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Tytuł: Warhammer Fantasy Battle - Księga Zasad Wersja językowa: polska Seria: Gra bitewna Warhammer 7 edycja 272 stron, czarno-biała Rok wydania: 2006
Świat Warhammera jest rozdarty pomiędzy niesnaskami i konfliktami. Od wysokich gór po głębię dżungli można spotkać maszerujące armie do rytmu bębnów czy dźwięku rogów, pod sklepieniem trzepoczących sztandarów. Księga zasad do Warhammera jest esencją wszystkich informacji potrzebnych do grania i rozpoczęcia przygody z Warhammerem Fantasy Battle. Wewnątrz znajdziesz: • Pełne zasady do rozgrywania bitew • Historię Starego Świata Warhammera • Przewodnik po rasach i armiach Warhammera • Sekcję poświęconą jak wybrać, zbierać i malować modele do Warhammera • Obszerny poradnik modelarski jak przygotować pole bitwy i jej elementy
Tytuł: Warhammer Fantasy Battle - Rulebook Wersja językowa: angielska Seria: Gra bitewna Warhammer 7 edycja 288 stron, czarno-biała Rok wydania: 2006
The current (seventh) edition rules were released on 9 September 2006. It is available in two forms: as a single hardback rulebook for established gamers and as a complete boxed set game complete with over 100 plastic miniatures (Dwarfs and Goblins), The Battle for Skull Pass supplement book and a soft-cover rulebook that has less artwork and background material than the hardback version. The smaller rulebook from the boxed set is approximately half the size of the large book both in size of the cover and page count. The "Basic Rules and "Advanced Rules" sections of both books are identical in text, layout, illustrations, credits, page numbering and ISBN. The two books have different front pieces and that larger rulebook has two extensive addition sections "The Warhammer World" (68 pages) and "The Warhammer Hobby" (56 pages) plus slightly expanded appendices. Games Workshop advertises The Battle for Skull Pass as a perfect introduction to the Warhammer Fantasy world. The set contains complete armies of Dwarfs and Goblins as well as scenery and several introductory scenarios. It contains over one hundred plastic Citadel miniatures, all of which require assembly and painting. Previous introductory boxed sets only included regiments of a few types of basic troops, but the current edition has the addition of several special units for both sides, such as generals, heroes, monsters, and war machines. As a result, the starter armies are much more varied and make for a small complete force. In addition to the necessary miniatures, the boxed set also contains all of the essentials for a basic game of Warhammer, including a pocket-sized rulebook, starter booker, templates, dice, and measuring stick. Skull Pass is one of the few passages through the mountains in the Warhammer Old world. It is said in the Warhammer sourcebooks that a goblin warlord named Dagskar Earscrapper had planned this assault to bring some of the smaller goblin "tribez" together to overun the dwarven mine located near the Skull Pass settlement. The goblins greatly outnumbered the dwarves but still the dwarves fought on, regardless of their losses and ignored the threat of the goblin warlords two greatest weapons, Slugdrool the Troll and Nazbad Wartfinger the Shaman. When the dwarves numbers waned Dagskar released Slugdrool the troll and allowed Nazbad Wartfinger the Shaman to call upon the power of the goblins god. Despite all of this, the dwarves still defeated Dagskar's army and drove them away from the mines. Spin-offs and Derivative Games