G.Full.Master.Classes.2009.part14.rar
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The Gnomon Workshop provides training that both educates and inspires for visual effects
artists, concept designers, sculptors and comic book illustrators.
These are the complete Gnomon Master Classes from November 2009, comprising of 16 classes with over 30 hours. Softwares used in these classes include 3D Max, Photoshop, Softimage, Maya, After Effects and many more.
The Artists covers such topics as layout strategies, planning, keeping your 3D models simple, working holistically, digital matte strategies, rendering passes, polishing your final image and more.
This lecture is geared toward beginner to intermediate artists.
Language - : English
Format - : Flash Video
Overall bit rate - : 885 Kbps
Video Formate - :VP6
Width - : 1 024 pixels
Height - : 768 pixels
Contents of Each Class:
00 - CG Survival Kit - Jeremy Cook
00 - Introduction to CG Survival Kit
01 - iPoly Mod
02 - Final Compostion
01 - Creature and Character Design - Neville Page
00 - Anatomy
01 - Scribbles
02 - Silhouettes
03 - Symmetry
04 - Zbrush Sketch
02 - Creature Development - Alex Alvarez
00 - Introduction
01 - Ideation And Design
02 - Animation Test
03 - Base Mesh part1
04 - Base Mesh part2
05- UV Layout
06 - Zbrush part1
07 - Zbrush part2
08 - Zbrush part3
09 - Zbrush to Maya
03 - Dark and Stormy Nightmares The Art of Dreaming on Paper
- Iain McCaig
00 - Visual Storytelling
01 - Getting In
02 - Getting Out
03 - The Gift
04 - Dreaming On Paper
04 - Digital Female Character Design and Creation - Sze Jones
00 - Base Mesh
01 - Hand Modeling
02 - Head Modeling
03 - Posing The Character
04 - UV Layout
05 - Bodypaint Setup
06 - Basic Skin Setup
07 - Photo Usage And Techniques
08 - Eyelids And Makeup
09 - Texture Projection - Lips
10 - Beauty Pass Geometry
11 - Mood And Lighting
12 - Work In Progress
05 - Drawing From Design - Feng Zhu
01 - Drawing From Design
06 - Environment Creation - Martin Krol
00 - Introduction Scene Setup
01 - Modo Base Layout
02 - Modo Assets Arhes Pillars
03 - Modo UV Layout
04 - CreateingThe Building
05 - Creating Rocks
06 - CreatingThe Lion
07 - Thoughts And Notes
07 - Environment Modeling for Production - Reo Prendergast
00 - Introduction
01 - Mesh Breakdown
02 - Previz Breakdown
03 - Erector Set
04 - Workflow
05 - ClosingThoughts
08 - Mastering ZBrush 3.5 - Ryan Kingslien
00 - Intro To Changes
01 - Brushes part1
02 - Brushes part2
03 - Brushes part3
04 - Brushes part4
05 - ZSpheres And ZSketch
09 - Music Video Post Production - Ergin Kuke
00 - Intro to Anjulie Boom Project
01 - The New No 2 Project
02 - Regina Spektor Laughing With Project
03 - Beyonce Project
10 - Class Overview of the Feature Film VFX Process - Jeff Okun
00 - Jeff Okun 01
01 - Jeff Okun 02
02 - Jeff Okun 03
11 - Sculpting Comic Book Statues and Maquettes - The Shiflett Brothers
00 - Shiflett 01
01 - Shiflett 02
02 - Shiflett 03
03 - Shiflett 04
04 - Shiflett 05
12 - The Design and Visual Communication of Vehicles - Scott Robertson
00 - MC Intro
01 - Visual Library observed
02 - Visual Library remembered
03 - Visual Library applied
04 - Package observed
05 - Package applied
06 - Package applied End Clip
08 - Proximity Based Styling
09 - Styling and End
13 - The Digital Creature Creation Pipeline - Alvaro Buendia
00 - Introduction
01 - concept Part1
02 - concept Part2
03 - Poly Modeling
04 - ZBrush Sculpt Part1
05 - ZBrush Sculpt Part2
14 - Traditional Art Values Applied to Digital Art - Craig Mullins
00 - Introduction original
01 - Importance Of Sketches
02 - Illustration Engineering
03 - Digital vs Traditional Medium
04 - Rules Of Art
05 - Breaking Rules
06 - Contrast
07 - Drawing
08 - Using Photography
09 - Painting Demo
10 - Conclusion
15 - Workflow for the Animation Process - Nick Whitmire
00 - Blocking
01 - Blocking 2nd Pass
02 - Splining 01 - Center of Mass
03 - Splining 02 - Limbs
04 - Fingers
05 - Eyes
06 - Mouth
07 - Nose Tongue
08 - Motion Cap
09 - Production Pipeline
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