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Artistic Character Modeling in 3ds Max 2011 -
Beginner's Guide Rigging 3ds Max 2011 -
Beginner's Guide to Animation in 3ds Max -
Beginner's Guide to Modeling in 3ds Max 2011 -
Character Modeling Concepts in 3ds Max -
Creating a Photorealistic Bedroom in 3ds Max -
Creating Cartoon Characters in 3ds Max -
Creating Concept Vehicles in 3ds Max -
Creating Stylized Females in 3ds Max -
Day0_UDK_Basics_and_SimpleEnvironment -
Day01_PreProduction -
Day02_Gameplay-and-Flow -
Day02_Gameplay-and-Flow(1) -
Day03_FocalPoint -
Day04_Exterior -
Day05_Terrain-Rocks-Water -
Day06_Interior -
Day07_Details -
Day08_OutdoorLighting -
Day09_IndoorLighting -
Day10_Sounds-Particles-GameElements -
Day11_PostProcess-Release -
Eat3D - Unreal VFX - Material Transitions -
Eat3d cinematics UDK -
eat3d_udk2_project_files -
Introduction to 3ds Max 2013 -
Introduction to Lighting in 3ds Max -
Introduction to mental ray in 3ds Max -
Introduction to Modeling for Games in 3ds Max -
Introduction to Modeling in 3ds Max 2012 -
Introduction to Modeling in 3ds Max 2014 -
Introduction to Rigging 3ds Max -
Komponując siebie -
Modeling a Character for Animation in 3ds Max -
Modeling Interiors in 3ds Max 2009 -
Modeling Next-Gen Characters in Maya -
Modeling Sci-Fi Weapons for Games in 3ds Max -
ModularBuilding -
Quick Start to Modeling in 3ds Max Volume 1 -
Quick Start to Modeling in 3ds Max Volume 2 -
Quick Start to Modeling in 3ds Max Volume 3 -
Quick Start to Modeling in 3ds Max Volume 4 -
Quick Start to Modeling in 3ds Max Volume 5 -
Sci-fi Modular Floor Workflow -
Sylwia Grzeszczak -
The Gnomon Workshop Visual FX for Games -
UDK Material Series -
Unreal Materials-An Introduction -
Wizualizacja - Acritomedia - tutorial -
World of Level Design