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Foldery| (PROGRAM) Autodesk 3ds Max 2012 ENG 32 i 64 bit | Beginner's Guide Rigging 3ds Max 2011 | Character Modeling Concepts in 3ds Max |
| Character Rigging for Production in 3ds Max 2010 | Creating an Optimized Architectural Visualization in 3ds Max and V-Ray | Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop |
| Creating Digital Food in 3ds Max and ZBrush | Creating Game Weapons in 3ds Max and ZBrush | Creating Morph Targets for Facial Animation in 3ds Max and ZBrush |
| Creating Realistic Eyes in Photoshop and 3ds Max | Introduction to Modeling for Games in 3ds Max | Introduction to Modeling for Games in 3ds Max(1) |
| Modeling and Animating a Motion Graphics Opener in 3ds Max 2013 | Modeling Cartoon Props in 3ds Max |
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