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Imager's Challenge takes up immediately after the conclusion of Imager. Still recovering from injuries received in foiling the plots of the Ferran envoy, Rhenn is preparing to take up his new duties as imager liaison to the Civic Patrol of L'Excelsis. No sooner has he assumed his new position than he discovers two things. First, the Commander of the Civic Patrol doesn't want a liaison from the infamous Collegium, and soon has Rhenn patrolling the streets of the worst district in the city. Second, Rhenn receives formal notice that one of the High Holders, the father of a man Rhenn partly blinded in self-defense, has declared his intention to destroy Rhenn and his family.
Rhenn's only allies are the family of the girl he loves, successful merchants with underworld connections. In the end, Rhenn must literally stand off against gang lords, naval marines, Tiempran terrorist priests, the most powerful High Holder in all of Solidar, and his own Collegium - and find a way to prevail without making further enemies and endangering those he loves.
Morthul, the dreaded Charnel King, has failed.
Centuries of plotting from the heart of the Iron Keep, deep within the dark lands of Kirol Syrreth - all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes, brainless and over-muscled cretins without sense enough to recognize a hopeless cause when they take it on. Machinations developed over generations, schemes intended to deliver the world into the Dark Lord's hands, now devastated beyond salvation. But the so-called forces of Light have paid for their meddling with the life of Princess Amalia, only child of the royal family of Shauntille.
Now, as winter solidifies its icy grip on the passes of the Brimstone Mountains, disturbing news has reached the court of Morthul. King Dororam, enraged by the murder of his only child - and accompanied by that same group of delusional upstart "heroes" - is assembling all the Allied Kingdoms, fielding an army unlike any seen before. The armies of Kirol Syrreth muster to meet the attack that is sure to come as soon as the snows have melted from the mountain paths, but their numbers are sorely depleted. Still, after uncounted centuries of survival, the Dark Lord isn't about to go down without a fight, particularly in battle against a mortal! No, the Charnel King still has a few tricks up his putrid and tattered sleeves, and the only thing that can defeat him now...may just be the inhuman soldiers on whom he's pinned his last hopes.
Welcome to the Goblin Corps. May the best man lose.
Genre: Fantasy
It's easy to say ghosts exist or don't exist. Anyone can do that. Trying to figure out the why or what is a different story. Paranormal investigator Zak Bagans, host of the popular Travel Channel series Ghost Adventures, pulls from his years of experience with paranormal activities and unexplained phenomena to provide an evenhanded look at a divisive subject. In Dark World, regardless of whether you believe in the afterlife or not, Zak does his best to find and share answers to the phenomena that people encounter. He wants you to experience a haunting through his eyes: to feel what it's like to be scared, freaked out, pushed, cold, sluggish, whispered-at and touched by an ethereal being or attacked by a demonic spirit. But beyond simply experiencing these events, Zak is looking for the reasons behind them, searching for answers to the unanswered questions. Addressing all the major issues and theories of the field in an impartial way, Dark World is a must read for paranormal enthusiasts, those who don't believe and anyone who's ever wondered about things that go bump in the night.
Awards
Hugo (nominee)
Moon, reigning as the Snow Queen, tries to keep her people from the tyranny of the Hegemony, while solving the mystery of the otherworldly Mers.
Genre: Science Fiction
Having fled the defeat at the Green Gulch, Darius and Jerico, believing themselves the last two paladins of their kind, must separate once more in order to survive. While Jerico rushes to the aid of Lord Arthur and the siege at his Castle of Caves, Darius travels east, determined to remove the bounty on his head. But on his way, he encounters a young priest following an older way of faith, whose desire for their return will risk destruction upon all the North.
Genre: Fantasy
NEW YORK CITY IS BEING PLAGUED BY A PACK OF FEROCIOUS BRASS RAPTORS...
...strange, skeletonlike creations with batlike wings that swoop out of the sky, attacking people and carrying them away into the night. The Ghost has been tracking these bizarre machines, and is close to finding their origin: a deranged military scientist who is slowly rebuilding himself as a machine.
However, this scientist is not working alone, and his scheme involves more than a handful of abductions. He is part of a plot to escalate the cold war with Britain into a full-blown conflict, and he is building a weapon - a weapon that will fracture dimensional space and allow the monstrous creatures that live on the other side to spill through. He and his coconspirators - a cabal of senators and businessmen who seek to benefit from the war - intend to harness these creatures and use them as a means to crush the British.
But the Ghost knows only too well how dangerous these creatures can be, and the threat they represent not just to Britain, but the world. The Ghost's efforts to put an end to the conspiracy bring him into an uneasy alliance with a male British spy, who is loose in Manhattan protecting the interests of his country. He also has the unlikely assistance of Ginny, a drunken ex-lover and sharpshooter, who walks back into his life, having disappeared six years earlier in mysterious circumstances.
While suffering from increasingly lucid flashbacks to WWI, the Ghost is subjected to rooftop chases, a battle with a mechanized madman, and the constant threat of airborne predators, while the fate of the world hangs in the balance. Can he derail the conspiracy and prevent the war with the British from escalating beyond control?
Genre: Urban Fantasy
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