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Samuil Petrovitch is a survivor.
He survived the nuclear fallout in St. Petersburg and hid in the London Metrozone - the last city in England. He's lived this long because he's a man of rules and logic.
For example, getting involved = a bad idea.
But when he stumbles into a kidnapping in progress, he acts without even thinking. Before he can stop himself, he's saved the daughter of the most dangerous man in London.
And clearly saving the girl = getting involved.
Now, the equation of Petrovitch's life is looking increasingly complex.
Russian mobsters + Yakuza + something called the New Machine Jihad = one dead Petrovitch.
But Petrovitch has a plan - he always has a plan - he's just not sure it's a good one.
Azalea is trapped. Just when she should feel that everything is before her . . . beautiful gowns, dashing suitors, balls filled with dancing . . . it's taken away. All of it.
The Keeper understands. He's trapped, too, held for centuries within the walls of the palace. And so he extends an invitation.
Every night, Azalea and her eleven sisters may step through the enchanted passage in their room to dance in his silver forest.
But there is a cost.
The Keeper likes to keep things.
Azalea may not realize how tangled she is in his web until it is too late.
Ingram Bounty hunter Sebastian Nightingale Cain, freelance reporter Virtue Mackenzie, and art thief Swagman follow the legendary Santiago along an elusive trail through the realms of space to find him and claim the largest reward in history for his capture.
"A vast canvas filled with thought-provoking ideas on the question of good and evil that engage us all."
Anne Perry
The gods, makers of worlds, seek to create balance - between matter and energy; and between mortals who strive toward the transcendent, and the natural perils they must tame or overcome. But one of the gods fashions a world filled with hellish creatures far too powerful to allow balance; he is condemned to live for eternity with his most hateful creations in that world's distant Bourne, restrained by a magical veil kept vital by the power of song.
Millennia pass, awareness of the hidden danger fades to legend, and both song and veil weaken. And the most remote cities are laid waste by fell, nightmarish troops escaped from the Bourne. Some people dismiss the attacks as mere rumor. Instead of standing against the real threat, they persecute those with the knowledge, magic and power to fight these abominations, denying the inevitability of war and annihilation. And the evil from the Bourne swells..
The troubles of the world seem far from the Hollows where Tahn Junell struggles to remember his lost childhood and to understand words he feels compelled to utter each time he draws his bow. Trouble arrives when two strangers - an enigmatic man wearing the sigil of the feared Order of Sheason and a beautiful woman of the legendary Far - come, to take Tahn, his sister and his two best friends on a dangerous, secret journey.
Tahn knows neither why nor where they will go. He knows only that terrible forces have been unleashed upon mankind and he has been called to stand up and face that which most daunts him - his own forgotten secrets and the darkness that would destroy him and his world.
Once upon a time, the plane of Alara was shattered into five planes, each distinctly populated with relative mono-magical culture that reflects each of the five colors. Now, the planes are beginning to realign and merge once more.
As nefarious forces work to hasten the cataclysmic realignment for their own gain, the populations of once ordered planes struggle to come to terms with a new planar order in which long separated struggles between opposite clash once more; martyrs face executioners, fire and water, earth and air, growth and decay, the innate versus the artificial.
Amid this chaos, Ajani, a fierce leonin planeswalker, struggles to bring justice and resolution to his brother's death. Noble warrior Rafiq searches for the source of the of this evil that has invaded his world. And Sarkhan Vol, planeswalker and dragon hunter, taps into a power so pure and ancient, it threatens to consume him even as he revels in its unadulterated totality.
An action packed story from the mind of one of the creators, Doug Beyer opens up the Shards of Alara(TM) set like no one else can.
He wanted to see for himself what the war on the desert planet was like close-up. So he got himself to the frontline, repotring back live to Earth from inside the head of a G.I. super-soldier. Now the soldier's dead, and he will have to take over the dead man's body and fight his way home. And now he will see for himself what war on this desolate desert planet is really like.
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