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This book is a prequel to the Ringworld series (200 Years before the Discovery of Ringworld)
The newly liberated humans of the Fleet of Worlds now face a new threat besides the sly Puppeteers: the Pak, a very smart and utterly ruthless species who are fleeing the exploding galactic core in an armada of ships at near light speed. The Pak are headed towards the Fleet of Worlds, having destroyed entire planets in their wake. Sigmund Ausfaller, who had been transported by the Puppeteers from Earth to the Fleet, is now sent with his human allies to reconnoiter and divert the Pak. A Pak is captured, but even a well-guarded Pak prisoner can be lethal. Sigmund and the human colonists must cope with many unpleasant surprises between the manipulative Puppeteers, the brilliant, violent Pak, and a new species called the Gw'oth, who seem to be allies but have their own agenda.
Ever since contact was first made between humans and the alien idomeni, tensions between the two races have been frequent and bloody. As the first genetically altered human-idomeni hybrid, former Captain Jani Kilian serves as a lightning rod for the anger, outrage, and hatreds of both sides. And now the ex-soldier finds herself in the unwanted role of diplomat—serving the interests of her hybrid enclave, Thalassa, the only place in the universe that welcomes renegade humans, hybrids, and aliens alike.
But the all-powerful Commonwealth intends to bring Thalassa to its knees, and the time for diplomacy is at an end. With death surrounding her, Jani Kilian must return to where her nightmare began and once again take on her most powerful persona: warrior. For as the game approaches its inevitable conclusion, she knows only two options remain: victory . . . or extermination.
The Prescot family were miners. At one time, they were contracted to develop technology for a mineral rich but uninhabitable system. Gradually, all the investors shied away. Then the Prescots broke through with the technology needed to exploit entire planets, and incidentally develop domed playgrounds for the perversely rich, including indoor ski slopes and cable cars over megavolcanos, casinos and rides. This created the economic problem of being the richest people in the universe, having more money than most governments and effectively unlimited resources.
Money is a small blessing when enemies are quite willing to spend billions for the chance at trillions. Bryan Prescot and his daughter might as well have targets painted on their backs for the thugs, kidnappers and assassins their cmpetitors would throw at them. Bodyguards were necessary - Highly trained bodyguards who could be bought once and be utterly loyal no matter the circumstances.
The altercation comes to a head inside the domes and mines of Govannon, with their enemy desperate to do anything to save their own lives, now that the gloves are off. Caron Prescot has only six bodyguards against an army, but she has two aces in the hole: The miners are on her side, and Elke, Ripple Creek's psychotic demolition expert, has a nuke.
The problem with Elke having a nuke is that Elke WILL use it.
Fleeing the ghosts of their violent past, two former revolutionaries - the roguish, rakish Gwynn and the taciturn Raule - escape from the desert Copper Country to the tropical city of Ashamoil. As they salvage new lives from the rubble of the old, they discover past ghosts are future ghosts too.
When Cafad Scratha was a child, someone murdered his entire family. People have questioned his sanity ever since. As the last Scratha, he's dedicated his life to catching the murderers. Now a desert lord, one of the mysterious elite of the southlands, he stands above every mundane political imperative and rule of courtesy--or so it seems until the king of the northlands tries to bring Scratha to heel. Scratha's bizarre reaction throws the independent southlands into chaos: he hands temporary control of his family lands over to the king, takes on an assumed name, and sneaks out of the city. The king sends Alyea, a young noblewoman, to hold the ceded prize: but while she understands kingdom politics, she's quickly out of her depth in the byzantine world of the southlands. What she thought was a quick ticket to power turns out to be a dangerous assignment that may well lead her to a literal dead end. Just as trapped is Idisio, the orphaned street-thief sent by a chance encounter into Scratha's service. As his new and throughly unstable master goes undercover, Idisio finds himself drawn into the mysterious world of the desert lords and their secrets. Idisio's growing comprehension of the world he's stepped into doesn't just change his beliefs; it leads him to an unsuspected truth about himself that will change his life forever.
No one knows better than Rhiannon Murphy that one bad corpse can ruin your whole day. She left behind the flash and sass of Miami for the no-nonsense groove of New York City, eager for a clean slate and a fresh start. A bartender by trade, a loud mouth by choice, and a necromancer by chance; she managed to keep her nifty talent hidden from those around her-until now. The deliciously good-looking vampire, Disco, knows her secret. When he strolls into her bar to solicit help investigating the mysterious disappearances of his kind from the city, Rhiannon discovers he's not the kind of person that appreciates the significance of the word no. But in a world where vampires peddle their blood as the latest and greatest drug of choice, it's only a matter of time before the next big thing hits the market. Someone or something is killing vampires to steal their hearts, and unlike Rhiannon, this isn't their first stroll around the undead block.
Siewca wojny to opowieść o dwóch siostrach, które urodziły się księżniczkami, o Królu-Bogu, który ma poślubić jedną z nich, pomniejszym bóstwie, które nie wierzy w siebie, i o nieśmiertelnym człowieku, starającym się naprawić błędy, jakich dopuścił się setki lat
temu.
Frey is the leader of a small and highly dysfunctional band of smugglers, occasional pirates and sometime fraudsters. An inveterate womaniser and rogue, he and his gang make a living on the wrong side of the law, existing on the fringes of the empire, avoiding the attention of the Union Navy. With two ragged fighter craft and a small cargo ship on the verge of falling apart, he and his gang run contraband, rob ships and generally make a nuisance of themselves. So a hot tip on a cargo barque loaded with valuables seems like a great prospect for an easy heist and a fast buck ...right up until, on their opening salvo, the whole thing explodes. Suddenly Frey isn't a nuisance anymore - he's public enemy number 1 with the Union on his tail and contractors hired to take him down. Including his oldest and dealiest rival, Frey's ex-wife. But something about the explosion doesn't make sense. The barque must have been rigged to blow, and Frey's been framed to take the fall.But if he wants to prove it, he's going to have to catch the real culprit - and that means heading into the heart of the Union, and following a trail through the criminal underworld that could ultimately lead to the very top.
It's going to take all his criminal talents to prove he's not a criminal ...
Zoë Martinique's life hasn't been ordinary for quite awhile. First she developed the ability to travel outside her body at will-where she encountered some seriously weird things. Things that left her with powers that she didn't really want or need. Still, a person can get used to almost anything- even being a Wraith. Though more often than not, it plays serious havoc with her love life.
But for once, Zoë is glad of her abilities. Bodies are showing up all over Atlanta, drained of blood. They're beings from another astral plane, called Revenants-and they're being stalked by her old enemy, the Phantasm. The Revenants are hardly the nicest of creatures-but to preserve the cosmic balance, Zoë will need to put everything on the line to save them...
Pobierz
This is the United Kingdom, but it's no country you know. No place you ever want to see, even in the howling, shuttered madness of your worst dreams. You survived. One man. You walk because you have to. You have no choice. At the end of this molten road, running along the spine of a burned, battered country, your little boy is either alive or dead. You have to know. You have to find an end to it all. One hope. The sky crawls with thick, venomous cloud. and burning red rain. The land is a scorched sprawl of rubble and corpses. Rats have risen from the depths to gorge on the carrion. A strange, glittering dust coats everything. The dust hides a terrible secret. New horrors are taking root. You walk on. One chance.
