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Tested only on Android Jelly Bean 4.2 and 4.3 !
--- Installation ---
- You must have rooted phone (SU installed)
- GTA3 v1.4, GTAVC v1.3, GTASA v1.0.2 and v1.0.3 are supported
- Install "cleo.apk"
- Launch an installed "Cleo" app and when root request dialog occures grant an access
- Press "Check" in order to check possibility of installation
- If check succeeded then you can try to press "Install"
- If install succeeded try launching the game
- For GTA3 and GTAVC Standard "Touch to continue" label should be replaced with cleo build info
- On some devices after reboot cleo library (not the app) must be installed again
--- Script installation ---
Cleo looks for the scripts in the folder which is one level up from game saves dir.
For me saves are located at:
> /storage/sdcadrd0/Android/data/com.rockstargames.gtavc OR com.rockstar.gta3/files/
Cleo scripts and accompanied files (fxt) must be copied to:
> /storage/sdcadrd0/Android/data/com.rockstargames.gtavc OR com.rockstar.gta3/
See the screenshots in the "pic" folder.
Cleo script extension is "csa", you can compile and decompile it with Sanny Builder
like it is for PC with "cs" scripts.
--- Example script controls ---
> http://www.youtube.com/watch?v=Ln5Q4ZfdwVg
> Touch points are explained in the section below this one
In order to invoke car spawner simultaneously touch for few seconds screen center-top and
center-bottom, change car with left-center and right-center, select with center-center,
car spawner can be closed using the same touch combination as for activation.
For activating and decativating all weapons script touch center-center and center-bottom
simultaneously for few seconds.
--- Script internals ---
Cleo touch detection can be checked using
> 00E1: key_pressed 3 %touch_point%
> 80E1: not key_pressed 3 %touch_point%
Touch point is a number 1 to 9, screen is divided into 9 parts like this
1 4 7
2 5 8
3 6 9
The way touch points must be named in your scripts decsription:
1 - left-top
2 - left-center
3 - left-bottom
4 - center-top
5 - center-center
6 - center-bottom
7 - right-top
8 - right-center
9 - right-bottom
Decompile example scripts in order to see by yourself how timed touch is being detected.
Source of GTASA scripts are included, also you can use end_thread and end_custom_thread as well.
Cleo Android provides additional opcodes for GTA3, GTAVC and GTASA, if you want to use them
you must add this lines to the corresponding scm.ini in Sanny Builder. See GTASA script sources
for basic examples.
0DD0=2,%1d% = get_label_addr %2d% ; android
0DD1=2,%1d% = get_func_addr_by_cstr_name %2d% ; android
0DD2=1,context_call_func %1d% ; android
0DD3=2,context_set_reg %1d% value %2d% ; android
0DD4=2,%1d% = context_get_reg %2d% ; android
0DD6=1,%1d% = get_game_version ; android
0DD7=1,%1d% = get_image_base ; android
0DD8=4,%1d% = read_mem_addr %2d% size %3d% add_ib %4d% ; android
0DD9=5,write_mem_addr %1d% value %2d% size %3d% add_ib %4d% protect %5d% ; android
0DDC=2,set_mutex_var %1d% to %2d% ; android
0DDD=2,%1d% = get_mutex_var %2d% ; android
Game version returend by 0DD6 can be 1 (GTA3_1_4), 2 (GTAVC_1_3), 3 (GTASA_1_0_2) and 4 (GTASA_1_0_3).
Mutex vars are being used for sharing data between different scripts, e.g. for indicating GUI state.
All PC cleo scripts must be manually checked for compatibility before using with Android version !
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