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| 10 Ways to Improve Your Modeling in 3ds Max | 3ds Max Reference Library - Object Space Modifiers | 3ds Max to MotionBuilder Integration |
| Adding Facial Topology in 3ds Max 2010 | Advanced Car Rigging in 3ds Max 2011 | Advanced Character Rigging in 3ds Max 2013 |
| Animating Quadrupeds in 3ds Max | Animating with Extreme Inbetweens and Smears in Maya 2013 | Animation Blocking Techniques in 3ds Max 2013 |
| Animation Polishing Techniques in 3ds Max | Artistic Character Modeling in 3ds Max 2011 | Asset Workflows for Modular Level Design |
| Automotive Rendering in 3ds Max 2014 | Beginner's Guide Rigging 3ds Max 2011 | Beginner's Guide to Animation in 3ds Max |
| Beginner's Guide to Modeling in 3ds Max 2011 | Character Interaction in 3ds Max | Character Modeling Concepts in 3ds Max |
| Character Rigging for Production in 3ds Max 2010 | Creating a Gargoyle in 3ds Max and ZBrush | Creating a Photorealistic Bedroom in 3ds Max |
| Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop | Creating Cartoon Characters in 3ds Max | Creating Concept Vehicles in 3ds Max |
| Creating Game Weapons in 3ds Max and ZBrush | Creating Realistic Eyes in Photoshop and 3ds Max | Creating Run Cycles in 3ds Max |
| Creating Stylized Females in 3ds Max | Creative Development - Creating Exterior Visualizations in 3ds Max | Creative Development - Mixed Modeling Techniques in 3ds Max 2012 |
| Creative Development - Rendering Interiors in 3ds Max and Maxwell Render | Creative Development - Rigging and Animation Workflows Using CAT in 3ds Max | Creative Development - Tornado Particle Effects in 3ds Max and FumeFX |
| Environment Modeling Concepts in 3ds Max | Exploring Animation Principles in 3ds Max 2011 | Exploring Different Explosion Types in 3ds Max and FumeFX |
| Exterior Rendering Techniques with mental ray and 3ds Max | Facial Rigging in 3ds Max 2012 | Getting Started with the Freeform Modeling Tools in 3ds Max |
| Getting Started with the Graphite Modeling Tools in 3ds Max | Hard Surface modeling Workflows in 3ds max | High Poly Robot Modeling For Games in 3ds Max 2013 |
| Interior Rendering Techniques with mental ray and 3ds Max | Introduction to 3ds Max 2013 | Introduction to 3ds Max 2014 |
| Introduction to Animation in 3ds Max 2014 | Introduction to Camera Animation in 3ds Max | Introduction to Lighting in 3ds Max |
| Introduction to Lighting in 3ds Max 2009 | Introduction to MassFX in 3ds Max 2012 | Introduction to mental ray in 3ds Max |
| Introduction to Modeling for Games in 3ds Max | Introduction to Modeling in 3ds Max 2012 | Introduction to Modeling in 3ds Max 2014 |
| Introduction to Particle Flow in 3ds Max | Introduction to Rigging 3ds Max | Linear Workflow Rendering Strategies in 3ds Max |
| Modeling a Character for Animation in 3ds Max | Modeling and Animating a Motion Graphics Opener in 3ds Max | Modeling Cartoon Props in 3ds Max |
| Modeling Interiors in 3ds Max 2009 | Modeling Next-Gen Characters in Maya | Modeling Sci-Fi Weapons for Games in 3ds Max |
| Motorcycle Modeling Techniques in 3ds Max | Polygon and Sub-D Modeling Workflows in 3ds Max 2012 | Professional Series - Game Asset Production Pipeline |
| Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray | Rigging and Animation Workflows Using CAT in 3ds Max | Rigging Quadrupeds in 3ds Max |
| Scanning 3D Models from Photos in 123D Catch and 3ds Max | Sculpting Integration Concepts for 3ds Max and Mudbox | Skill-Builder Interpretive Modeling in 3ds Max 2014 |
| Utilizing Shading Networks in 3ds Max 2011 | Utilizing State Sets in 3ds Max | UV Mapping Workflows in 3ds Max 2012 |
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