini-campaign ends with adventure hooks and ideas on how to continue the story.
The Dragonborn of Bal-Ghul are divided among many clans, and the Order of the Stoneguard is sworn to uphold the laws and ways that unify them. High Warchaplain Kaden orders Ansaar, to find those who abducted Jarl Bloodclaw’s wife bring the thieves to justice and return Lady Bloodclaw to the jarl. Along the way, politics, duty and the very land will test Ansaar’s mettle. If victorious, the hero will uncover the machinations of ancient enemies, and perhaps find a way to thwart their foul designs.A 4 h adventure for one 4-5th lvl PC.
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So your players are still a little on the green side. They’ve heard about D&D, and have never fully understood the power and nature, and frankly the pure danger of meeting up with a real dragon. They are untrained, a little on the reckless side, and determined to seek out a dragon’s treasure before they are ready for it. I say give it to them, and get prepared for the players to do a lot of yelling “Run away!” Sometimes players need to know that the world they live in isn’t a balanced place, and that there are dangers around the corner that could turn their characters into a fried pie. Falling off the Dragon does just that. With the rumor of a nearby Dragon hoard right from the earliest levels you can quickly establish that you have a dangerous world to contend with. Enough adventure for an evening or two for 1st-2nd lvl PCs.
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